Return-Path: Received: from mail-qc0-f181.google.com ([209.85.216.181] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5355084 for AE-List@media-motion.tv; Wed, 22 Jan 2014 22:24:59 +0100 Received: by mail-qc0-f181.google.com with SMTP id e9so1366826qcy.12 for ; Wed, 22 Jan 2014 13:29:03 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=ViFRpquG7/Mdvu3ovUmncI7bf6xrZeGnf+3x/JY4iHU=; b=xy/aNYv36H5VtbXywdzPHEgrckagsewqO/LrmXbfasfv5ynfUqT71DGINWPnWQsmuM RUU29cMO1/tGzONVmNXb3KEfT6bN8Eg2r36YAca3brgpIrAJnCqrpjZjI0Ix2IZz0Wf0 3zRf3OHPN9LgFz0zgzTJd6kL5+C80E3vbQ48Qd8dM6qZYo9s+X+GqQjNxWy2GTVz5IGm iMpHnMVSmFzx9UumKijVKsZCyR44jdrohIgUuiUABFrHIf7cRjDxsECHY1+lFZvm9e83 5CbMlajOW6gaAznnfsAxpNm0EZxadtau0zXVw5/zbwocj2Cx/TSKlvhbQ4ElgTodzgOX CM8Q== X-Received: by 10.229.251.7 with SMTP id mq7mr6296380qcb.18.1390426143628; Wed, 22 Jan 2014 13:29:03 -0800 (PST) MIME-Version: 1.0 Received: by 10.96.216.132 with HTTP; Wed, 22 Jan 2014 13:28:23 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Wed, 22 Jan 2014 16:28:23 -0500 Message-ID: Subject: Re: [AE] Integrating Virtual Set into AE To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a1134a7d660a14d04f095d033 --001a1134a7d660a14d04f095d033 Content-Type: text/plain; charset=ISO-8859-1 >Whether I could pull this off myself (crash course in Maya? Do you have three 40-hour weeks free for studying and full time tutorial sessions? I mean, it depends on how quickly you pick that stuff up, but Maya especially is not forgiving of beginners during production under a deadline. Even with pre-built assets. You still have to understand what you are looking at. At least limit yourself to C4D. Each aspect of Maya (or Max, or C4D) is basically an entire career path in its own right (modeling, lighting, rigging, texturing, animating, dynamics). Trust me on this, if you want it done right and looking even half decent, hire someone. Or fake it in 2D. Especially if it's a small budget. my 2c -TG On Wed, Jan 22, 2014 at 3:49 PM, Rod Wellman wrote: > Thanks, Nathan. > > I was generally thinking along the lines of what you outlined when you > mentioned locked off cameras. We would shoot without tracking or dolly or > camera moves like tilts or pans. (could probably pull off a slight zoom). > As you mentioned, we would get a small "collection" of varying angles of > the 3D environments. Whether I could pull this off myself (crash course in > Maya?), or just maybe hire a 3D artist to perform this function for us, I > don't know. We're fairly versed in AE when it comes to adding "fake" > shadows, using AE's lights, could even add a Show Logo on a wall with some > tracking/match perspective, etc. I don't know that we would have to see > the floor or a head to toe shot of the talent. Hiring a 3D artist might be > the way to go so that we could slightly customize the 3D environment if we > wanted. > > Steve's Newtek idea is also worth a follow-up. Closest dealer is in > Minneapolis, looks like. > > Thanks! > > Rod W. > > > > On Wed, Jan 22, 2014 at 2:28 PM, Nathan Shipley wrote: > >> Also - note that the specific look of the virtual set as shown in >> whatever thumbnails the client has found would come from lights, textures, >> and render settings/passes created in Maya or Max -- that could be >> difficult/impossible to translate through to After Effects. >> >> You could find a 3D artist who could render passes from matched/tracked >> cameras that you would then bring into After Effects to add >> reflections/shadows of the talent into the set you render from 3D. I >> wouldn't expect to just pick up Maya or a 3D package quickly if you haven't >> used one before, though, so budget for a 3D artist. >> >> Perhaps you shoot with locked off cameras and create a preset collection >> of stills of the environment to composite the talent into? The 3D artist >> just creates some preset views and you don't shoot any moving cameras that >> would need to be tracked. Plan it out, know that you have various set >> different angles you can shoot from, and try not to show contact with the >> floor, which makes it trickier. >> >> Steve's Tricaster idea sounds solid, though, if the quality is up to par >> with what they're looking for. (Haven't used one before myself.) >> Especially for a series of multiple videos. Then you see just what you're >> going to get on-set, make adjustments as needed on the fly, client approves >> then and there, and you don't get into endless hours of post time tracking >> cameras, long 3D renders, and comping green screen shots. >> >> Just some general thoughts! >> - Nathan >> >> >> On Wed, Jan 22, 2014 at 11:59 AM, Steve Oakley wrote: >> >>> I think its completely the wrong approach. get a Tricaster that does a >>> live virtual set, or rent as needed. as a starting point >>> http://www.newtek.com/vse >>> >>> doing this all live will be vastly simpler / faster / easier / >>> better.... and saner ! >>> >>> S >>> >>> On Jan 22, 2014, at 1:47 PM, Rod Wellman >>> wrote: >>> >>> > Hi all, >>> > >>> > A prospect is interested in creating a web video series. It's >>> basically a talk show where 2 or 3 people will be discussing various >>> products. >>> > >>> > They want to use a 3D virtual set as the background. We would shoot >>> them against our green screen in our studio and composite them into this 3D >>> environment probably using AE. >>> > >>> > The 3D environment he's interested in is available for Maya (.ma, >>> .mb), 3ds Max (.max), Autodesk FBX (.fbx) and as .obj . >>> > >>> > It looks like there is a version of Maya that we could "rent". We >>> don't own, and I don't have experience with any of these programs. >>> > >>> > Maybe it's possible to bring the .obj file into AE via Element 3D? >>> > >>> > Can anyone point me in the right direction for how to achieve this, or >>> at least help me ask the right questions? >>> > >>> > Thanks, >>> > >>> > Rod W. >>> > >>> >>> >>> +---End of message---+ >>> To unsubscribe send any message to >>> >> >> > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --001a1134a7d660a14d04f095d033 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
>Whether I could pull this off myself (crash course in Maya?
Do you hav= e three 40-hour weeks free for studying and full time tutorial sessions? I = mean, it depends on how quickly you pick that stuff up, but Maya especially= is not forgiving of beginners during production under a deadline. Even wit= h pre-built assets. You still have to understand what you are looking at. A= t least limit yourself to C4D. Each aspect of Maya (or Max, or C4D) is basi= cally an entire career path in its own right (modeling, lighting, rigging, = texturing, animating, dynamics). Trust me on this, if you want it done righ= t and looking even half decent, hire someone. Or fake it in 2D. Especially = if it's a small budget. my 2c
-TG=


