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Whether I could pull this off myself (crash course in Maya?
Do you have three 40-hour weeks free for studying and full time tutorial sessions? I mean, it depends on how quickly you pick that stuff up, but Maya especially is not forgiving of beginners during production under a deadline. Even with pre-built assets. You still have to understand what you are looking at. At least limit yourself to C4D. Each aspect of Maya (or Max, or C4D) is basically an entire career path in its own right (modeling, lighting, rigging, texturing, animating, dynamics). Trust me on this, if you want it done right and looking even half decent, hire someone. Or fake it in 2D. Especially if it's a small budget. my 2c
-TG