Return-Path: Received: from mail-oa0-f46.google.com ([209.85.219.46] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5354274 for AE-List@media-motion.tv; Wed, 22 Jan 2014 02:06:35 +0100 Received: by mail-oa0-f46.google.com with SMTP id n16so7142991oag.33 for ; Tue, 21 Jan 2014 17:10:38 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=Hkp0f7VyKOj6o/NQ6fRX4RQmFaaVYnwoRUQ/3mySsfQ=; b=mRqUSLzuut8D29GC+fas1uX/Dwb3hXp69Z+/aGN99sgN8ACSt1A2GiZTckSK5hWT9x 66uGhdrF4FiB5tWxAa0b46BNHx43qTTiPJZp27iCMyD2ZKlPa5MdYZHVU3KAz0wVTVso +1ySA6IfbwjrMXgxb2yuYT0YCmqXQUO2es2Cl+P6me1uFLvuq6mDSBMy86/u83cjNBSH 7CLItCIXw3Ao7nJ7bNJB1WRYzlIiCQoT7HiVJGiIpCod5TXXrvHV+kxDPrNfedpxdV7v dYudA9Cw8eyII/gYYVlKDovaCfZdYs8leiAZSt5Di/G6lhQ5QBCRAu5ZESsl4YGn7SZ7 7+1w== MIME-Version: 1.0 X-Received: by 10.60.52.83 with SMTP id r19mr23694318oeo.1.1390353038207; Tue, 21 Jan 2014 17:10:38 -0800 (PST) Received: by 10.76.80.33 with HTTP; Tue, 21 Jan 2014 17:10:38 -0800 (PST) In-Reply-To: References: Date: Tue, 21 Jan 2014 17:10:38 -0800 Message-ID: Subject: Re: [AE] layer styles break ADD transfer mode From: Darby Edelen To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11330904f4710804f084ca9a --001a11330904f4710804f084ca9a Content-Type: text/plain; charset=ISO-8859-1 I'll also throw my hat into the ring on the discussion from 2009 :) My understanding is that Linear Dodge and Add are no different in terms of their basic blend formulas (A+B) it's just the implementation of Opacity that differs. On Tue, Jan 21, 2014 at 5:08 PM, Darby Edelen wrote: > Instead of Opacity use Fill. Fill changes the weighting of the layer's > pixel values where as Opacity... is dark Photoshop wizardry (I think it > performs the blend operation assuming full values from both A and B layers > and then alpha blends the AB result with the B layer). > > There are only a few blend modes where Fill and Opacity behave differently > (due to the maths). Basically all Dodge and Burn modes, Vivid and Linear > light (since they're versions of the Dodges & Burns), Hard Mix (which > actually can look pretty nice with a low Fill %) and Difference are the > ones I can remember off the top of my head. > > If you're relying on a layer mask then things get more interesting. Copy > the layer mask and paste the values into a new layer, clip the mask values > to the additive layer, set the top (mask value) layer to multiply and then > remove the mask from the additive layer. Make sure that the additive layer > has Blend Clipped Layers as Group enabled. > > > > On Tue, Jan 21, 2014 at 4:14 PM, wrote: > >> why don't you comp the element in AE and use that as a layer in >> Photoshop. Either that or fake it in Photoshop - anyone that holds the logo >> up to the video screen and says it's different should be laughed out of the >> room. >> >> tt >> >> ------------------------------ >> *From: *"Nathan Shipley" >> *To: *"After Effects Mail List" >> *Sent: *Tuesday, January 21, 2014 3:51:56 PM >> *Subject: *Re: [AE] layer styles break ADD transfer mode >> >> Yes, that's right, I'm replying to a thread from 2009... >> >> I've finally run into a problem where the Linear Dodge (Add) blending >> mode in Photoshop isn't working the same as the Add mode in After Effects. >> Wondering if