CC composite is great for many things... i tend to reach for it mostly for its stencil alpha blend modes so that you can apply effects to a layer and then crop it back to its original borders
On Mon, Mar 3, 2014 at 5:16 PM, Roei Tzoref <yooofi@gmail.com> wrote:
I see. looks like you managed it well.
thanks for taking the time to share it visually, I appreciate it.
I will also look into experimenting with CC Composite - behind feature technique you mentioned.
usually I use CC Composite for making blend mode version of my composite for enriching the color and atmosphere and not beyond that.
just a bunch of diferent shaped dots and ovalish shapes that make up part of a globe that is part of a larger logo.
wanted to have them each build on in one color with some inertia bounce and then scale back down down leaving the the 100% scale dot in the logo color behind.
fill color with the non logo color
take a layer and use transform effect with 0->100->0 scale with an inertia expression
set anchor and position to width/2
CC composite set to behind to leave the logo color at proper size and position behind.
opacity is 0 hold kf then 100 at scale 100
copy effects category and paste to all
select all and use rift to randmize start point and you have a nice effect in a few minutes of work
On Mon, Mar 3, 2014 at 2:45 PM, Roei Tzoref <yooofi@gmail.com> wrote:
thanks for sharing
not to imply you should get rid of the layers :)
just that you should merge them if you don't need them separately, which relates to scott's problem.
I'm intrigued about the logo with the 600 layers...
Teddy yes I save all my SVOs into one AI file... still, it is very time-consuming to have to handle each of these layers individually. I have move them to a new layer, group them (if the object isn't grouped), scale them up, name the layer... etc etc. I thought I might be able to open the PS in AE but it treats all the SVOs as placed raster objects, not as vector objects.
Roei thanks for your comment. If you have any tips i'd love to hear.
I feel like there is no quick solution to this and i simply need to file a feature request asking to be able to convert Smart vector objects to shape layers.
On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref <yooofi@gmail.com> wrote:
hey scott.
I would like to help you solve your workflow problem.
I work on a news channel where we have to deliver very fast and rely on fast psd/ai->ae workflow
making the shift from psd vectors to ae is kind of my expertise.
I also teach students where troubleshooting psd/ai->ae is my main teaching focus.
but enough about me, please contact if you still need some help and me I am pretty sure I can help you sort some of this mess out.
I'm frustrated with the amount of redundant file prep i'm having to do on a current job and I'm wondering if there's a faster way. I'm tasked with animating some little vignettes for a travel show.
A friend is illustrating the shot in photoshop and then i have to animate from the PSD. Ideally I would just import the PSD into AE and go, but I can't. A lot of the assets are vector objects so I end up opening EVERY SINGLE smart vector object in AI and then I have to save all these layers out as AI files. I thought maybe I could import the PSD into AE and convert it to shape layers or an AI file there, but no dice. I should also mention that I have to scale up all these vector assets 200% because sometimes I need layers larger than they appear in the PSD, and if I use continually rasterize it often screws up any effects or puppeting I have on my layer. This takes an enormous amount of time and my client doesn't understand why I can't turn these things out in a day or two, and I have to make these dubious-sounding excuses of how I have to 'prepare' all these assets for animation. Is there a faster way? And am I the only one who scales up all their AI assets before bringing into AE?