Return-Path: Received: from mail-ve0-f180.google.com ([209.85.128.180] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5354297 for AE-List@media-motion.tv; Wed, 22 Jan 2014 03:03:20 +0100 Received: by mail-ve0-f180.google.com with SMTP id db12so2226387veb.25 for ; Tue, 21 Jan 2014 18:07:22 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=OxRSJmAUx5izwc/bbULxxQmBdgsODabFPWy6BUopZh8=; b=1JxjMOLVzCeEGCo3khzAv09TH1rxXKuLC/hOC5X9BzAq1u8OeSIDmZjCYRtdTrSaQa sCLAvF8iWGyQq3NTO8KDqXqAJQvtUTy2CSIVke386dI8smA1nFrSjwoPdWXq0ZqkEWs4 E1ngn8AXOb/0rBfgWQcCc+mIvxPqo7y0FKhTvCL1dCZW+IEFHaZVgpeokQejBiWflLE6 Kt2cErG06uZGnl14zH5iy820HV12MnGb/qabP+kshXJyGf2gCIyDQd2OpRDIB27hcNxX gW1ZJ4k0F8E2GWvg6m2gBVTPNnyq5suSJ+TBGFc8VqI9hYfY8rGxNqRzh2p5sywoqJf1 NRvg== X-Received: by 10.220.164.80 with SMTP id d16mr16177966vcy.15.1390356442418; Tue, 21 Jan 2014 18:07:22 -0800 (PST) MIME-Version: 1.0 Received: by 10.58.238.35 with HTTP; Tue, 21 Jan 2014 18:07:02 -0800 (PST) In-Reply-To: References: From: Nathan Shipley Date: Tue, 21 Jan 2014 18:07:02 -0800 Message-ID: Subject: Re: [AE] layer styles break ADD transfer mode To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b3a946adc93fc04f0859578 --047d7b3a946adc93fc04f0859578 Content-Type: text/plain; charset=ISO-8859-1 "Instead of Opacity use Fill." That totally works. Nice one, Darby! Thank you! ...and thanks for the explanation, too. - Nathan On Tue, Jan 21, 2014 at 5:10 PM, Darby Edelen wrote: > I'll also throw my hat into the ring on the discussion from 2009 :) My > understanding is that Linear Dodge and Add are no different in terms of > their basic blend formulas (A+B) it's just the implementation of Opacity > that differs. > > > On Tue, Jan 21, 2014 at 5:08 PM, Darby Edelen wrote: > >> Instead of Opacity use Fill. Fill changes the weighting of the layer's >> pixel values where as Opacity... is dark Photoshop wizardry (I think it >> performs the blend operation assuming full values from both A and B layers >> and then alpha blends the AB result with the B layer). >> >> There are only a few blend modes where Fill and Opacity behave >> differently (due to the maths). Basically all Dodge and Burn modes, Vivid >> and Linear light (since they're versions of the Dodges & Burns), Hard Mix >> (which actually can look pretty nice with a low Fill %) and Difference are >> the ones I can remember off the top of my head. >> >> If you're relying on a layer mask then things get more interesting. Copy >> the layer mask and paste the values into a new layer, clip the mask values >> to the additive layer, set the top (mask value) layer to multiply and then >> remove the mask from the additive layer. Make sure that the additive layer >> has Blend Clipped Layers as Group enabled. >> >> >> >> On Tue, Jan 21, 2014 at 4:14 PM, wrote: >> >>> why don't you comp the element in AE and use that as a layer in >>> Photoshop. Either that or fake it in Photoshop - anyone that holds the logo >>> up to the video screen and says it's different should be laughed out of the >>> room. >>> >>> tt >>> >>> ------------------------------ >>> *From: *"Nathan Shipley" >>> *To: *"After Effects Mail List" >>> *Sent: *Tuesday, January 21, 2014 3:51:56 PM >>> *Subject: *Re: [AE] layer styles break ADD transfer mode >>> >>> Yes, that's right, I'm replying to a thread from 2009... >>> >>> I've finally run into a problem where the Linear Dodge (Add) blending >>> mode in Photoshop isn't working the same as the Add mode in After Effects. >>> Wondering if anyone knows a good workaround as I'm not finding anything >>> useful by Googling the problem. >>> >>> Details: I'm prepping a complex comp of a 3D logo we did in After >>> Effects at a higher DPI for delivery to a print house as a PSD. We're >>> providing a frame from our animation as individual Photoshop layers set up >>> to match the AE comp. >>> >>> There are some partially transparent light blue particles that are added >>> on top of a light gray background in After Effects that need to be on their >>> own layer. With Add mode in AE, they make the background a bright blue. >>> In Photoshop, Linear Dodge (Add) mode makes them look gray and washed out. >>> I'd like the same behavior between each app. >>> >>> Here's an example of what the difference looks like with a blue box >>> standing in for the particles: http://imgur.com/JkcZ8i3 >>> >>> And here's the PSD I used to make those images if you want to try it >>> yourself: >>> https://dl.dropboxusercontent.com/u/16325397/Add_vs_LinearDodge.psd >>> >>> I suppose I could make an adjustment layer in PS to recreate the AE add >>> mode within PS, but I'd prefer it to just work the way I expect for clarity >>> when I hand off the file. Or perhaps there's some way to shift the colors >>> of my transparent blue to make it work the same between both apps in this >>> particular case. >>> >>> Any thoughts? Is there something out there I haven't seen or thought >>> about? >>> >>> - Nathan >>> >>> >>> >>> >>> On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis wrote: >>> >>>> ...in that example Linear Dodge @ 50% is almost indistinguishable with >>>> Normal mode.. I'm curious how color dodge would look then. >>>> >>>> >>>> On 18/9/09 03:12, pixelbot@comcast.netwrote: >>>> >>>> found this >>>> >>>> >>>> >>>> timt >>>> >>>> ----- Original Message ----- >>>> From: "Chris Meyer" >>>> >>>> At 4:53 PM -0700 9/17/09, Phil Spitler wrote: >>>> >This is what John Nack has to say. >>>> > >>>> >http://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html >>>> >>>> I guess he never had to animate it, inside Photoshop (smile). >>>> >>>> Quoting from CMG4 page 142: >>>> >>>> "The result looks the same as Add mode if the layer it is applied to >>>> is 100% opaque; there are some slight differences as you start to >>>> fade a layer down, with Linear Dodge looking more desaturated or gray >>>> rather than "hot". >>>> >>>> (Hmm...just found a type in CMG4...it says Linear Burn when it meant >>>> Linear Dodge...fixed above.) >>>> >>>> If anyone has another good example of how Add and Linear Dodge >>>> differ, I'd love to add it to CMG. >>>> >>>> - Chris >>>> >>>> >>>> -- >>>> _______ >>>> \ Trish & Chris Meyer/CyberMotion: Motion Graphics Design & Effects >>>> \ books & videos: http://books.cybmotion.com >>>> \ projects: http://projects.cybmotion.com >>>> \ articles: http://articles.cybmotion.com >>>> \______________________________________________________________ >>>> >>>> +---End of message---+ >>>> To unsubscribe send any message to >>>> >>>> >>> >>> >> > --047d7b3a946adc93fc04f0859578 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
"Instead of Opacity use Fill." =A0That totally works. =A0Nice o= ne, Darby! =A0Thank you! =A0...and thanks for the explanation, too.<= div>
=A0- Nathan


