Return-Path: Received: from mail-oa0-f41.google.com ([209.85.219.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5354263 for AE-List@media-motion.tv; Wed, 22 Jan 2014 02:04:01 +0100 Received: by mail-oa0-f41.google.com with SMTP id j17so4218195oag.28 for ; Tue, 21 Jan 2014 17:08:04 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=pCY9ZUyJftFHJZgULLg6lcLuk8SjMaqhh2E3cD61C78=; b=fw8oNgGLsx6RhIuEDJ3scu3tWclSB0Ffw36k0xzrP0pzPI5jbRnfUwP38HoQSAPDiD RLXLarezBo1gaW7EYLllId1eXa0j3Sp4xny7DOi51OETtBcN7TgeydEUsfcIIrK1KWC+ ARXiQBNLg8D7LPQlo+ennJJcvBo9JSgTnl65pgiLJ/gLaiahTlrtDLHQjrLq8B5hgtKq ubDTuxlChDFnx0Q34HhBz7PndyhJjQ2LlxMXa/VQmP5mQAbMxMA9gkbFFGrZOumJoxyr uQ4v+RCqtM0omCNIvcffX1CgNcf4ABkv+EIwq0aMbXSxGQJb8XsRrilf+g5LSlzVBi1q c/Uw== MIME-Version: 1.0 X-Received: by 10.182.103.133 with SMTP id fw5mr14415475obb.43.1390352884050; Tue, 21 Jan 2014 17:08:04 -0800 (PST) Received: by 10.76.80.33 with HTTP; Tue, 21 Jan 2014 17:08:03 -0800 (PST) In-Reply-To: References: Date: Tue, 21 Jan 2014 17:08:03 -0800 Message-ID: Subject: Re: [AE] layer styles break ADD transfer mode From: Darby Edelen To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e01184702c44b4704f084c198 --089e01184702c44b4704f084c198 Content-Type: text/plain; charset=ISO-8859-1 Instead of Opacity use Fill. Fill changes the weighting of the layer's pixel values where as Opacity... is dark Photoshop wizardry (I think it performs the blend operation assuming full values from both A and B layers and then alpha blends the AB result with the B layer). There are only a few blend modes where Fill and Opacity behave differently (due to the maths). Basically all Dodge and Burn modes, Vivid and Linear light (since they're versions of the Dodges & Burns), Hard Mix (which actually can look pretty nice with a low Fill %) and Difference are the ones I can remember off the top of my head. If you're relying on a layer mask then things get more interesting. Copy the layer mask and paste the values into a new layer, clip the mask values to the additive layer, set the top (mask value) layer to multiply and then remove the mask from the additive layer. Make sure that the additive layer has Blend Clipped Layers as Group enabled. On Tue, Jan 21, 2014 at 4:14 PM, wrote: > why don't you comp the element in AE and use that as a layer in Photoshop. > Either that or fake it in Photoshop - anyone that holds the logo up to the > video screen and says it's different should be laughed out of the room. > > tt > > ------------------------------ > *From: *"Nathan Shipley" > *To: *"After Effects Mail List" > *Sent: *Tuesday, January 21, 2014 3:51:56 PM > *Subject: *Re: [AE] layer styles break ADD transfer mode > > Yes, that's right, I'm replying to a thread from 2009... > > I've finally run into a problem where the Linear Dodge (Add) blending mode > in Photoshop isn't working the same as the Add mode in After Effects. > Wondering if anyone knows a good workaround as I'm not finding anything > useful by Googling the problem. > > Details: I'm prepping a complex comp of a 3D logo we did in After Effects > at a higher DPI for delivery to a print house as a PSD. We're providing a > frame from our animation as individual Photoshop layers set up to match the > AE comp. > > There are some partially transparent light blue particles that are added > on top of a light gray background in After Effects that need to be on their > own layer. With Add mode in AE, they make the background a bright blue. > In Photoshop, Linear Dodge (Add) mode makes them look gray and washed out. > I'd like the same behavior between each app. > > Here's an example of what the difference looks like with a blue box > standing in for the particles: http://imgur.com/JkcZ8i3 > > And here's the PSD I used to make those images if you want to try it > yourself: > https://dl.dropboxusercontent.com/u/16325397/Add_vs_LinearDodge.psd > > I suppose I could make an adjustment layer in PS to recreate the AE add > mode within PS, but I'd prefer it to just work the way I expect for clarity > when I hand off the file. Or perhaps there's some way to shift the colors > of my transparent blue to make it work the same between both apps in this > particular case. > > Any thoughts? Is there something out there I haven't seen or thought > about? > > - Nathan > > > > > On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis wrote: > >> ...in that example Linear Dodge @ 50% is almost indistinguishable with >> Normal mode.. I'm curious how color dodge would look then. >> >> >> On 18/9/09 03:12, pixelbot@comcast.netwrote: >> >> found this >> >> >> >> timt >> >> ----- Original Message ----- >> From: "Chris Meyer" >> >> At 4:53 PM -0700 9/17/09, Phil Spitler wrote: >> >This is what John Nack has to say. >> > >> >http://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html >> >> I guess he never had to animate it, inside Photoshop (smile). >> >> Quoting from CMG4 page 142: >> >> "The result looks the same as Add mode if the layer it is applied to >> is 100% opaque; there are some slight differences as you start to >> fade a layer down, with Linear Dodge looking more desaturated or gray >> rather than "hot". >> >> (Hmm...just found a type in CMG4...it says Linear Burn when it meant >> Linear Dodge...fixed above.) >> >> If anyone has another good example of how Add and Linear Dodge >> differ, I'd love to add it to CMG. >> >> - Chris >> >> >> -- >> _______ >> \ Trish & Chris Meyer/CyberMotion: Motion Graphics Design & Effects >> \ books & videos: http://books.cybmotion.com >> \ projects: http://projects.cybmotion.com >> \ articles: http://articles.cybmotion.com >> \______________________________________________________________ >> >> +---End of message---+ >> To unsubscribe send any message to >> >> > > --089e01184702c44b4704f084c198 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Instead of Opacity use Fill.=A0 Fill changes the= weighting of the layer's pixel values where as Opacity... is dark Phot= oshop wizardry (I think it performs the blend operation assuming full value= s from both A and B layers and then alpha blends the AB result with the B l= ayer).

