Mailing List AE-List@media-motion.tv ? Message #53128
From: Teddy Gage <teddygage@gmail.com>
Subject: Re: [AE] AI > PSD > AE workflow recommendations?
Date: Sun, 2 Mar 2014 13:53:32 -0500
To: After Effects Mail List <AE-List@media-motion.tv>
>At work when three animators get together we call that group "a complaint"

hahaha.

>so I end up opening EVERY SINGLE smart vector object in AI and then I have to save all these layers out as AI files.

Scott, I don't understand. Maybe we are running different versions, but if I have a layered AI file, I can bring that whole AI file as a composition into AE as a layered document. No need to export individual vectors from AI.

So your workflow could be -

- Open doc in PS, load vector smart layers in AI

- Copy all vector smart objects to a single document in AI. Make sure they are on separate layers

- Scale up all layers at once, save as a single AI file

import AI file to AE as Composition with retain layer size...

Yes, you will have to still open up every VSO in AI, but at least your workflow remains in one program at a time, and then you have imported every document at once. You can also rasterize everything as mentioned, just scale everything up first.

Alternatively, you could ask your illustrator to change his workflow to help you out. Like keeping assets in illustrator or doing this for you. Usually if you let the producer know something is slowing you down they will accommodate. Should be the illustrators' job to prep files as you need them. Time is $$$
-TG 





On Sun, Mar 2, 2014 at 12:28 PM, Tim Thiessen <pixelbot@comcast.net> wrote:
At work when three animators get together we call that group "a complaint"

We get 200mb + files with multiple duplicate "vector smart objects". Our "designers" seem to think "the more the merrier" and if not cleaned up it can grind AE to a halt. I spend the time because I know it will come back to bite me in the butt. But some freelancers don't clean things up and then when it comes back to me it is a big mess - yes I love working with PSDs. Don't get me started on later styles!

Tt

iPhone

On Mar 2, 2014, at 2:37 AM, Chris Zwar <chris@chriszwar.com> wrote:

On Sunday, 2 March 2014, Chris Zwar <chris@chriszwar.com> wrote:

'in order to maximise compatibility, After Effects uses the Photoshop library in a way that can cause memory issues (this is all on this list, about 4 years ago).'
Has this been fixed since then?  

This is a good question, because I was using CS5 and obviously there have been some major changes since.  I haven't dug through the archives to find the original thread, but the jist of what I can remember is that when After Effects uses a Photoshop file, it loads up the actual Photoshop library (i.e. the Photoshop rendering engine) but can't control how it uses memory.  Unfortunately the Photoshop library isn't very memory efficient, so if you have large Photoshop files and are on a machine with limited ram - e.g. 12 gig or less - then the computer starts to use virtual memory and everything grinds to a halt.  It was a problem I had originally blamed on a poor network, but I realised the problem was exactly the same on Mac and Windows, and at every office I worked at.  Sometimes everything would freeze for over 5 minutes and a normal person would think the thing had crashed, but it would eventually start working again.  I was stoked when Todd explained the problem and the solution (don't use Photoshop files).

I don't want to hijack the thread with this separate issue, but once I inherited an After Effects project that took 45 minutes PER FRAME to render, using Photoshop files.  I cleaned it up and converted the PSD to tiff layers and got the render time down to about 20 seconds per frame.  I actually started to write an article on it because I thought it was a curious case, but then I realised I was just writing pages of stuff that was basically bitching and moaning about my co-worker so I let it go…

Since then it is more common to find larger amounts of ram in a machine and there have been major upgrades with CS6 and CC, so I'd be interested to hear Todd's input on this matter. 

-Chris




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VFX & Motion Graphic Artist
teddygage dot com
 
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