Return-Path: Received: from mail-oa0-f50.google.com ([209.85.219.50] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5396635 for AE-List@media-motion.tv; Mon, 03 Mar 2014 23:05:00 +0100 Received: by mail-oa0-f50.google.com with SMTP id i7so2117304oag.9 for ; Mon, 03 Mar 2014 14:05:26 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=igRnGX317+rXKW+AItGLoebJL7wq0EeJHBf1TwRzmRo=; b=PVZfN6o9Un52eTX7uFL1JTVxzWOB0amKA43B83sq8u84FxsH1dCuO+0c4sobsHD8JQ iOGvEQRvRnX+yqLkSGJTsXgkbLZV52kWPvPvKPDfNl/lVxVm6JWLs82XRxckdPpoOcM2 nHl6M+bNtYvDT52gSmQH/y+kXokmr+7EQy880LJspDCImR/Hkln1c0I/4fwaUsRykYsA PRLvdmebT0O+0jzzkjoK4slGrUcR74zqbzEjnlDojNDc+nWcaLVLCpaevxq7exVyU5rW MNmsaPD9FHyFdSEjeGZZZCoVvnkpskdgNeQRDGea7F25L/Iaw+WaKY2yPqA2gxnbWjPi WuzQ== MIME-Version: 1.0 X-Received: by 10.60.233.138 with SMTP id tw10mr385082oec.56.1393884326560; Mon, 03 Mar 2014 14:05:26 -0800 (PST) Received: by 10.76.173.134 with HTTP; Mon, 3 Mar 2014 14:05:26 -0800 (PST) In-Reply-To: References: Date: Mon, 3 Mar 2014 17:05:26 -0500 Message-ID: Subject: Re: [AE] AI > PSD > AE workflow recommendations? From: rendernyc To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a1136b66c248bad04f3bafcbd --001a1136b66c248bad04f3bafcbd Content-Type: text/plain; charset=ISO-8859-1 https://db.tt/8QVmkoIw this would be a precomp within the full piece On Mon, Mar 3, 2014 at 4:29 PM, Roei Tzoref wrote: > couldn't possibly make an image in my head from all you just wrote > but sounds like you know your stuff. > all the best. > > > On Mon, Mar 3, 2014 at 10:45 PM, rendernyc wrote: > >> just a bunch of diferent shaped dots and ovalish shapes that make up part >> of a globe that is part of a larger logo. >> >> wanted to have them each build on in one color with some inertia bounce >> and then scale back down down leaving the the 100% scale dot in the logo >> color behind. >> >> fill color with the non logo color >> take a layer and use transform effect with 0->100->0 scale with an >> inertia expression >> set anchor and position to width/2 >> CC composite set to behind to leave the logo color at proper size and >> position behind. >> opacity is 0 hold kf then 100 at scale 100 >> >> copy effects category and paste to all >> >> select all and use rift to randmize start point and you have a nice >> effect in a few minutes of work >> >> >> On Mon, Mar 3, 2014 at 2:45 PM, Roei Tzoref wrote: >> >>> thanks for sharing >>> not to imply you should get rid of the layers :) >>> just that you should merge them if you don't need them separately, which >>> relates to scott's problem. >>> >>> I'm intrigued about the logo with the 600 layers... >>> >>> >>> On Mon, Mar 3, 2014 at 9:29 PM, Rendernyc wrote: >>> >>>> It's a logo. So it needs to be precise. >>>> >>>> Trust me if I didn't I wouldn't :) >>>> >>>> I split it into 3 files to get it to import >>>> >>>> On Mar 3, 2014, at 2:01 PM, Roei Tzoref wrote: >>>> >>>> do you really need all those 600 layers in your composition? >>>> if you don't need to move them separately then the answer is no... >>>> even if you do I could only imagine its some sort of particles or >>>> fractals that you could recreate in some other way in AE >>>> >>>> >>>> On Mon, Mar 3, 2014 at 7:47 PM, rendernyc wrote: >>>> >>>>> and here i am reading this thread and have to say i havent really come >>>>> across these issues. >>>>> >>>>> of course now i reading my email because i am waiting for AE to >>>>> import a 600 layer AI file and it seems to have choked... ugh >>>>> >>>>> >>>>> >>>>> >>>>> On Sun, Mar 2, 2014 at 2:52 PM, scott.aelist wrote: >>>>> >>>>>> If it's helpful i've posted a little diagram of my process here: >>>>>> http://i.imgur.com/resFDjm.jpg >>>>>> Teddy yes I save all my SVOs into one AI file... still, it is very >>>>>> time-consuming to have to handle each of these layers individually. I have >>>>>> move them to a new layer, group them (if the object isn't grouped), scale >>>>>> them up, name the layer... etc etc. I thought I might be able to open the >>>>>> PS in AE but it treats all the SVOs as placed raster objects, not as vector >>>>>> objects. >>>>>> Roei thanks for your comment. If you have any tips i'd love to hear. >>>>>> >>>>>> I feel like there is no quick solution to this and i simply need to >>>>>> file a feature request asking to be able to convert Smart vector objects to >>>>>> shape layers. >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref wrote: >>>>>> >>>>>>> hey scott. >>>>>>> >>>>>>> I would like to help you solve your workflow problem. >>>>>>> >>>>>>> I work on a news channel where we have to deliver very fast and rely >>>>>>> on fast psd/ai->ae workflow >>>>>>> making the shift from psd vectors to ae is kind of my expertise. >>>>>>> I also teach students where troubleshooting psd/ai->ae is my main >>>>>>> teaching focus. >>>>>>> but enough about me, please contact if you still need some help and >>>>>>> me I am pretty sure I can help you sort some of this mess out. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist >>>>>> > wrote: >>>>>>> >>>>>>>> I'm frustrated with the amount of redundant file prep i'm having to >>>>>>>> do on a current job and I'm wondering if there's a faster way. I'm tasked >>>>>>>> with animating some little vignettes for a travel show. >>>>>>>> A friend is illustrating the shot in photoshop and then i have to >>>>>>>> animate from the PSD. Ideally I would just import the PSD into AE and go, >>>>>>>> but I can't. A lot of the assets are vector objects so I end up opening >>>>>>>> EVERY SINGLE smart vector object in AI and then I have to save all these >>>>>>>> layers out as AI files. I thought maybe I could import the PSD into AE and >>>>>>>> convert it to shape layers or an AI file there, but no dice. I should also >>>>>>>> mention that I have to scale up all these vector assets 200% because >>>>>>>> sometimes I need layers larger than they appear in the PSD, and if I use >>>>>>>> continually rasterize it often screws up any effects or puppeting I have on >>>>>>>> my layer. This takes an enormous amount of time and my client doesn't >>>>>>>> understand why I can't turn these things out in a day or two, and I have to >>>>>>>> make these dubious-sounding excuses of how I have to 'prepare' all these >>>>>>>> assets for animation. Is there a faster way? And am I the only one who >>>>>>>> scales up all their AI assets before bringing into AE? >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> danny princz >>>>> >>>>> vimeo.com/rendernyc >>>>> >>>> >>>> >>> >> >> >> -- >> danny princz >> >> vimeo.com/rendernyc >> > > -- danny princz vimeo.com/rendernyc --001a1136b66c248bad04f3bafcbd Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
https://db.tt/8QVmkoIw<= /a>

