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[24.118.184.204]) by mx.google.com with ESMTPSA id w9sm319521iga.10.2014.03.06.13.07.23 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Thu, 06 Mar 2014 13:07:24 -0800 (PST) From: Carey Dissmore Content-Type: multipart/alternative; boundary="Apple-Mail=_50E8F783-A0B2-4CDF-BCEF-D366CBB7D421" Message-Id: <5F639AED-86E1-48CA-8555-ED459CA610C4@imugonline.com> Mime-Version: 1.0 (Mac OS X Mail 7.2 \(1874\)) Subject: Re: [AE] AI > PSD > AE workflow recommendations? Date: Thu, 6 Mar 2014 15:07:16 -0600 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.1874) --Apple-Mail=_50E8F783-A0B2-4CDF-BCEF-D366CBB7D421 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 Yeah=85good stuff. In the past I track matted and precomped my way to = that look. This is better. Cleaner. Simpler. Thanx carey On Mar 6, 2014, at 1:01 PM, rendernyc wrote: > definitely great for UI stuff ;) >=20 >=20 > On Thu, Mar 6, 2014 at 1:56 PM, Jayse Hansen = wrote: > Ah Danny I've never used that before but it's SUPER helpful - = especially for glowing things and not having them look flat - used to do = it a much more complicated way! Fantastic man - thanks for taking the = time to show it! >=20 > -------------------------------- > Jayse Hansen > www.jayse.tv > jayse@jayse.tv > 702-321-3449 >=20 >=20 >=20 > On Mon, Mar 3, 2014 at 6:41 PM, rendernyc wrote: > same idea on a shape layer cloud > = https://www.dropbox.com/s/bllavse09pctufs/Screenshot%202014-03-03%2021.40.= 49.png >=20 >=20 > On Mon, Mar 3, 2014 at 9:36 PM, rendernyc wrote: > one example would be to do a channel blur on a layers alpha (or fast = blur over the entire layer, etc)... but then CC composite and set it to = stencil alpha. >=20 > now the edge blur gets contained in the layers original alpha >=20 > this is the alpha channel ...the top here is just a channel blur, the = bottom has the CC composite as well > = https://www.dropbox.com/s/ox6d6bq04rane3l/Screenshot%202014-03-03%2021.28.= 37.png >=20 >=20 >=20 >=20 > On Mon, Mar 3, 2014 at 6:14 PM, Roei Tzoref wrote: > could you elaborate on that technique? > I didn't quite get the "crop it back to its original borders" >=20 > if you could, give me a simple set of effects on a layer where I could = see the visual practical use for it. > thanks >=20 >=20 > On Tue, Mar 4, 2014 at 12:21 AM, rendernyc = wrote: > CC composite is great for many things... i tend to reach for it mostly = for its stencil alpha blend modes so that you can apply effects to a = layer and then crop it back to its original borders >=20 >=20 > On Mon, Mar 3, 2014 at 5:16 PM, Roei Tzoref wrote: > I see. looks like you managed it well.=20 > thanks for taking the time to share it visually, I appreciate it. >=20 > I will also look into experimenting with CC Composite - behind feature = technique you mentioned. > usually I use CC Composite for making blend mode version of my = composite for enriching the color and atmosphere and not beyond that. >=20 >=20 > On Tue, Mar 4, 2014 at 12:05 AM, rendernyc = wrote: > https://db.tt/8QVmkoIw >=20 > this would be a precomp within the full piece >=20 >=20 > On Mon, Mar 3, 2014 at 4:29 PM, Roei Tzoref wrote: > couldn't possibly make an image in my head from all you just wrote > but sounds like you know your stuff.=20 > all the best. >=20 >=20 > On Mon, Mar 3, 2014 at 10:45 PM, rendernyc = wrote: > just a bunch of diferent shaped dots and ovalish shapes that make up = part of a globe that is part of a larger logo. >=20 > wanted to have them each build on in one color with some inertia = bounce and then scale back down down leaving the the 100% scale dot in = the logo color behind. >=20 > fill color with the non logo color > take a layer and use transform effect with 0->100->0 scale with an = inertia expression > set anchor and position to width/2 > CC composite set to behind to leave the logo color at proper size and = position behind.=20 > opacity is 0 hold kf then 100 at scale 100 >=20 > copy effects category and paste to all >=20 > select all and use rift to randmize start point and you have a nice = effect in a few minutes of work >=20 >=20 > On Mon, Mar 3, 2014 at 2:45 PM, Roei Tzoref wrote: > thanks for sharing > not to imply you should get rid of the layers :) > just that you should merge them if you don't need them separately, = which relates to scott's problem. >=20 > I'm intrigued about the logo with the 600 layers...=20 >=20 >=20 > On Mon, Mar 3, 2014 at 9:29 PM, Rendernyc wrote: > It's a logo. So it needs to be precise.=20 >=20 > Trust me if I didn't I wouldn't :) >=20 > I split it into 3 files to get it to import=20 >=20 > On Mar 3, 2014, at 2:01 PM, Roei Tzoref wrote: >=20 >> do you really need all those 600 layers in your composition? >> if you don't need to move them separately then the answer is no...=20 >> even if you do I could only imagine its some sort of particles or = fractals that you could recreate in some other way in AE=20 >>=20 >>=20 >> On Mon, Mar 3, 2014 at 7:47 PM, rendernyc = wrote: >> and here i am reading this thread and have to say i havent really = come across these issues. >>=20 >> of course now i reading my email because i am waiting for AE to = import a 600 layer AI file and it seems to have choked... ugh >>=20 >>=20 >>=20 >>=20 >> On Sun, Mar 2, 2014 at 2:52 PM, scott.aelist = wrote: >> If it's helpful i've posted a little diagram of my process here: = http://i.imgur.com/resFDjm.jpg >> Teddy yes I save all my SVOs into one AI file... still, it is very = time-consuming to have to handle each of these layers individually. I = have move them to a new layer, group them (if the object isn't grouped), = scale them up, name the layer... etc etc. I thought I might be able to = open the PS in AE but it treats all the SVOs as placed raster objects, = not as vector objects. >> Roei thanks for your comment. If you have any tips i'd love to hear.=20= >>=20 >> I feel like there is no quick solution to this and i simply need to = file a feature request asking to be able to convert Smart vector objects = to shape layers.=20 >>=20 >>=20 >>=20 >> On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref = wrote: >> hey scott. >>=20 >> I would like to help you solve your workflow problem. >>=20 >> I work on a news channel where we have to deliver very fast and rely = on fast psd/ai->ae workflow >> making the shift from psd vectors to ae is kind of my expertise. >> I also teach students where troubleshooting psd/ai->ae is my main = teaching focus. >> but enough about me, please contact if you still need some help and = me I am pretty sure I can help you sort some of this mess out. >>=20 >>=20 >>=20 >> On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist = wrote: >> I'm frustrated with the amount of redundant file prep i'm having to = do on a current job and I'm wondering if there's a faster way. I'm = tasked with animating some little vignettes for a travel show.=20 >> A friend is illustrating the shot in photoshop and then i have to = animate from the PSD. Ideally I would just import the PSD into AE and = go, but I can't. A lot of the assets are vector objects so I end up = opening EVERY SINGLE smart vector object in AI and then I have to save = all these layers out as AI files. I thought maybe I could import the PSD = into AE and convert it to shape layers or an AI file there, but no dice. = I should also mention that I have to scale up all these vector assets = 200% because sometimes I need layers larger than they appear in the PSD, = and if I use continually rasterize it often screws up any effects or = puppeting I have on my layer. This takes an enormous amount of time and = my client doesn't understand why I can't turn these things out in a day = or two, and I have to make these dubious-sounding excuses of how I have = to 'prepare' all these assets for animation. Is there a faster way? And = am I the only one who scales up all their AI assets before bringing into = AE? >>=20 >>=20 >>=20 >>=20 >>=20 >> --=20 >> danny princz >>=20 >> vimeo.com/rendernyc >>=20 >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc >=20 >=20 >=20 >=20 > --=20 > danny princz >=20 > vimeo.com/rendernyc --Apple-Mail=_50E8F783-A0B2-4CDF-BCEF-D366CBB7D421 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 Yeah=85good stuff. In the past I track matted and = precomped my way to that look. This is better. Cleaner. Simpler. = Thanx
carey


