Return-Path: Received: from mail-qc0-f172.google.com ([209.85.216.172] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5386267 for AE-List@media-motion.tv; Sat, 22 Feb 2014 01:23:16 +0100 Received: by mail-qc0-f172.google.com with SMTP id w7so4799116qcr.31 for ; Fri, 21 Feb 2014 16:23:24 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=EE0UpGkZAJMBQ+dh/U74XOy3H4LbywQGNuzlAVoijR4=; b=I0rXe50qkGNodsPHx0bjezwtgPfdT35dZXarZs/I5faZB8PWWp6HPrOcLWGRquaK8r ZKJk7otViibR5rvPoaR2Fygqp11sBih6UTbMEtsQQcmG5j99O+3lE4/vasKVia8qADom Muxx/THyEyCmMkuFzjT1OmmJGrUOCgy5I3JHcoEeoUasYaQMX9P8t7INEaF0SXtwwA+e sn52kf/ZaR6N79D1OjI/uVvj9i20PQaCduqEEdn41dJcFSiYUJ20pHHRZqc/fj7+COy2 pcmXGM7JMtL+kjMuRJrqu4riGZpxDuIRlBZAaQA+SYsVQJgbPxLyb8ds4+v33DzWhbD0 JNjQ== MIME-Version: 1.0 X-Received: by 10.224.74.142 with SMTP id u14mr14096131qaj.83.1393028604286; Fri, 21 Feb 2014 16:23:24 -0800 (PST) Received: by 10.229.220.196 with HTTP; Fri, 21 Feb 2014 16:23:24 -0800 (PST) In-Reply-To: References: Date: Fri, 21 Feb 2014 19:23:24 -0500 Message-ID: Subject: Re: [AE] New 'Ender's Game' Motion Graphics Reel! From: Greg Balint To: After Effects Mail List Content-Type: text/plain; charset=ISO-8859-1 Thanks, man.. certainly does. Very surprising to hear about the up-rezing. but it makes sense. really awesome work to you and the team on this movie.. I just watched it yesterday because of this thread and enjoyed seeing all of the subtle work you guys did... overlays in POV/HUD setups and stuff that are really subdued and "just there" vs. standing out at you... all make for a more believable experience. I was reading an article the other day about that recent Tom Cruise movie, Oblivion, and how they chose to shoot as much of the interface stuff practically as they could. When you mention working on Mockingjay, is this for final in-camera UI work? or more just for actor's hand placements and stuff? I like the idea of creating mograph that actually gets used practically in film. Creates a much richer shot without having to worry about replacement glares and reflections and such. On Fri, Feb 21, 2014 at 7:06 PM, Jayse Hansen wrote: > Yeah Greg - I thought the same actually - after delivering 2k for so long > (2012/Apes @4k for some shots) - > > But Tim is exactly right - Even Avengers (which was shown IMAX) - I > delivered final comps at 1920x1080 - freaked me out as well as I'm super > anal on pixel precision - but it looked perfect in IMAX. Everything I've > been doing lately is all closer to 1080 or exactly 1080. > > Elements are typically in the 2k range, but since I design in Illustrator - > I always retain the option of continuous rasterization. I'll use that for > times when there's a gigantic screen and you're seeing just a corner of it - > like a few scenes looking over James Franco's shoulder in Planet of the Apes > - or the Mess Hall Scoreboard when you're focused on Ender. > > The final thing that helps is to remember when we comp we're going for that > 'filmed in camera' look as opposed to a 'graphic' or 'video' tack sharp look > - so, to the graphics, I'm always adding an initial fast blur (usually > around .5), then motion blur, then Bokeh/DOF blur (frischluft!), then rgb > separation or chromatic aberrations, a super subtle glow, and then film > grain on top of it all to match the plate footage. The final look is as > forgiving to scaling as film is and you can get away with a lot. > > Hope that helps answer your question! > > // jayse > > > > > -------------------------------- > Jayse Hansen > www.jayse.tv > jayse@jayse.tv > 702-321-3449 > > > > On Fri, Feb 21, 2014 at 3:30 PM, Tim Sassoon wrote: >> >> IMAX does a proprietary "DMR" up-rez from 2K digital intermediates that's >> really quite good. >> >> >> Tim Sassoon >> SFD >> Venice, CA >> >> >> >> On Feb 21, 2014, at 3:25 PM, Greg Balint wrote: >> >> Quick question, Jayse. >> >> Those resolutions you mentioned seem really low to me. Am I just out of >> the loop? I mean 2048x880? I know they were elements used for composite, but >> some things were full screen at times in that movie. Seems a bit low. Like >> if this film were shown in IMAX things would have been quite blurry. >> >> Maybe I'm just too inexperienced with film motion graphics to understand >> the workflow. >> >> ///Greg Balint >> //Art Director / Motion Graphics Designer >> /321.514.4839 >> delRAZOR.com/ >> >> >> Ha Coleran is the MAN! He's the one that got me into it - thanks to Angie >> Taylor who introduced us long ago! He's a wizard! >> >> Yeah the machines used to really choke playing full-sized videos full >> screen, as you can imagine. Not as much of an issue now - I was just doing >> screens for onset playback on Mocking Jay, and we are using ProRes - a fave >> codec! >> >> Thanks for all the comments guys! Was a great team! :-D >> >> >> -------------------------------- >> Jayse Hansen >> www.jayse.tv >> jayse@jayse.tv >> 702-321-3449 >> >> >> >> On Thu, Feb 20, 2014 at 10:06 AM, Richard Green wrote: >>> >>> Great work Jayse, and an excellent website too. Anyone interested in >>> this stuff, there's a really good 50min talk by Mark Coleran from 2010 >>> on YouTube. At one point, he talks about using DeBabelizer to render >>> his stuff down to 256 colours and exporting to an ancient QT codec >>> called Graphix. So a lot of those live on-set screen animations he >>> used to produce were less than 1Mb in size! >>> >>> http://www.youtube.com/watch?v=Ep4nLFjEu20 >>> >>> Cheers >>> Rich >>> >>> www.loopcorp.com >>> >>> +---End of message---+ >>> To unsubscribe send any message to >> >> >> > -- ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/