Return-Path: Received: from mail-oa0-f53.google.com ([209.85.219.53] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5355130 for AE-List@media-motion.tv; Wed, 22 Jan 2014 23:14:10 +0100 Received: by mail-oa0-f53.google.com with SMTP id m1so1188528oag.26 for ; Wed, 22 Jan 2014 14:18:14 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:date :message-id:subject:from:to:content-type; bh=0gd+ofyl9tmiQQSzmn9WZSJN6yh9vGRv/FQzAt4AQQQ=; b=BnVY6fUmhUaNweL8NAUeTkPsUPMZ3mdtXZ3hlN0z8Gj8NJu12KwRmyutjONu2aYI5k eM/ZIn+7GeSNvJVKc0h3bObs7oypYGI19I8qTXPSoEw3UhKfgMr4hPAGqjtpLBE1dyML I3lqWqw0zD7IxBQcRNk+dD0LkpcdlW6dwJORmI9Pof/o9K0fJ9SvQhsREsTNDlf2z4VN jHIQ+MmHRGNZ0zGGryaERKMTKwsiUJV9ZADbKmIGDHcQ+X81tJkRWgl7x8feZ2Yy2AjD 7txXHlYuZ+k6Q/iho1tnvgAEEEm2xOJJP++VFHwaVlQ5QCyl93kpXAsNx0DJD/Fgmixb cVXQ== X-Gm-Message-State: ALoCoQnxd7M+YXrr71r/KDGEyt56xTSTUD9+OMkZjyllxtJHXIFYmXJV7DvGNd/w4DJ2Z4jKzv2U MIME-Version: 1.0 X-Received: by 10.182.243.161 with SMTP id wz1mr3733868obc.10.1390429093964; Wed, 22 Jan 2014 14:18:13 -0800 (PST) Received: by 10.76.73.2 with HTTP; Wed, 22 Jan 2014 14:18:13 -0800 (PST) In-Reply-To: References: Date: Wed, 22 Jan 2014 16:18:13 -0600 Message-ID: Subject: Re: [AE] Integrating Virtual Set into AE From: Rod Wellman To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c204f23b38dc04f0968080 --001a11c204f23b38dc04f0968080 Content-Type: text/plain; charset=ISO-8859-1 Message received, loud and clear. I've seen enough of 3D software programs to know that I might not want to attempt this myself. Now soliciting 3D artists who might be interested in helping me. Send me a direct message. Thanks! Rod W. On Wed, Jan 22, 2014 at 3:47 PM, Nathan Shipley wrote: > re: Learning Maya - I second with what Teddy has said so well. Maya is > really powerful but the learning curve is steep. While I love it, I still > get frustrated by it sometimes and I've been using it since 2001! Hire > somebody. :) > > > On Wed, Jan 22, 2014 at 1:28 PM, Teddy Gage wrote: > >> >Whether I could pull this off myself (crash course in Maya? >> >> Do you have three 40-hour weeks free for studying and full time >> tutorial sessions? I mean, it depends on how quickly you pick that stuff >> up, but Maya especially is not forgiving of beginners during production >> under a deadline. Even with pre-built assets. You still have to understand >> what you are looking at. At least limit yourself to C4D. Each aspect of >> Maya (or Max, or C4D) is basically an entire career path in its own right >> (modeling, lighting, rigging, texturing, animating, dynamics). Trust me on >> this, if you want it done right and looking even half decent, hire someone. >> Or fake it in 2D. Especially if it's a small budget. my 2c >> -TG >> >> >> On Wed, Jan 22, 2014 at 3:49 PM, Rod Wellman wrote: >> >>> Thanks, Nathan. >>> >>> I was generally thinking along the lines of what you outlined when you >>> mentioned locked off cameras. We would shoot without tracking or dolly or >>> camera moves like tilts or pans. (could probably pull off a slight zoom). >>> As you mentioned, we would get a small "collection" of varying angles of >>> the 3D environments. Whether I could pull this off myself (crash course in >>> Maya?), or just maybe hire a 3D artist to perform this function for us, I >>> don't know. We're fairly versed in AE when it comes to adding "fake" >>> shadows, using AE's lights, could even add a Show Logo on a wall with some >>> >> --001a11c204f23b38dc04f0968080 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Message received, loud and clear. I've seen enough of = 3D software programs to know that I might not want to attempt this myself. = =A0Now soliciting 3D artists who might be interested in helping me. =A0Send= me a direct message.

Thanks!

Rod W.

<= div class=3D"gmail_extra">

On Wed, Jan 22= , 2014 at 3:47 PM, Nathan Shipley <nshipley@gmail.com> wrot= e:
re: Learning Maya - I secon= d with what Teddy has said so well. =A0Maya is really powerful but the lear= ning curve is steep. =A0While I love it, I still get frustrated by it somet= imes and I've been using it since 2001! =A0Hire somebody. =A0:)


On Wed, Jan 2= 2, 2014 at 1:28 PM, Teddy Gage <teddygage@gmail.com> wrote= :
>Whether I could pull this off myself (crash course in Maya?

Do y= ou have three 40-hour weeks free for studying and full time tutorial sessio= ns? I mean, it depends on how quickly you pick that stuff up, but Maya espe= cially is not forgiving of beginners during production under a deadline. Ev= en with pre-built assets. You still have to understand what you are looking= at. At least limit yourself to C4D. Each aspect of Maya (or Max, or C4D) i= s basically an entire career path in its own right (modeling, lighting, rig= ging, texturing, animating, dynamics). Trust me on this, if you want it don= e right and looking even half decent, hire someone. Or fake it in 2D. Espec= ially if it's a small budget. my 2c
-TG=


<= div>On Wed, Jan 22, 2014 at 3:49 PM, Rod Wellman <felistmail@cableon= e.net> wrote:
Thanks, Nathan.<= div>
I was generally thinking along the lines of what you out= lined when you mentioned locked off cameras. =A0We would shoot without trac= king or dolly or camera moves like tilts or pans. (could probably pull off = a slight zoom). As you mentioned, we would get a small "collection&quo= t; of varying angles of the 3D environments. =A0Whether I could pull this o= ff myself (crash course in Maya?), or just maybe hire a 3D artist to perfor= m this function for us, I don't know. =A0We're fairly versed in AE = when it comes to adding "fake" shadows, using AE's lights, co= uld even add a Show Logo on a wall with some=A0
=
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