Return-Path: Received: from mail-yk0-f170.google.com ([209.85.160.170] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5394005 for AE-List@media-motion.tv; Fri, 28 Feb 2014 18:57:07 +0100 Received: by mail-yk0-f170.google.com with SMTP id 9so2783512ykp.1 for ; Fri, 28 Feb 2014 09:57:28 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=317Z4lZlMOJlDO78rC2VScvA38FH5Y2MPxcNpOzseSA=; b=Oed6Jdo6ANbicTdujyMFEnwTZYgxeE4iLvGKdMErp8rU5KZprLlmwOQHoGkP2AKsmG JOQ6pnS4o2d6LVtecrEFo07mHSBvkPqiZk/5ZonHho0iGqxyNAe1T8kEHCV9C7VsTIsz LjwvnP+2OvuH/OBb5WW+AQ33fp66LZRJbvV+lZXsk/UITKrkhlzUXxXQxV6NS8etazXj LVP9mKcglIIyfprFNMa2FCqdmbGKS/pJD9gbORhqlPxhDdWrQu4jvBxNOppBxDIrZnD0 YUca96kBya3Z9T0sHYkppxUgsPv6MW3an+Tm1A0gqLhmGZCjfbR/nKgMQ6304crtvJvT Is0A== X-Received: by 10.236.222.231 with SMTP id t97mr2982448yhp.125.1393610248293; Fri, 28 Feb 2014 09:57:28 -0800 (PST) MIME-Version: 1.0 Received: by 10.170.160.6 with HTTP; Fri, 28 Feb 2014 09:56:48 -0800 (PST) In-Reply-To: References: From: Teddy Gage Date: Fri, 28 Feb 2014 12:56:48 -0500 Message-ID: Subject: Re: [AE] AE CC and Mavericks To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c2009ece115304f37b2bec --001a11c2009ece115304f37b2bec Content-Type: text/plain; charset=ISO-8859-1 >CUDA processing on the Titan should be significantly faster than a single 580. Ah I was thinking of dual 580s. Can't wait to add a second Titan when they get cheaper. >an animated/changing environment map layer...When you have little VRAM, there's a lot of time wasted uploading and clearing textures to and from the VRAM Consider me educated. I haven't played around with environment maps in AE raytrace much. On Thu, Feb 27, 2014 at 7:08 AM, Todd Kopriva wrote: > One place where more VRAM helps a lot is when you have an > animated/changing environment map layer. When you have little VRAM, there's > a lot of time wasted uploading and clearing textures to and from the VRAM; > with a lot of VRAM, more can be held on the GPU at once. > > > > Also, plug-ins like Element 3D that rely on the GPU perform better (and > crash less) with more VRAM. > > > > > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Rendernyc > > > > I have seen significantly less errors in ae and pr as well as crashes due > to low VRAM after switching from 2gb to 4gb. > > > > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --001a11c2009ece115304f37b2bec Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
>CUDA processing on the Titan should be significantly faster than= a single 580.=A0

Ah I was thinking of = dual 580s. Can't wait to add a second Titan when they get cheaper.

>an animated/changing environment map layer.= ..When you have little VRAM, there's a lot of time waste= d uploading and clearing textures to and from the VRAM

Consider me educated. I haven't played around with envir= onment maps in AE raytrace much.


On Thu, Feb 27, 2014 at 7:08 AM, Todd Kopriva <ko= priva@adobe.com> wrote:

One place where more VRAM= helps a lot is when you have an animated/changing environment map layer. W= hen you have little VRAM, there's a lot of time wasted uploading and clearing textures to = and from the VRAM; with a lot of VRAM, more can be held on the GPU at once.=

=A0<= /p>

Also, plug-ins like Eleme= nt 3D that rely on the GPU perform better (and crash less) with more VRAM.<= u>

=A0<= /p>

=A0<= /p>

From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Rendernyc<= /u>

=A0

I have seen significantly less errors in ae an= d pr as well as crashes due to low VRAM after switching from 2gb to 4gb.=A0=

=A0




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<= font style=3D"background-color:rgb(255,255,255)" color=3D"#6aa84f" size=3D"= 1" face=3D"georgia, serif">VFX & Motion Graphic Artist
teddygage dot com
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