anyone knows a good workaround as I'm not finding anything >> useful by Googling the problem. >> >> Details: I'm prepping a complex comp of a 3D logo we did in After >> Effects at a higher DPI for delivery to a print house as a PSD. We're >> providing a frame from our animation as individual Photoshop layers set up >> to match the AE comp. >> >> There are some partially transparent light blue particles that are added >> on top of a light gray background in After Effects that need to be on their >> own layer. With Add mode in AE, they make the background a bright blue. >> In Photoshop, Linear Dodge (Add) mode makes them look gray and washed out. >> I'd like the same behavior between each app. >> >> Here's an example of what the difference looks like with a blue box >> standing in for the particles: http://imgur.com/JkcZ8i3 >> >> And here's the PSD I used to make those images if you want to try it >> yourself: >> https://dl.dropboxusercontent.com/u/16325397/Add_vs_LinearDodge.psd >> >> I suppose I could make an adjustment layer in PS to recreate the AE add >> mode within PS, but I'd prefer it to just work the way I expect for clarity >> when I hand off the file. Or perhaps there's some way to shift the colors >> of my transparent blue to make it work the same between both apps in this >> particular case. >> >> Any thoughts? Is there something out there I haven't seen or thought >> about? >> >> - Nathan >> >> >> >> >> On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis wrote: >> >>> ...in that example Linear Dodge @ 50% is almost indistinguishable with >>> Normal mode.. I'm curious how color dodge would look then. >>> >>> >>> On 18/9/09 03:12, pixelbot@comcast.netwrote: >>> >>> found this >>> >>> >>> >>> timt >>> >>> ----- Original Message ----- >>> From: "Chris Meyer" >>> >>> At 4:53 PM -0700 9/17/09, Phil Spitler wrote: >>> >This is what John Nack has to say. >>> > >>> >http://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html >>> >>> I guess he never had to animate it, inside Photoshop (smile). >>> >>> Quoting from CMG4 page 142: >>> >>> "The result looks the same as Add mode if the layer it is applied to >>> is 100% opaque; there are some slight differences as you start to >>> fade a layer down, with Linear Dodge looking more desaturated or gray >>> rather than "hot". >>> >>> (Hmm...just found a type in CMG4...it says Linear Burn when it meant >>> Linear Dodge...fixed above.) >>> >>> If anyone has another good example of how Add and Linear Dodge >>> differ, I'd love to add it to CMG. >>> >>> - Chris >>> >>> >>> -- >>> _______ >>> \ Trish & Chris Meyer/CyberMotion: Motion Graphics Design & Effects >>> \ books & videos: http://books.cybmotion.com >>> \ projects: http://projects.cybmotion.com >>> \ articles: http://articles.cybmotion.com >>> \______________________________________________________________ >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >>> >> >> > --001a11330904f4710804f084ca9a Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
I'll also throw my hat into the ring on the discussion= from 2009 :) My understanding is that Linear Dodge and Add are no differen= t in terms of their basic blend formulas (A+B) it's just the implementa= tion of Opacity that differs.


