| Optical flow works best when the foreground is moving and the background is static. Optical flow works worst when both are moving, particularly bad if the pixel motion of foreground/background are moving opposite directions.
FWIW, Carey I use AE with depth passes to simulate DoF in 3D scenes, that is a major time saver as true 3D DoF can triple render times. In my experience using reelsmart motion blur, a vector pass is definitely required for anything that's going to be seen close up. Neat video is great but there is little substitute for properly-tuned GI. Might be worth investing more time to learn the renderer than trying to cheat it - Vray can produce super clean results quickly if you invest the time in tweaking the settings and using cached light maps, etc.
Overall, I think there would be too much judder for anything with reasonable motion to it with an optical flow plugin replacing frames. However it could be great for slow-moving or stable 3D objects like a CG set extension or other BG replacements. Something that is a principle onscreen like a character or CU of a vehicle etc, you may not be able to get away with, as you could have artifacts and / or framerate issues.
In my experience RSMB, even with good vector maps, is still not that close to photorealistic motion blur, and it operates on the same principles.
The hours you spend looking for a simple AE cheat may end up better spent on just renting some distributed render farm hours to render everything at full res, prices are pretty reasonable these days. I've had good experiences with renderrocket.com Just my 2c
-TG
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