Mailing List AE-List@media-motion.tv ? Message #52629
From: Byron Nash <byronnash@gmail.com>
Subject: Re: [AE] Re[2]: [AE] Integrating Virtual Set into AE
Date: Wed, 22 Jan 2014 16:28:27 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
I've worked on a "real" virtual set a long time ago. It supposedly used Israeli missile tracking technology. It worked so horribly that at the time I would have felt fairly safe if the Israeli's tried to attack my house with tracked missiles! All in all it was a bad experience but I'm sure the real-time tracking has come leaps and bounds in the last decade. I do agree with the sentiment here that you should try to do real-time keying and switching to save time. Trying to key an entire show in AE sounds like punishment. 


On Wed, Jan 22, 2014 at 4:13 PM, Todd Kopriva <kopriva@adobe.com> wrote:
We did try to make use of the virtual sets. It was a much hairier mess than predicted.

The keying technology has been useful, though.

That said, my personal opinion is that we the main benefit of having bought the company is the employees. Several of my favorite coworkers are from the Serious Magic acquisition.


From: "brian@totaltraining.com" <brian@totaltraining.com>
Reply-To: After List <AE-List@media-motion.tv>, "brian@totaltraining.com" <brian@totaltraining.com>
Date: Wednesday, 22 January 2014 13:02
To: After List <AE-List@media-motion.tv>
Subject: [AE] Re[2]: [AE] Integrating Virtual Set into AE

Ironic that Adobe acquired a virtual set company (Serious Magic) but then failed to ever develop the software into a tool for AE or Premiere. I guess they bought the tech for other reasons? Keying, maybe?

Brian
 
------ Original Message ------
From: "Robert Kjettrup" <robert@stvmayday.dk>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 1/22/2014 3:56:13 PM
Subject: Re: [AE] Integrating Virtual Set into AE
 
> I think its completely the wrong approach. get a Tricaster that does a live virtual set, 
> or rent as needed. as a starting point http://www.newtek.com/vse
>
> doing this all live will be vastly simpler / faster / easier / better.... and saner !


Other than Tricaster doesnt do 3d virtual sets that his client want to use, it only does a nodal pan on a static image of a studio setup. Or at least that is the only way to do it in the Tricaster we have for small live web productions

There are other live solutions that does real 3d studios, with realtime tracking of camera, but they are all very expensive as far as i know.

...regarding the slow nonrealtime AE solution... Element3d does import .obj, but you wont get any material setup for you automatic this way, you have to reshade the whole setup. And be prepared to go back to a 3d program and fix polygons that will triangulate (!) wrong in element. I have found importing the .obj into Cinema4d Lite and saving it as an .c4d will be read more correctly in Element than a straight .obj. Well my only real use of the bundled Cinema4d yet :-)

- Robert


 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster