Return-Path: Received: from mail-qa0-f41.google.com ([209.85.216.41] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5407403 for AE-List@media-motion.tv; Fri, 14 Mar 2014 22:33:54 +0100 Received: by mail-qa0-f41.google.com with SMTP id j5so3142758qaq.28 for ; Fri, 14 Mar 2014 14:34:42 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=from:content-type:content-transfer-encoding:mime-version:subject :message-id:date:references:in-reply-to:to; bh=0mbS1/wRXmo4TmFkdFGEDtnpyhQmWUD3PKeVuGNyKT8=; b=aTJ5yiSh80JcpqUacP9rioEFxn3+MGp8LACDWc1UmQqOpX+fvU+oCP4+0AyUz0zSM3 EfMcpb/5/g8zTXQ+OsjZaPsEsa5m4HdJR37gJ5dM6yYeh2Qr3nn5ELghNKJyHg1C/8uj AsWpOUWYEYmsCXhPGuRXQeijO5F27TGoEDXKY79SL7pWErL3VqHW6+3TDtCUbwjLAgoy hB4+IgmSXV1EAVI7EM8UyoRVJaIf6h3dDz6JcEHs7aXT1jgoWZ+f6XGnox045J6ax/2j XrOcbUU1PVP0X2Cp0VXpx+rh/GqHDUBb9NOVjFZMeZG8fV+GfTBlC71U7N/aHt3wTfWI mEXA== X-Received: by 10.224.11.10 with SMTP id r10mr6533881qar.8.1394832882664; Fri, 14 Mar 2014 14:34:42 -0700 (PDT) Return-Path: Received: from [10.0.1.18] (cpe-67-247-37-245.nyc.res.rr.com. [67.247.37.245]) by mx.google.com with ESMTPSA id r110sm9864388qgd.1.2014.03.14.14.34.40 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Fri, 14 Mar 2014 14:34:42 -0700 (PDT) From: Rendernyc Content-Type: multipart/alternative; boundary=Apple-Mail-E18069F2-3EE7-4B4B-9115-237EF1007FF2 Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (1.0) Subject: Re: [AE] 3DS Max 3013 to AE camera question Message-Id: Date: Fri, 14 Mar 2014 17:34:38 -0400 References: In-Reply-To: To: After Effects Mail List X-Mailer: iPhone Mail (11D167) --Apple-Mail-E18069F2-3EE7-4B4B-9115-237EF1007FF2 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Autodesk made a fuss about this a couple years ago when they developed new t= ools to make ae and max work well together.=20 Adobe After Effects Interoperability 3ds Max artists whose creative toolsets include Adobe=C2=AE After Effects=C2= =AE software can now enjoy a level of interoperability that sets a new stand= ard for 2D/3D data exchange. With bidirectional support for the transfer of c= ameras, lights, null objects, plane objects/solids, footage (including foota= ge layering), blend modes, opacity, and effects, artists can iterate more ef= fectively and reduce rework to complete projects in less time. Maybe not big enough since no kne seems to know about it but here single lin= k I found.=20 http://area.autodesk.com/blogs/ken/subscription_advantage_pack_2012_adobe_ae= _interop_render_passes_activeshade_iray > On Mar 14, 2014, at 4:02 PM, Elliot Steele wrote: >=20 > There's a plug-in for max from Boomer Labs: >=20 > http://www.boomerlabs.com/cart/product.php?productid=3D8 > If the artist is willing to buy it that is! >=20 > Cheers >=20 > Elliot Steele >=20 > ----------------------------------------------------------------------- >=20 > digitalMEDIA Technik GmbH >=20 > Am Berg 20 > 91809 Wellheim >=20 > tel.: 08427 985011 > fax: 08427 985012 > handy: 0172 8410163 >=20 > E-Mail: elliot.steele@digitalmediatechnik.de > http://www.digitalmediatechnik.de >=20 > HRB 5012, Amtsgericht Ingolstadt > Gesch=C3=A4ftsf=C3=BChrer Elliot Steele > USt-Nr: 124/124/40585 >=20 > ----------------------------------------------------------------------- >=20 >=20 > Am 3/14/14 8:55 PM schrieb "Rob Birnholz" unter > : >=20 >> I=C2=B9m working with an artist in Germany who=C2=B9s using 3DS MAX 2013.= I have some >> rendered passes from him, but what=C2=B9s the best way to export camera d= ata from >> MAX I can import to AE? >>=20 >>=20 >>=20 >> Rob Birnholz >> Absolute Motion Graphics, Inc >> (407) 830-8856 >>=20 >>=20 >>=20 >>=20 >> +---End of message---+ >> To unsubscribe send any message to >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to --Apple-Mail-E18069F2-3EE7-4B4B-9115-237EF1007FF2 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
Autodesk made a fuss about this a couple years ago when they developed n= ew tools to make ae and max work well together. 

Adobe After Effects Interoperability

3ds Max artists whose cre= ative toolsets include Adobe=C2=AE After Effects=C2=AE software can now enjo= y a level of interoperability that sets a new standard for 2D/3D data exchan= ge. With bidirectional support for the transfer of cameras, lights, null obj= ects, plane objects/solids, footage (including footage layering), blend mode= s, opacity, and effects, artists can iterate more effectively and reduce rew= ork to complete projects in less time.


Maybe not big enough since no kne seems to know about it but here sing= le link I found. 
<= br>



On Mar 14, 2014, at 4:02 PM, Elliot Steele &l= t;elliot@ppdm.de> wrote:

= There's a plug-in for max from Boomer Labs:
= http://www.boomerlabs.com/cart/product.php?productid=3D8
If the artist is willing to buy it that is!

Cheers

Elliot Steele

---------------------------------------------------------------= --------

digitalMEDIA Technik GmbH
Am Berg 20
91809 Wellheim
tel.: 08427 985011
fax:  08427 9= 85012
handy: 0172 8410163

E= -Mail: elliot.steele= @digitalmediatechnik.de
http://www.digitalmediatechnik.de
<= br>HRB 5012, Amtsgericht Ingolstadt
Gesch=C3=A4ftsf=C3= =BChrer Elliot Steele
USt-Nr: 124/124/40585
=
-----------------------------------------------------------= ------------


Am 3/14/14 8:= 55 PM schrieb "Rob Birnholz" unter
<absolutemotion@birnholz.com>:

I=C2=B9m working with an artis= t in Germany who=C2=B9s using 3DS MAX 2013. I have some
rendered passes from him, but what=C2=B9s= the best way to export camera data from
MAX I can import to AE?



Rob Birnholz
Absolute Motion Graphics, Inc
(407) 830-8856


=

+---End of message---+
<= blockquote type=3D"cite">To unsubscribe send any message to <ae-list-off@media-motion.tv>=



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To unsubscribe send any message t= o <ae-list-off@media-motio= n.tv>
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