AME does not exploit Ae's multiprocessing feature. This explains the difference in render times that you are seeing.
You cannot import an .epr into Ae. For best performance, I usually render a lossless intermediate out of Ae (with multiprocessing on) and encode with AME via watch folders.
Walter Soyka | Keen Live
Email walter@keenlive.com
On Mar 1, 2014 7:44 AM, "Dean Forss" < deanforss@gmail.com> wrote:
I have been doing some testing recently on rendering in AME vs. AE
(CC12) and have found some interesting results. One project took
7:43:00 in AME but when I rendered with the exact same settings in AE
it took 4:22:00. I am on a mac pro 12 core machine with 128gigs ram,
GTX680 and a boot SSD for cache.
So I took the project to my home PC (aptly and affectionately named
BLAZE) running windows 8.1 and I experienced the same difference in
render times. AME is just slower for some reason no matter what render
option I pick.
Can anyone shed light on which option to choose in render mode when
you can choose open CL, Cuda or software only in AME? considering the
above mac pro I am referring to?
Is there anyway to get the .epr presets I have built in AME into AE's
render que?
TIA,
--
Dean Forss
Technology Consultant, 3D Artist, Interactive Designer
Direct 727.277.5370
Life is a wondrous adventure; embrace it, leave yesterday behind, take
risks - not to escape today's life, but to prevent it from escaping
you!
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