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[67.247.37.245]) by mx.google.com with ESMTPSA id y71sm16761177qgd.3.2014.03.03.11.29.17 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Mon, 03 Mar 2014 11:29:17 -0800 (PST) From: Rendernyc Content-Type: multipart/alternative; boundary=Apple-Mail-C72A57C4-F6A6-4F29-AD01-9EBBDB2233E8 Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) Subject: Re: [AE] AI > PSD > AE workflow recommendations? Message-Id: <927F3B60-A5D0-470E-B81E-B41E33B8DD9D@gmail.com> Date: Mon, 3 Mar 2014 14:29:17 -0500 References: In-Reply-To: To: After Effects Mail List X-Mailer: iPhone Mail (11B554a) --Apple-Mail-C72A57C4-F6A6-4F29-AD01-9EBBDB2233E8 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable It's a logo. So it needs to be precise.=20 Trust me if I didn't I wouldn't :) I split it into 3 files to get it to import=20 > On Mar 3, 2014, at 2:01 PM, Roei Tzoref wrote: >=20 > do you really need all those 600 layers in your composition? > if you don't need to move them separately then the answer is no...=20 > even if you do I could only imagine its some sort of particles or fractals= that you could recreate in some other way in AE=20 >=20 >=20 >> On Mon, Mar 3, 2014 at 7:47 PM, rendernyc wrote: >> and here i am reading this thread and have to say i havent really come ac= ross these issues. >>=20 >> of course now i reading my email because i am waiting for AE to import a= 600 layer AI file and it seems to have choked... ugh >>=20 >>=20 >>=20 >>=20 >>> On Sun, Mar 2, 2014 at 2:52 PM, scott.aelist wr= ote: >>> If it's helpful i've posted a little diagram of my process here: http://= i.imgur.com/resFDjm.jpg >>> Teddy yes I save all my SVOs into one AI file... still, it is very time-= consuming to have to handle each of these layers individually. I have move t= hem to a new layer, group them (if the object isn't grouped), scale them up,= name the layer... etc etc. I thought I might be able to open the PS in AE b= ut it treats all the SVOs as placed raster objects, not as vector objects. >>> Roei thanks for your comment. If you have any tips i'd love to hear.=20 >>>=20 >>> I feel like there is no quick solution to this and i simply need to file= a feature request asking to be able to convert Smart vector objects to shap= e layers.=20 >>>=20 >>>=20 >>>=20 >>>> On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref wrote: >>>> hey scott. >>>>=20 >>>> I would like to help you solve your workflow problem. >>>>=20 >>>> I work on a news channel where we have to deliver very fast and rely on= fast psd/ai->ae workflow >>>> making the shift from psd vectors to ae is kind of my expertise. >>>> I also teach students where troubleshooting psd/ai->ae is my main teach= ing focus. >>>> but enough about me, please contact if you still need some help and me I= am pretty sure I can help you sort some of this mess out. >>>>=20 >>>>=20 >>>>=20 >>>>> On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist w= rote: >>>>> I'm frustrated with the amount of redundant file prep i'm having to do= on a current job and I'm wondering if there's a faster way. I'm tasked with= animating some little vignettes for a travel show.=20 >>>>> A friend is illustrating the shot in photoshop and then i have to anim= ate from the PSD. Ideally I would just import the PSD into AE and go, but I c= an't. A lot of the assets are vector objects so I end up opening EVERY SINGL= E smart vector object in AI and then I have to save all these layers out as A= I files. I thought maybe I could import the PSD into AE and convert it to sh= ape layers or an AI file there, but no dice. I should also mention that I ha= ve to scale up all these vector assets 200% because sometimes I need layers l= arger than they appear in the PSD, and if I use continually rasterize it oft= en screws up any effects or puppeting I have on my layer. This takes an enor= mous amount of time and my client doesn't understand why I can't turn these t= hings out in a day or two, and I have to make these dubious-sounding excuses= of how I have to 'prepare' all these assets for animation. Is there a faste= r way? And am I the only one who scales up all their AI assets before bringi= ng into AE? >>=20 >>=20 >>=20 >> --=20 >> danny princz >>=20 >> vimeo.com/rendernyc >=20 --Apple-Mail-C72A57C4-F6A6-4F29-AD01-9EBBDB2233E8 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
It's a logo. So it needs to be precise= . 

Trust me if I didn't I wouldn't :)

I split it into 3 files to get it to import 

On Mar 3, 2014, at 2:01 PM, Roei Tzoref <yooofi@gmail.com> wrote:

do you really need all those 600 layers in your co= mposition?
if you don't need to move them separately then the answer is n= o... 
even if you do I could only imagine its some sort of pa= rticles or fractals that you could recreate in some other way in AE 


On Mon, M= ar 3, 2014 at 7:47 PM, rendernyc <rendernyc@gmail.com> wrote= :
and here i am reading this th= read and have to say i havent really come across these issues.

of course now i reading my email  because i am waiting for AE to i= mport a 600 layer AI file and it seems to have choked... ugh




On Sun, Mar 2, 2014 at 2:52 PM, scott.= aelist <scott.aelist@gmail.com> wrote:
If it's helpful i'v= e posted a little diagram of my process here: http://i.imgur.com/resFDjm.jpg
Teddy yes I save all my SVOs into one AI file... still, it is very tim= e-consuming to have to handle each of these layers individually. I have move= them to a new layer, group them (if the object isn't grouped), scale them u= p, name the layer... etc etc. I thought I might be able to open the PS in AE= but it treats all the SVOs as placed raster objects, not as vector objects.=
Roei thanks for your comment. If you have any tips i'd love to he= ar.

I feel like there is no quick solution to this a= nd i simply need to file a feature request asking to be able to convert Smar= t vector objects to shape layers.



On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref <yooofi@gmail.c= om> wrote:
hey scott.

I would like to help you solve your workflow problem.

I work on a news channel where we have to deliver very fast and rely on= fast psd/ai->ae workflow
making the shift from psd vectors to ae is kind of my expertise.
<= div>I also teach students where troubleshooting psd/ai->ae is my main tea= ching focus.
but enough about me, please contact if you still need= some help and me I am pretty sure I can help you sort some of this mess out= .



On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist <scott.ae= list@gmail.com> wrote:
I'm frustrated with the a= mount of redundant file prep i'm having to do on a current job and I'm wonde= ring if there's a faster way. I'm tasked with animating some little vignette= s for a travel show.
A friend is illustrating the shot in photoshop and then i have to anim= ate from the PSD. Ideally I would just import the PSD into AE and go, but I c= an't. A lot of the assets are vector objects so I end up opening EVERY SINGL= E smart vector object in AI and then I have to save all these layers out as A= I files. I thought maybe I could import the PSD into AE and convert it to sh= ape layers or an AI file there, but no dice. I should also mention that I ha= ve to scale up all these vector assets 200% because sometimes I need layers l= arger than they appear in the PSD, and if I use continually rasterize it oft= en screws up any effects or puppeting I have on my layer. This takes an enor= mous amount of time and my client doesn't understand why I can't turn these t= hings out in a day or two, and I have to make these dubious-sounding excuses= of how I have to 'prepare' all these assets for animation. Is there a faste= r way? And am I the only one who scales up all their AI assets before bringi= ng into AE?





--
danny p= rincz

vimeo.= com/rendernyc

= --Apple-Mail-C72A57C4-F6A6-4F29-AD01-9EBBDB2233E8--