There are only a few blend modes where Fill and Opacity beha= ve differently (due to the maths).=A0 Basically all Dodge and Burn modes, V= ivid and Linear light (since they're versions of the Dodges & Burns= ), Hard Mix (which actually can look pretty nice with a low Fill %) and Dif= ference are the ones I can remember off the top of my head.

If you're relying on a layer mask then things get = more interesting.=A0 Copy the layer mask and paste the values into a new la= yer, clip the mask values to the additive layer, set the top (mask value) l= ayer to multiply and then remove the mask from the additive layer.=A0 Make = sure that the additive layer has Blend Clipped Layers as Group enabled.



On Tue, Jan 21, 2014 at 4:14 PM, <pixelbot@comcast.net> wrote:
why don't you comp the element in AE and use that as a la= yer in Photoshop. Either that or fake it in Photoshop - anyone that holds t= he logo up to the video screen and says it's different should be laughe= d out of the room.

tt


From: "Nathan Shipley" <nshipley@gmail.com>=
To: "After Effects Mail List" <AE-List@media-motion.tv>
= Sent: Tuesday, January 21, 2014 3:51:56 PM
Subject: Re: [AE] = layer styles break ADD transfer mode

Yes, that's right, I'm replyin= g to a thread from 2009...

I've finally ru= n into a problem where the Linear Dodge (Add) blending mode in Photoshop is= n't working the same as the Add mode in After Effects. =A0Wondering if = anyone knows a good workaround as I'm not finding anything useful by Go= ogling the problem.

Details: =A0I'm prepping a complex comp of a 3D log= o we did in After Effects at a higher DPI for delivery to a print house as = a PSD. =A0We're providing a frame from our animation as individual Phot= oshop layers set up to match the AE comp.

There are some partially transparent light blue particl= es that are added on top of a light gray background in After Effects that n= eed to be on their own layer. =A0With Add mode in AE, they make the backgro= und a bright blue. =A0In Photoshop, Linear Dodge (Add) mode makes them look= gray and washed out. =A0I'd like the same behavior between each app.

Here's an example of what the difference looks like= with a blue box standing in for the particles: =A0http://imgur.com/JkcZ8i3

<= /div>
And here's the PSD I used to make those images if you want to try = it yourself: =A0https://dl.dropboxusercontent.com/u/= 16325397/Add_vs_LinearDodge.psd

I suppose I could make an adjustment layer in PS to rec= reate the AE add mode within PS, but I'd prefer it to just work the way= I expect for clarity when I hand off the file. =A0Or perhaps there's s= ome way to shift the colors of my transparent blue to make it work the same= between both apps in this particular case.

Any thoughts? =A0Is there something out there I haven&#= 39;t seen or thought about?

- Nathan



<= div class=3D"gmail_quote"> On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis <evan.fotis@gmail.com= > wrote:
...in that example Li= near Dodge @ 50% is almost indistinguishable with Normal mode.. I'm cur= ious how color dodge would look then.


On 18/9/09 03:12, = pixelbot@comcast.= netwrote:
found this <http://www.lbox.com/images/ps/linear-dodge-vs-add-example.png><= div>

timt

----- Original Message ----- From: "Chris Meyer" <chris@cybmotion.com>

At 4:53 PM -07= 00 9/17/09, Phil Spitler wrote:
>This is what John Nack has to say.
>
>h= ttp://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html

I= guess he never had to animate it, inside Photoshop (smile).

Quoting from CMG4 page 142:

"The result looks the same = as Add mode if the layer it is applied to
is 100% opaque; there are so= me slight differences as you start to
fade a layer down, with Linear D= odge looking more desaturated or gray
rather than "hot".

(Hmm...just found a type in CMG4...i= t says Linear Burn when it meant
Linear Dodge...fixed above.)

= If anyone has another good example of how Add and Linear Dodge
differ= , I'd love to add it to CMG.

=A0=A0- Chris

=
--
_______
\ Trish & Chris Meyer/CyberMotion: Motion Gra= phics Design & Effects
=A0=A0\ books & videos: http://books.cybmotion.com
=A0=A0 \ projects: http://projects.cybmotion.com
=A0=A0 =A0\ articles: =A0http://articles.cybmot= ion.com
=A0=A0 =A0 =A0\____________________________________________= __________________

+---End of message---+
To unsubscribe send any message to <ae-list-off@m= edia-motion.tv>


<= /blockquote>
--089e01184702c44b4704f084c198--