On Tue, Jan 21, 2014 at 5:10 PM, Darby Edelen <dedelen= @gmail.com> wrote:
I'll also throw my hat = into the ring on the discussion from 2009 :) My understanding is that Linea= r Dodge and Add are no different in terms of their basic blend formulas (A+= B) it's just the implementation of Opacity that differs.

On Tue, Jan 21, 2014 at 5:08 PM, Darby Ede= len <dedelen@gmail.com> wrote:
Instead of Opacit= y use Fill.=A0 Fill changes the weighting of the layer's pixel values w= here as Opacity... is dark Photoshop wizardry (I think it performs the blen= d operation assuming full values from both A and B layers and then alpha bl= ends the AB result with the B layer).

There are only a few blend modes where Fill and Opacity beha= ve differently (due to the maths).=A0 Basically all Dodge and Burn modes, V= ivid and Linear light (since they're versions of the Dodges & Burns= ), Hard Mix (which actually can look pretty nice with a low Fill %) and Dif= ference are the ones I can remember off the top of my head.

If you're relying on a layer mask then things get = more interesting.=A0 Copy the layer mask and paste the values into a new la= yer, clip the mask values to the additive layer, set the top (mask value) l= ayer to multiply and then remove the mask from the additive layer.=A0 Make = sure that the additive layer has Blend Clipped Layers as Group enabled.



On Tue, Jan 21, 2014 at 4:14 PM, <pixelbot@comcast.net> wrote:
why don't you comp the element in AE and use that as a la= yer in Photoshop. Either that or fake it in Photoshop - anyone that holds t= he logo up to the video screen and says it's different should be laughe= d out of the room.

tt


From: "Nathan Shipley" <nshipley@gmail.com>=
To: "After Effects Mail List" <AE-List@media-motion.tv>
= Sent: Tuesday, January 21, 2014 3:51:56 PM
Subject: Re: [AE] = layer styles break ADD transfer mode

Yes, that's right, I'm replyin= g to a thread from 2009...

I've finally ru= n into a problem where the Linear Dodge (Add) blending mode in Photoshop is= n't working the same as the Add mode in After Effects. =A0Wondering if = anyone knows a good workaround as I'm not finding anything useful by Go= ogling the problem.

Details: =A0I'm prepping a complex comp of a 3D log= o we did in After Effects at a higher DPI for delivery to a print house as = a PSD. =A0We're providing a frame from our animation as individual Phot= oshop layers set up to match the AE comp.

There are some partially transparent light blue particl= es that are added on top of a light gray background in After Effects that n= eed to be on their own layer. =A0With Add mode in AE, they make the backgro= und a bright blue. =A0In Photoshop, Linear Dodge (Add) mode makes them look= gray and washed out. =A0I'd like the same behavior between each app.

Here's an example of what the difference looks like= with a blue box standing in for the particles: =A0http://imgur.com/JkcZ8i3

<= /div>
And here's the PSD I used to make those images if you want to try = it yourself: =A0https://dl.dropboxusercontent.com/u/= 16325397/Add_vs_LinearDodge.psd

I suppose I could make an adjustment layer in PS to rec= reate the AE add mode within PS, but I'd prefer it to just work the way= I expect for clarity when I hand off the file. =A0Or perhaps there's s= ome way to shift the colors of my transparent blue to make it work the same= between both apps in this particular case.

Any thoughts? =A0Is there something out there I haven&#= 39;t seen or thought about?

- Nathan



On Fri, Sep 18, 2009 at 6:55 AM, Evan Fotis <evan.fotis@gmail.com= > wrote:
...in that example Li= near Dodge @ 50% is almost indistinguishable with Normal mode.. I'm cur= ious how color dodge would look then.


On 18/9/09 03:12, = pixelbot@comcast.= netwrote:
found this <http://www.lbox.com/images/ps/linear-dodge-vs-add-example.png><= div>

timt

----- Original Message ----- From: "Chris Meyer" <chris@cybmotion.com>

At 4:53 PM -07= 00 9/17/09, Phil Spitler wrote:
>This is what John Nack has to say.
>
>h= ttp://blogs.adobe.com/jnack/2009/06/you_can_stop_asking.html

I= guess he never had to animate it, inside Photoshop (smile).

Quoting from CMG4 page 142:

"The result looks the same = as Add mode if the layer it is applied to
is 100% opaque; there are so= me slight differences as you start to
fade a layer down, with Linear D= odge looking more desaturated or gray
rather than "hot".

(Hmm...just found a type in CMG4...i= t says Linear Burn when it meant
Linear Dodge...fixed above.)

= If anyone has another good example of how Add and Linear Dodge
differ= , I'd love to add it to CMG.

=A0=A0- Chris


--
___= ____
\ Trish & Chris Meyer/CyberMotion: Motion Graphics Design &= ; Effects
=A0=A0\ books & videos: http://books.cybmotion.com
=A0=A0 \ projects: http://projects.cybmotion.com
=A0=A0 =A0\ articles: =A0http://articles.cybmot= ion.com
=A0=A0 =A0 =A0\___________________________________________________________= ___

+---End of message---+
To unsubscribe send any message to <ae-list-off@m= edia-motion.tv>


<= /blockquote>



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