Mailing List AE-List@media-motion.tv ? Message #52703
From: Anders Sundstedt <sundstedt@hotmail.com>
Subject: Re: [AE] Skipping Frames Very Slow
Date: Mon, 3 Feb 2014 14:55:11 +0000
To: After Effects Mail List <AE-List@media-motion.tv>
Thanks Michael you are right.
 
Since my email I did try turning off multi-processing and it skipped all previously rendered frames.
 
Is there any good reason for why multi-processing mode should not be able to identify what frames exist and skip them?
 
It feels like a bug that it should take large amounts of time to skip frames.
 
Should this problem with skip feature when multi-processing not be clearly stated somewhere?
 
-Anders
 
 
Sent: Monday, February 03, 2014 2:39 PM
Subject: Re: [AE] Skipping Frames Very Slow
 

I believe if you have mutli-processing enabled, the skip feature is extremely slow. Try defining the range more closely to the missing frames or rendering with it turned off, and with multiple instances of AeRender.exe.

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Anders Sundstedt
Sent: Monday, February 03, 2014 4:47 AM
To: After Effects Mail List
Subject: [AE] Skipping Frames Very Slow

 

Trying to render.

Have selected skip existing frames in settings.

Now for some reason, currently for this 2 minute comp, it has taken 19 minutes 25 sec to skip 405 frames.

(without actually rendering a single frame)

How can this be? The first 2000 frames of the comp exists.

Rendering to TGA sequence.

The same happens when trying for example plugin BG Renderer.

From what I can see, it takes an average of 3 seconds to skip each frame.
(some take 7 seconds).

Should this skipping not be almost instant or at least a quick process?

-Anders
http://sundstedt.co.uk

 
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