| Since AE currently is using the essentially the same render pipe for RAM preview and final renders (unless you are playing with quality settings, resolution, etc. it should be relatively the same, storage subsystem bottleneck-factor notwithstanding.
The way I’m set up, with a dedicated SSD just doing Global Performance cache, I’m amazed at the performance I get, and if the previews were full rez, they dramatically improve final render times. But to your original point, I could see a RAM preview elapsed timer being semi-useful. Maybe even log it somewhere.
I tend to configure MP off for RAM previews on most of the stuff I’m doing (background processes spooling up delay kills me), but on for final render. I think I was one of the loudest voices crying for that preference setting, and so glad it’s there!
carey
Interesting. I am going to do some tests on RAM preview vs. render vs. MP. With a stopwatch. Are there certain effects that push RAM more than others? HDD / SDD more than others in order to isolate performance?
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