Return-Path: Received: from mout.perfora.net ([74.208.4.195] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5382816 for AE-List@media-motion.tv; Tue, 18 Feb 2014 14:56:58 +0100 Received: from mbp-17.westell.com (50-55-16-4.waus.wi.frontiernet.net [50.55.16.4]) by mrelay.perfora.net (node=mrus4) with ESMTP (Nemesis) id 0MLNxy-1WFCw72Emw-000C6Q; Tue, 18 Feb 2014 08:56:58 -0500 Content-Type: text/plain; charset=iso-8859-1 Mime-Version: 1.0 (Mac OS X Mail 7.1 \(1827\)) Subject: Re: [AE] generate water in AE From: Steve Oakley In-Reply-To: Date: Tue, 18 Feb 2014 07:56:59 -0600 Content-Transfer-Encoding: quoted-printable Message-Id: References: To: After Effects Mail List X-Mailer: Apple Mail (2.1827) X-Provags-ID: V02:K0:oVhiko1kQ9ZC3iQEetpaanIXHEmXY3RyySg3poAAIjf 2SVXV29lgCiypnFV/Es5OorftoKzRMn7LrtaYQTUSEyOOxz1Xu kQjTmfo8BMP6YUHODQ9vUbSpy1TAggH4oi1YLdXSpkQK93YGDD 63Wx16mUZYHSJ4HPgHlZd8hIdfxAGwY04C5bVrlsFfYpOKzbIE 7ZWw4avy8nPrBGAa0a58kUaAfRGUb6riHiPdoJpgMOWRl74asS kKbvP5IIIGW60nLI+AfZ9g9xAx7p8/ms5rDISNJCTLyyKnM7Hh an4Lj2T/xwEFMZ5OK/tkyqBv+tV1mwFXaoHt6j7gjNVH6gf525 pZ9DqARWpoA/WrhSH62WFX3yB5q+NAb6sUj1fQ6By7MSBtwoyL VYbcl/2CW3pCg== tsunami from digital anarchy, its now sold by red giant I think. makes = nice water, works with AE camera and lights. slow to render when you = crank up certain quality params but excellent results if you need actual = waves / surface. S On Feb 17, 2014, at 11:24 PM, Rich Young wrote: > Can't see what you want either, but perhaps upscaling footage of big = waves would work best.=20 >=20 > I should update the post... >=20 > = http://aeportal.blogspot.com/2010/11/underwater-scene-in-after-effects.htm= l > http://aeportal.blogspot.com/search/label/water >=20 > Rich >=20 >=20 > -------------------------------------------- > On Mon, 2/17/14, Chris Zwar wrote: >=20 > Subject: Re: [AE] generate water in AE > To: "After Effects Mail List" > Date: Monday, February 17, 2014, 4:11 PM >=20 > Without seeing exactly what you're > doing you can always try precomping some fractal noise and > using CC Glass. Or use wave world and caustics.=20 > Or a combination. > If you just need a top-down view for a texture then you > might get away with those techniques. If you need > interaction with the AE camera, or a different 3D camera > view, then a 3rd party plugin is your only real > option. You can try using form if you're a masochist > but it's difficult to get realistic water, if you need > realism. > Personally I really like playing around with wave work and > caustics, but it can be tricky to get the look just > right. You really need several layers of bump maps > working together. I've got a tutorial on using them > together to wave a flag, but if you replaced the flag > texture with a water texture you'd have something the start > with: >=20 > = http://provideocoalition.com/czwar/video/waving-a-flag-in-after-effects >=20 > -Chris >=20 > -----Original Message----- > From: Lou Wirth [mailto:loutv@mindspring.com] > Sent: Tuesday, February 18, 2014 10:45 AM > To: 'After Effects Mail List' > Subject: [AE] generate water in AE >=20 > Hi > Is there a way to generate water in AE other than > Tsunami? I have it but oddly enough I can't seem to > generate a "Tsunami". I need to cover the earth with a > giant wave and so it needs to be a sphere. Any ideas? >=20 > Thanks > Lou > Lou Wirth Productions > 500Tamal Plaza, Suite 522 > Corte Madera, CA 94925 > www.louwirth.com > 415-924-9411p > +---End of message---+ > To unsubscribe send any message to >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to >=20 >=20 > +---End of message---+ > To unsubscribe send any message to