On Mar 6, 2014, at 1:01 = PM, rendernyc <rendernyc@gmail.com> = wrote:

definitely great for UI stuff = ;)


On = Thu, Mar 6, 2014 at 1:56 PM, Jayse Hansen <mographer@gmail.com> wrote:
Ah = Danny I've never used that before but it's SUPER helpful - especially = for glowing things and not having them look flat - used to do it a much = more complicated way! Fantastic man - thanks for taking the time to show = it!

------------------------------= --
Jayse = Hansen



On Mon, Mar 3, 2014 = at 6:41 PM, rendernyc <rendernyc@gmail.com> = wrote:


On Mon, Mar 3, 2014 at 9:36 PM, = rendernyc <rendernyc@gmail.com> wrote:
one = example would be to do a channel blur on a layers alpha (or fast blur = over the entire layer, etc)... but then CC composite and set it to = stencil alpha.

now the edge blur gets contained in the layers original = alpha

this is the alpha channel ...the top here is just a = channel blur, the bottom has the CC composite as well




On Mon, = Mar 3, 2014 at 6:14 PM, Roei Tzoref <yooofi@gmail.com> wrote:
could = you elaborate on that technique?
I didn't quite get the "crop = it back to its original borders"

if you could, give me a simple set of effects = on a layer where I could see the visual practical use for it.
thanks


On Tue, Mar 4, 2014 at 12:21 AM, rendernyc = <rendernyc@gmail.com> wrote:
CC= composite is great for many things... i tend to reach for it mostly for = its stencil alpha blend modes so that you can apply effects to a layer = and then crop it back to its original borders


On Mon, Mar 3, 2014 at 5:16 PM, = Roei Tzoref <yooofi@gmail.com> = wrote:
I see. looks like you managed it well. 
thanks = for taking the time to share it visually, I appreciate = it.

I will also look into experimenting with CC = Composite - behind feature technique you mentioned.
usually I use CC Composite for making blend mode version of my = composite for enriching the color and atmosphere and not beyond = that.


On Tue, Mar 4, 2014 at 12:05 AM, rendernyc <rendernyc@gmail.com> wrote:
https://db.tt/8QVmkoIw

this would be a precomp within the full piece


On Mon, Mar 3, 2014 at 4:29 PM, Roei Tzoref = <yooofi@gmail.com> wrote:
couldn't possibly make an image in my head from all you just = wrote
but sounds like you know your stuff. 
all the best.


On Mon, Mar 3, = 2014 at 10:45 PM, rendernyc <rendernyc@gmail.com> wrote:
just = a bunch of diferent shaped dots and ovalish shapes that make up part of = a globe that is part of a larger logo.

wanted to have them each build on in one color with some = inertia bounce and then scale back down down leaving the the 100% scale = dot in the logo color behind.

fill color with the non logo color
take a = layer and use transform effect with 0->100->0 scale with an = inertia expression
set anchor and position to = width/2
CC composite set to behind to leave the logo color at = proper size and position behind. 
opacity is 0 hold kf then 100 at scale = 100

copy effects category and paste to = all

select all and use rift to randmize start = point and you have a nice effect in a few minutes of work


On Mon, Mar 3, 2014 at 2:45 PM, Roei Tzoref <yooofi@gmail.com> wrote:
thanks for sharing
not to imply you should get rid = of the layers :)
just that you should merge them if you don't need = them separately, which relates to scott's problem.

I'm intrigued about the logo with the 600 = layers... 


On Mon, Mar 3, 2014 at 9:29 PM, Rendernyc <rendernyc@gmail.com> wrote:
It's a logo. So it needs to be = precise. 

Trust me if I didn't I wouldn't = :)

I split it into 3 files to get it to = import 

On Mar 3, 2014, at 2:01 PM, Roei Tzoref = <yooofi@gmail.com> wrote:

do you really need = all those 600 layers in your composition?
if you don't need to move = them separately then the answer is no... 
even if you do = I could only imagine its some sort of particles or fractals that you = could recreate in some other way in AE 


On = Mon, Mar 3, 2014 at 7:47 PM, rendernyc <rendernyc@gmail.com> wrote:
and = here i am reading this thread and have to say i havent really come = across these issues.

of course now i reading my email  because i am waiting for AE = to import a 600 layer AI file and it seems to have choked... ugh




On Sun, = Mar 2, 2014 at 2:52 PM, scott.aelist <scott.aelist@gmail.com> wrote:
If it's helpful i've posted a little diagram of my = process here: http://i.imgur.com/resFDjm.jpg
Teddy yes I save all my SVOs into one AI file... still, it is very = time-consuming to have to handle each of these layers individually. I = have move them to a new layer, group them (if the object isn't grouped), = scale them up, name the layer... etc etc. I thought I might be able to = open the PS in AE but it treats all the SVOs as placed raster objects, = not as vector objects.
Roei thanks for your comment. If you have any tips i'd love = to hear.

I feel like there is no quick solution = to this and i simply need to file a feature request asking to be able to = convert Smart vector objects to shape layers.



On Sun, Mar 2, 2014 at 11:34 AM, Roei Tzoref <yooofi@gmail.com> wrote:
hey = scott.

I would like to help you solve your workflow = problem.

I work on a news channel where we have to deliver very fast and = rely on fast psd/ai->ae workflow
making the shift from psd vectors to ae is kind of my = expertise.
I also teach students where troubleshooting = psd/ai->ae is my main teaching focus.
but enough about me, = please contact if you still need some help and me I am pretty sure I can = help you sort some of this mess out.



On Sun, Mar 2, 2014 at 1:31 AM, scott.aelist <scott.aelist@gmail.com> wrote:
I'm frustrated with the amount of redundant file prep = i'm having to do on a current job and I'm wondering if there's a faster = way. I'm tasked with animating some little vignettes for a travel show. =
A friend is illustrating the shot in photoshop and then i have to = animate from the PSD. Ideally I would just import the PSD into AE and = go, but I can't. A lot of the assets are vector objects so I end up = opening EVERY SINGLE smart vector object in AI and then I have to save = all these layers out as AI files. I thought maybe I could import the PSD = into AE and convert it to shape layers or an AI file there, but no dice. = I should also mention that I have to scale up all these vector assets = 200% because sometimes I need layers larger than they appear in the PSD, = and if I use continually rasterize it often screws up any effects or = puppeting I have on my layer. This takes an enormous amount of time and = my client doesn't understand why I can't turn these things out in a day = or two, and I have to make these dubious-sounding excuses of how I have = to 'prepare' all these assets for animation. Is there a faster way? And = am I the only one who scales up all their AI assets before bringing into = AE?





-- =





-- =




--=




--




--



--
danny = princz

vimeo.com/rendernyc




--

= --Apple-Mail=_50E8F783-A0B2-4CDF-BCEF-D366CBB7D421--