Thanks Michael you are right.
Since my email I did try turning off multi-processing and it skipped all
previously rendered frames.
Is there any good reason for why multi-processing mode should not be able
to identify what frames exist and skip them?
It feels like a bug that it should take large amounts of time to skip
frames.
Should this problem with skip feature when multi-processing not be clearly
stated somewhere?
-Anders
Sent: Monday, February 03, 2014 2:39 PM
Subject: Re: [AE] Skipping Frames Very Slow
I
believe if you have mutli-processing enabled, the skip feature is extremely
slow. Try defining the range more closely to the missing frames or rendering
with it turned off, and with multiple instances of
AeRender.exe.
From: After Effects Mail
List [mailto:AE-List@media-motion.tv] On Behalf Of Anders
Sundstedt
Sent: Monday, February 03, 2014 4:47 AM
To: After
Effects Mail List
Subject: [AE] Skipping Frames Very
Slow
Trying to render.
Have
selected skip existing frames in settings.
Now for some reason, currently
for this 2 minute comp, it has taken 19 minutes 25 sec to skip 405
frames.
(without actually rendering a single frame)
How can this
be? The first 2000 frames of the comp exists.
Rendering to TGA
sequence.
The same happens when trying for example plugin BG
Renderer.
From what I can see, it takes an average of 3 seconds to skip
each frame.
(some take 7 seconds).
Should this skipping not be almost
instant or at least a quick process?
-Anders
http://sundstedt.co.uk