Return-Path: Received: from dub0-omc4-s11.dub0.hotmail.com ([157.55.2.86] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5364973 for AE-List@media-motion.tv; Mon, 03 Feb 2014 15:50:46 +0100 Received: from DUB128-DS6 ([157.55.2.71]) by dub0-omc4-s11.dub0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Mon, 3 Feb 2014 06:55:13 -0800 X-TMN: [sw6HznVkCH8PWorqcC8B+0yhV2a5lRE1] X-Originating-Email: [sundstedt@hotmail.com] Message-ID: Return-Path: sundstedt@hotmail.com From: Anders Sundstedt To: "After Effects Mail List" References: In-Reply-To: Subject: Re: [AE] Skipping Frames Very Slow Date: Mon, 3 Feb 2014 14:55:11 +0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0023_01CF20EF.F04303B0" X-Priority: 3 X-MSMail-Priority: Normal Importance: Normal X-Mailer: Microsoft Windows Live Mail 16.4.3508.205 X-MimeOLE: Produced By Microsoft MimeOLE V16.4.3508.205 X-OriginalArrivalTime: 03 Feb 2014 14:55:13.0889 (UTC) FILETIME=[F18D8510:01CF20EF] ------=_NextPart_000_0023_01CF20EF.F04303B0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Thanks Michael you are right. Since my email I did try turning off multi-processing and it skipped all = previously rendered frames. Is there any good reason for why multi-processing mode should not be = able to identify what frames exist and skip them? It feels like a bug that it should take large amounts of time to skip = frames. Should this problem with skip feature when multi-processing not be = clearly stated somewhere? -Anders=20 From: Michael Powers=20 Sent: Monday, February 03, 2014 2:39 PM To: After Effects Mail List=20 Subject: Re: [AE] Skipping Frames Very Slow I believe if you have mutli-processing enabled, the skip feature is = extremely slow. Try defining the range more closely to the missing = frames or rendering with it turned off, and with multiple instances of = AeRender.exe. =20 From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf = Of Anders Sundstedt Sent: Monday, February 03, 2014 4:47 AM To: After Effects Mail List Subject: [AE] Skipping Frames Very Slow =20 Trying to render. Have selected skip existing frames in settings. Now for some reason, currently for this 2 minute comp, it has taken 19 = minutes 25 sec to skip 405 frames. (without actually rendering a single frame) How can this be? The first 2000 frames of the comp exists. Rendering to TGA sequence. The same happens when trying for example plugin BG Renderer. >From what I can see, it takes an average of 3 seconds to skip each = frame.=20 (some take 7 seconds). Should this skipping not be almost instant or at least a quick process? -Anders http://sundstedt.co.uk ------=_NextPart_000_0023_01CF20EF.F04303B0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Thanks Michael you are right.
 
Since my email I did try turning off multi-processing and it = skipped all=20 previously rendered frames.
 
Is there any good reason for why multi-processing mode should not = be able=20 to identify what frames exist and skip them?
 
It feels like a bug that it should take large amounts of time to = skip=20 frames.
 
Should this problem with skip feature when multi-processing not be = clearly=20 stated somewhere?
 
-Anders
 
 
Sent: Monday, February 03, 2014 2:39 PM
Subject: Re: [AE] Skipping Frames Very = Slow
 

I=20 believe if you have mutli-processing enabled, the skip feature is = extremely=20 slow. Try defining the range more closely to the missing frames or = rendering=20 with it turned off, and with multiple instances of=20 AeRender.exe.

 

From: After = Effects Mail=20 List [mailto:AE-List@media-motion.tv] On Behalf Of Anders=20 Sundstedt
Sent: Monday, February 03, 2014 4:47 = AM
To: After=20 Effects Mail List
Subject: [AE] Skipping Frames Very=20 Slow

 

Trying to = render.

Have=20 selected skip existing frames in settings.

Now for some reason, = currently=20 for this 2 minute comp, it has taken 19 minutes 25 sec to skip 405=20 frames.

(without actually rendering a single frame)

How = can this=20 be? The first 2000 frames of the comp exists.

Rendering to TGA=20 sequence.

The same happens when trying for example plugin BG=20 Renderer.

From what I can see, it takes an average of 3 seconds = to skip=20 each frame.
(some take 7 seconds).

Should this skipping not = be almost=20 instant or at least a quick process?

-Anders
http://sundstedt.co.uk

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