O= n Wed, Jan 22, 2014 at 3:49 PM, Rod Wellman <felistmail@cableone.n= et> wrote:
Thanks, Nathan.

I was generally thinking along the lines of what you outlined when = you mentioned locked off cameras. =A0We would shoot without tracking or dol= ly or camera moves like tilts or pans. (could probably pull off a slight zo= om). As you mentioned, we would get a small "collection" of varyi= ng angles of the 3D environments. =A0Whether I could pull this off myself (= crash course in Maya?), or just maybe hire a 3D artist to perform this func= tion for us, I don't know. =A0We're fairly versed in AE when it com= es to adding "fake" shadows, using AE's lights, could even ad= d a Show Logo on a wall with some tracking/match perspective, etc. =A0I don= 't know that we would have to see the floor or a head to toe shot of th= e talent. =A0Hiring a 3D artist might be the way to go so that we could sli= ghtly customize the 3D environment if we wanted.

Steve's Newtek idea is also worth a follow-up. =A0C= losest dealer is in Minneapolis, looks like. =A0

T= hanks!

Rod W.



On Wed, Jan 22, 2014 at 2:28 PM, Nathan = Shipley <nshipley@gmail.com> wrote:
Also - note that the specific look of the virtual set as s= hown in whatever thumbnails the client has found would come from lights, te= xtures, and render settings/passes created in Maya or Max -- that could be = difficult/impossible to translate through to After Effects.

You could find a 3D artist who could render passes from matc= hed/tracked cameras that you would then bring into After Effects to add ref= lections/shadows of the talent into the set you render from 3D. =A0I wouldn= 't expect to just pick up Maya or a 3D package quickly if you haven'= ;t used one before, though, so budget for a 3D artist.

Perhaps you shoot with locked off cameras and create a = preset collection of stills of the environment to composite the talent into= ? =A0The 3D artist just creates some preset views and you don't shoot a= ny moving cameras that would need to be tracked. =A0Plan it out, know that = you have various set different angles you can shoot from, and try not to sh= ow contact with the floor, which makes it trickier.

Steve's Tricaster idea sounds solid, though, if the= quality is up to par with what they're looking for. =A0(Haven't us= ed one before myself.) =A0Especially for a series of multiple videos. =A0Th= en you see just what you're going to get on-set, make adjustments as ne= eded on the fly, client approves then and there, and you don't get into= endless hours of post time tracking cameras, long 3D renders, and comping = green screen shots.

Just some general thoughts!
=A0- Nathan
=


On Wed,= Jan 22, 2014 at 11:59 AM, Steve Oakley <steveo@practicali.com>= wrote:
I think its completely the wrong approach. g= et a Tricaster that does a live virtual set, or rent as needed. as a starti= ng point http://www= .newtek.com/vse

doing this all live will be vastly simpler / faster / easier / better.... a= nd saner !

S

On Jan 22, 2014, at 1:47 PM, Rod Wellman <felistmail@cableone.net> wrote:

> Hi all,
>
> A prospect is interested in creating a web video series. =A0It's b= asically a talk show where 2 or 3 people will be discussing various product= s.
>
> They want to use a 3D virtual set as the background. We would shoot th= em against our green screen in our studio and composite them into this 3D e= nvironment probably using AE.
>
> The 3D environment he's interested in is available for Maya (.ma, = .mb), 3ds Max (.max), Autodesk FBX (.fbx) and as .obj .
>
> It looks like there is a version of Maya that we could "rent"= ;. =A0We don't own, and I don't have experience with any of these p= rograms.
>
> Maybe it's possible to bring the .obj file into AE via Element 3D?=
>
> Can anyone point me in the right direction for how to achieve this, or= at least help me ask the right questions?
>
> Thanks,
>
> Rod W.
>


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=
_____________________________=
VFX & Motion Graphic Artist
teddygage dot com
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