On Tue,= Jan 21, 2014 at 5:08 PM, Darby Edelen <dedelen@gmail.com> w= rote:
Instead of Opacit= y use Fill.=A0 Fill changes the weighting of the layer's pixel values w= here as Opacity... is dark Photoshop wizardry (I think it performs the blen= d operation assuming full values from both A and B layers and then alpha bl= ends the AB result with the B layer).

There are only a few blend modes where Fill and Opacity beha= ve differently (due to the maths).=A0 Basically all Dodge and Burn modes, V= ivid and Linear light (since they're versions of the Dodges & Burns= ), Hard Mix (which actually can look pretty nice with a low Fill %) and Dif= ference are the ones I can remember off the top of my head.

If you're relying on a layer mask then things get = more interesting.=A0 Copy the layer mask and paste the values into a new la= yer, clip the mask values to the additive layer, set the top (mask value) l= ayer to multiply and then remove the mask from the additive layer.=A0 Make = sure that the additive layer has Blend Clipped Layers as Group enabled.



On Tue, Jan 21, 2014 at 4:14 PM,= <pixelbot@comcast.net> wrote:
why don't you comp the element in AE and use that as a la= yer in Photoshop. Either that or fake it in Photoshop - anyone that holds t= he logo up to the video screen and says it's different should be laughe= d out of the room.

tt


From: "Nathan Shipley" <nshipley@gmail.com>=
To: "After Effects Mail List" <AE-List@media-motion.tv>
= Sent: Tuesday, January 21, 2014 3:51:56 PM
Subject: Re: [AE] = layer styles break ADD transfer mode

Yes, that's right, I'm replyin= g to a thread from 2009...

I've finally ru= n into a problem where the Linear Dodge (Add) blending mode in Photoshop is= n't working the same as the Add mode in After Effects. =A0Wondering if = anyone knows a good workaround as I'm not finding anything useful by Go= ogling the problem.

Details: =A0I'm prepping a complex comp of a 3D log= o we did in After Effects at a higher DPI for delivery to a print house as = a PSD. =A0We're providing a frame from our animation as individual Phot= oshop layers set up to match the AE comp.

There are some partially transparent light blue particl= es that are added on top of a light gray background in After Effects that n= eed to be on their own layer. =A0With Add mode in AE, they make the backgro= und a bright blue. =A0In Photoshop, Linear Dodge (Add) mode makes them look= gray and washed out. =A0I'd like the same behavior between each app.

Here's an example of what the difference looks like= with a blue box standing in for the particles: =A0http://imgur.com/JkcZ8i3

<= /div>
And here's the PSD I used to make those images if you want to try = it yourself: =A0https://dl.dropboxusercontent.com/u/= 16325397/Add_vs_LinearDodge.psd

I suppose I could make an adjustment layer in PS to rec= reate the AE add mode within PS, but I'd prefer it to just work the way= I expect for clarity when I hand off the file. =A0Or perhaps there's s= ome way to shift the colors of my transparent blue to make it work the same= between both apps in this particular case.

Any thoughts? =A0Is there something out there I haven&#= 39;t seen or thought about?

- Nathan



On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis <evan.fotis@gmail.com= > wrote:
...in that example Li= near Dodge @ 50% is almost indistinguishable with Normal mode.. I'm cur= ious how color dodge would look then.


On 18/9/09 03:12, = pixelbot@comcast.= netwrote:
found this <http://www.lbox.com/images/ps/linear-dodge-vs-add-example.png><= div>

timt

----- Original Message ----- From: "Chris Meyer" <chris@cybmotion.com>

At 4:53 PM -07= 00 9/17/09, Phil Spitler wrote:
>This is what John Nack has to say.
>
>h= ttp://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html

I= guess he never had to animate it, inside Photoshop (smile).

Quoting from CMG4 page 142:

"The result looks the same = as Add mode if the layer it is applied to
is 100% opaque; there are so= me slight differences as you start to
fade a layer down, with Linear D= odge looking more desaturated or gray
rather than "hot".

(Hmm...just found a type in CMG4...i= t says Linear Burn when it meant
Linear Dodge...fixed above.)

= If anyone has another good example of how Add and Linear Dodge
differ= , I'd love to add it to CMG.

=A0=A0- Chris


--
___= ____
\ Trish & Chris Meyer/CyberMotion: Motion Graphics Design &= ; Effects
=A0=A0\ books & videos: http://books.cybmotion.com
=A0=A0 \ projects: http://projects.cybmotion.com
=A0=A0 =A0\ articles: =A0http://articles.cybmot= ion.com
=A0=A0 =A0 =A0\___________________________________________________________= ___

+---End of message---+
To unsubscribe send any message to <ae-list-off@m= edia-motion.tv>


<= /blockquote>


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