this would be a precomp within the full piece
<= /div>


On Mon, = Mar 3, 2014 at 4:29 PM, Roei Tzoref <yooofi@gmail.com> wrote:=
couldn't possibly make = an image in my head from all you just wrote
but sounds like you know yo= ur stuff.=A0
all the best.


On Mon, Mar 3, 201= 4 at 10:45 PM, rendernyc <rendernyc@gmail.com> wrote:
just a bunch of diferent sh= aped dots and ovalish shapes that make up part of a globe that is part of a= larger logo.

wanted to have them each build on in one color with some ine= rtia bounce and then scale back down down leaving the the 100% scale dot in= the logo color behind.

fill color with the non logo color
take a lay= er and use transform effect with 0->100->0 scale with an inertia expr= ession
set anchor and position to width/2
CC composite = set to behind to leave the logo color at proper size and position behind.= =A0
opacity is 0 hold kf then 100 at scale 100

co= py effects category and paste to all

select all an= d use rift to randmize start point and you have a nice effect in a few minu= tes of work


On Mon, Mar 3, 2014 at 2:45 PM, Roei Tzoref <yooofi@gmail.com> wrote:
thanks for sharing
not to imply you should get rid of = the layers :)
just that you should merge them if you don't need the= m separately, which relates to scott's problem.

I'm intrigued about the logo with the 600 layers...=A0
=


On = Mon, Mar 3, 2014 at 9:29 PM, Rendernyc <rendernyc@gmail.com> wrote:
It's a logo. So i= t needs to be precise.=A0

Trust me if I didn't= I wouldn't :)

I split it into 3 files to get it to import=A0

On Mar 3, 2014, at 2:01 PM, Roei Tzoref <yooofi@gmail.com> wrote:

do you really nee= d all those 600 layers in your composition?
if you don't need to mo= ve them separately then the answer is no...=A0
even if you do I c= ould only imagine its some sort of particles or fractals that you could rec= reate in some other way in AE=A0


On Mon,= Mar 3, 2014 at 7:47 PM, rendernyc <rendernyc@gmail.com> w= rote:
and here i am reading this = thread and have to say i havent really come across these issues.

of course now i reading my email =A0because i am waiting for AE to imp= ort a 600 layer AI file and it seems to have choked... ugh



On Sun, Mar 2, 2014 at 2:52 PM, scott.aelist <scott.aelist@gmail.com> wrote:


On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref <yooofi@gmai= l.com> wrote:
hey scott.

I would like to help you solve your workflow problem.

I work on a news channel where we have to deliver very fast and rely o= n fast psd/ai->ae workflow
making the shift from psd vectors to ae is kind of my expertise.
=
I also teach students where troubleshooting psd/ai->ae is my main t= eaching focus.
but enough about me, please contact if you still n= eed some help and me I am pretty sure I can help you sort some of this mess= out.



On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist <scott= .aelist@gmail.com> wrote:
I'm frustrated wit= h the amount of redundant file prep i'm having to do on a current job a= nd I'm wondering if there's a faster way. I'm tasked with anima= ting some little vignettes for a travel show.
A friend is illustrating the shot in photoshop and then i have to ani= mate from the PSD. Ideally I would just import the PSD into AE and go, but = I can't. A lot of the assets are vector objects so I end up opening EVE= RY SINGLE smart vector object in AI and then I have to save all these layer= s out as AI files. I thought maybe I could import the PSD into AE and conve= rt it to shape layers or an AI file there, but no dice. I should also menti= on that I have to scale up all these vector assets 200% because sometimes I= need layers larger than they appear in the PSD, and if I use continually r= asterize it often screws up any effects or puppeting I have on my layer. Th= is takes an enormous amount of time and my client doesn't understand wh= y I can't turn these things out in a day or two, and I have to make the= se dubious-sounding excuses of how I have to 'prepare' all these as= sets for animation. Is there a faster way? And am I the only one who scales= up all their AI assets before bringing into AE?





<= span>--
danny princz

vimeo.com/rendernyc<= /a>





<= /div>--
danny princz
=
vimeo.com/rend= ernyc




--
= --001a1136b66c248bad04f3bafcbd--