Return-Path: Received: from icp-osb-irony-out9.external.iinet.net.au ([203.59.1.226] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5395025 for AE-List@media-motion.tv; Sun, 02 Mar 2014 06:42:22 +0100 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: Ah0CACrEElM6BjM8/2dsb2JhbAANTRaCLH+EeLQjhGiDdYEogxkBAQEDAU4wCwsNCy4hEBUDDgYICx0Eh0QDCRWqGpl9DYcdF4xDgh2DJIEUBJRRgX0Bgx+FQIVxiQk X-IronPort-AV: E=Sophos;i="4.97,571,1389715200"; d="scan'208,217";a="501057228" Received: from unknown (HELO [10.1.1.5]) ([58.6.51.60]) by icp-osb-irony-out9.iinet.net.au with ESMTP; 02 Mar 2014 13:42:42 +0800 From: Robert Davidson Content-Type: multipart/alternative; boundary="Apple-Mail=_3E6CD48A-CC30-4EF4-BE07-1148704E392F" Message-Id: <8AAC4D01-1FA7-4B13-A33B-16A28837BF12@ozemail.com.au> Mime-Version: 1.0 (Mac OS X Mail 7.2 \(1874\)) Subject: Re: [AE] AI > PSD > AE workflow recommendations? Date: Sun, 2 Mar 2014 16:42:41 +1100 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.1874) --Apple-Mail=_3E6CD48A-CC30-4EF4-BE07-1148704E392F Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 Many years ago (more than 10 in fact), I used a tool called Layer = Splitter. This software was designed to split both multi-layer Illustrator and = Photoshop files into either Pict, Targa, Tiff or Psd files. Danny of META/DMA created this software amongst a few other programmes = like Scopo Gigio (a colour video scope). Photoshop has a script built in to do this now, but I don=92t think it=92s= possible in Illustrator? Rob On 2 Mar 2014, at 2:11 pm, Chris Zwar wrote: > A few years ago I ran into trouble with a big project, and discovered = the cause was using PSDs in After Effects. Todd gave some great insight = into the problem and basically said that in order to maximise = compatibility, After Effects uses the Photoshop library in a way that = can cause memory issues (this is all on this list, about 4 years ago). =20= >=20 > Because of that, I have gotten into the habit of always converting = PSDs into individual layers and saving them out as Tiff files. I've = been doing that for years and it has saved me loads of grief. Even the = project I'm working on now has a bunch of Photoshop assets created by = artists at very large sizes (some over 11K). On machines with less than = 16gb ram After Effects sometimes slows to a crawl and has all sorts of = problems with them. Save them out as individual Tiffs and everything = works much, much faster. >=20 > It's a different scenario to you, and I'm not suggesting that we have = the same problems, but basically I try to avoid using PSDs where = possible. For me it's pre-rendered TIFFs all the way... >=20 >=20 > -Chris >=20 >=20 > On 02/03/2014, at 10:31 AM, scott.aelist = wrote: >=20 >> I'm frustrated with the amount of redundant file prep i'm having to = do on a current job and I'm wondering if there's a faster way. I'm = tasked with animating some little vignettes for a travel show.=20 >> A friend is illustrating the shot in photoshop and then i have to = animate from the PSD. Ideally I would just import the PSD into AE and = go, but I can't. A lot of the assets are vector objects so I end up = opening EVERY SINGLE smart vector object in AI and then I have to save = all these layers out as AI files. I thought maybe I could import the PSD = into AE and convert it to shape layers or an AI file there, but no dice. = I should also mention that I have to scale up all these vector assets = 200% because sometimes I need layers larger than they appear in the PSD, = and if I use continually rasterize it often screws up any effects or = puppeting I have on my layer. This takes an enormous amount of time and = my client doesn't understand why I can't turn these things out in a day = or two, and I have to make these dubious-sounding excuses of how I have = to 'prepare' all these assets for animation. Is there a faster way? And = am I the only one who scales up all their AI assets before bringing into = AE? >=20 >=20 > +---End of message---+ > To unsubscribe send any message to Robert Davidson Multimedia Specialist 0419 211175 robdav@ozemail.com.au http://members.ozemail.com.au/~robdav/SiteRD/Welcome.html --Apple-Mail=_3E6CD48A-CC30-4EF4-BE07-1148704E392F Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 Many = years ago (more than 10 in fact), I used a tool called Layer = Splitter.
This software was designed to split both multi-layer = Illustrator and Photoshop files into either Pict, Targa, Tiff or Psd = files.
Danny of META/DMA created this software amongst a few = other programmes like Scopo Gigio (a colour video = scope).

Photoshop has a script built in to do = this now, but I don=92t think it=92s possible in = Illustrator?

Rob



On 2 Mar 2014, at 2:11 pm, Chris Zwar <chris@chriszwar.com> = wrote:

A few years ago I ran into trouble with a big project, and = discovered the cause was using PSDs in After Effects.  Todd gave = some great insight into the problem and basically said that in order to = maximise compatibility, After Effects uses the Photoshop library in a = way that can cause memory issues (this is all on this list, about 4 = years ago).  

Because of that, I have gotten into the habit = of always converting PSDs into individual layers and saving them out as = Tiff files.  I've been doing that for years and it has saved me = loads of grief.  Even the project I'm working on now has a bunch of = Photoshop assets created by artists at very large sizes (some over 11K). =  On machines with less than 16gb ram After Effects sometimes slows = to a crawl and has all sorts of problems with them.  Save them out = as individual Tiffs and everything works much, much faster.

It's = a different scenario to you, and I'm not suggesting that we have the = same problems, but basically I try to avoid using PSDs where possible. =  For me it's pre-rendered TIFFs all the = way...


-Chris


On 02/03/2014, at 10:31 AM, = scott.aelist <scott.aelist@gmail.com> = wrote:

I'm frustrated with the amount = of redundant file prep i'm having to do on a current job and I'm = wondering if there's a faster way. I'm tasked with animating some little = vignettes for a travel show.
A friend is illustrating the shot in = photoshop and then i have to animate from the PSD. Ideally I would just = import the PSD into AE and go, but I can't. A lot of the assets are = vector objects so I end up opening EVERY SINGLE smart vector object in = AI and then I have to save all these layers out as AI files. I thought = maybe I could import the PSD into AE and convert it to shape layers or = an AI file there, but no dice. I should also mention that I have to = scale up all these vector assets 200% because sometimes I need layers = larger than they appear in the PSD, and if I use continually rasterize = it often screws up any effects or puppeting I have on my layer. This = takes an enormous amount of time and my client doesn't understand why I = can't turn these things out in a day or two, and I have to make these = dubious-sounding excuses of how I have to 'prepare' all these assets for = animation. Is there a faster way? And am I the only one who scales up = all their AI assets before bringing into = AE?


+---End of message---+
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