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So basically - you have 3 different 3D worlds and you want to composite them together. If your camera is either static or not moving much then you can do it manually by splitting layers, but if you have a dynamic camera move then it will get too hard, too quickly.
Yes, this is what's giving me migraines. I do have the (wonderful) simple camera rig script from maaltanon / aescripts, and that allows for a referenced, precomped "global" camera, but I think experimenting with this in the middle of production is not worth the risk. I'm already using it with Sure Target, and adding in that extra 3D space could break the whole rig. As always I will probably just cheat the shit out of it, by limiting the amount of times the ribbon crosses both in front and behind a layer in 3D space. At least I can control that with the layer stacking index. I'm not sure I have time to build a depth pass, because I need to work out the ribbon moves alongside building the 3D layout. For that I am using Mathias' iExpression layer placement package. Definitely recommend that. (I'm not a shill for AEscripts, I promise).
sParticular looks interesting, and works for the most part. My problem is it literally doubles the amount of layers within the comp and then actually scrambles the index. I need this stuff meticulously organized so I know what I'm doing and can respond to changes asap. Maybe for another project.
On the plus side I re-discovered trapcode Mir for some lighter, gauzy flowing textile elements in the background and it looks great. Some very neat abstract controls, and it plays nice with the comp camera and lights.
-TG