Return-Path: Received: from [207.46.163.206] (HELO na01-bl2-obe.outbound.protection.outlook.com) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5355048 for AE-List@media-motion.tv; Wed, 22 Jan 2014 22:09:35 +0100 Received: from BY2PR02MB316.namprd02.prod.outlook.com (10.141.140.156) by BY2PR02MB316.namprd02.prod.outlook.com (10.141.140.156) with Microsoft SMTP Server (TLS) id 15.0.851.15; Wed, 22 Jan 2014 21:13:31 +0000 Received: from BY2PR02MB316.namprd02.prod.outlook.com ([10.141.140.156]) by BY2PR02MB316.namprd02.prod.outlook.com ([10.141.140.156]) with mapi id 15.00.0851.011; Wed, 22 Jan 2014 21:13:31 +0000 From: Todd Kopriva To: After Effects Mail List , "brian@totaltraining.com" Subject: Re: [AE] Re[2]: [AE] Integrating Virtual Set into AE Thread-Topic: [AE] Re[2]: [AE] Integrating Virtual Set into AE Thread-Index: AQHPF7X+/l5jEJKv5EOZ+OSCnev0bZqQuA2A Date: Wed, 22 Jan 2014 21:13:30 +0000 Message-ID: References: In-Reply-To: Accept-Language: en-US Content-Language: en-US X-MS-Has-Attach: X-MS-TNEF-Correlator: user-agent: Microsoft-MacOutlook/14.3.9.131030 x-originating-ip: [192.150.22.5] x-forefront-prvs: 00997889E7 x-forefront-antispam-report: SFV:NSPM;SFS:(10019001)(51704005)(13464003)(479174003)(377454003)(189002)(199002)(74706001)(15975445006)(74876001)(15202345003)(16297215004)(92566001)(80976001)(93136001)(92726001)(83322001)(19580395003)(19580405001)(81686001)(54316002)(81816001)(16236675002)(2656002)(87266001)(74502001)(31966008)(74662001)(47446002)(87936001)(83506001)(83072002)(74366001)(90146001)(85306002)(56816005)(36756003)(50986001)(76482001)(76796001)(76786001)(47976001)(47736001)(49866001)(46102001)(81342001)(81542001)(80022001)(63696002)(65816001)(85852003)(66066001)(4396001)(69226001)(54356001)(56776001)(53806001)(51856001)(79102001)(86362001)(77982001)(59766001)(93516002)(94316002)(94096001)(24704002);DIR:OUT;SFP:1102;SCL:1;SRVR:BY2PR02MB316;H:BY2PR02MB316.namprd02.prod.outlook.com;CLIP:192.150.22.5;FPR:;RD:InfoNoRecords;MX:1;A:1;LANG:en; Content-Type: multipart/alternative; boundary="_000_CF0573CDFAD1koprivaadobecom_" MIME-Version: 1.0 X-OriginatorOrg: adobe.com --_000_CF0573CDFAD1koprivaadobecom_ Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable We did try to make use of the virtual sets. It was a much hairier mess than= predicted. The keying technology has been useful, though. That said, my personal opinion is that we the main benefit of having bought= the company is the employees. Several of my favorite coworkers are from th= e Serious Magic acquisition. From: "brian@totaltraining.com" > Reply-To: After List >, "brian@totaltraining.com" > Date: Wednesday, 22 January 2014 13:02 To: After List > Subject: [AE] Re[2]: [AE] Integrating Virtual Set into AE Ironic that Adobe acquired a virtual set company (Serious Magic) but then f= ailed to ever develop the software into a tool for AE or Premiere. I guess = they bought the tech for other reasons? Keying, maybe? Brian ------ Original Message ------ From: "Robert Kjettrup" > To: "After Effects Mail List" > Sent: 1/22/2014 3:56:13 PM Subject: Re: [AE] Integrating Virtual Set into AE > I think its completely the wrong approach. get a Tricaster that does a li= ve virtual set, > or rent as needed. as a starting point http://www.newtek.com/vse > > doing this all live will be vastly simpler / faster / easier / better....= and saner ! Other than Tricaster doesnt do 3d virtual sets that his client want to use,= it only does a nodal pan on a static image of a studio setup. Or at least = that is the only way to do it in the Tricaster we have for small live web p= roductions There are other live solutions that does real 3d studios, with realtime tra= cking of camera, but they are all very expensive as far as i know. ...regarding the slow nonrealtime AE solution... Element3d does import .obj= , but you wont get any material setup for you automatic this way, you have = to reshade the whole setup. And be prepared to go back to a 3d program and = fix polygons that will triangulate (!) wrong in element. I have found impor= ting the .obj into Cinema4d Lite and saving it as an .c4d will be read more= correctly in Element than a straight .obj. Well my only real use of the bu= ndled Cinema4d yet :-) - Robert --_000_CF0573CDFAD1koprivaadobecom_ Content-Type: text/html; charset="us-ascii" Content-ID: <35562F76E6B68E4BAB49853715F7D5EA@namprd02.prod.outlook.com> Content-Transfer-Encoding: quoted-printable
We did try to make use of the virtual sets. It was a much hairier mess= than predicted.

The keying technology has been useful, though.

That said, my personal opinion is that we the main benefit of having b= ought the company is the employees. Several of my favorite coworkers are fr= om the Serious Magic acquisition.


From: "brian@totaltraining.com" <brian@totaltraining.com>
Reply-To: After List <AE-List@media-motion.tv>, "brian@totaltraining.com" &= lt;brian@totaltraining.com&g= t;
Date: Wednesday, 22 January 2014 13= :02
To: After List <AE-List@media-motion.tv>
Subject: [AE] Re[2]: [AE] Integrati= ng Virtual Set into AE

Ironic that Adobe acquired a virtual set company (Serious Magic) but t= hen failed to ever develop the software into a tool for AE or Premiere. I g= uess they bought the tech for other reasons? Keying, maybe?

Brian
 
------ Original Message ------
From: "Robert Kjettrup" <robert@stvmayday.dk>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 1/22/2014 3:56:13 PM
Subject: Re: [AE] Integrating Virtual Set into AE
 
> I think its completely the wrong approach. get a Tricaster that d= oes a live virtual set, 
> or rent as needed. as a starting point http://www.newtek.com/vse
>
> doing this all live will be vastly simpler / faster / easier / be= tter.... and saner !


Other than Tricaster doesnt do 3d virtual sets that his client want to= use, it only does a nodal pan on a static image of a studio setup. Or at l= east that is the only way to do it in the Tricaster we have for small live = web productions

There are other live solutions that does real 3d studios, with realtim= e tracking of camera, but they are all very expensive as far as i know.

...regarding the slow nonrealtime AE solution... Element3d does import= .obj, but you wont get any material setup for you automatic this way, you = have to reshade the whole setup. And be prepared to go back to a 3d program= and fix polygons that will triangulate (!) wrong in element. I have found importing the .obj into Cinema4d Lite a= nd saving it as an .c4d will be read more correctly in Element than a strai= ght .obj. Well my only real use of the bundled Cinema4d yet :-)

- Robert

--_000_CF0573CDFAD1koprivaadobecom_--