Return-Path: Received: from mail-pb0-f47.google.com ([209.85.160.47] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5407464 for AE-List@media-motion.tv; Sat, 15 Mar 2014 00:49:20 +0100 Received: by mail-pb0-f47.google.com with SMTP id up15so3244197pbc.6 for ; Fri, 14 Mar 2014 16:50:07 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:from:mime-version:content-type:subject:date :in-reply-to:to:references:message-id; bh=7HgJXeEUhT418pQcAWOWqovkoAmySwqRw7saDn8AyKs=; b=BrmXHAWHS6MUCEbqMrSldpsj4j/jbOvkkL1pYmI6jlrV9PXbKULPD5qGnwwXODi24Q CxXkciKKRN5HknTZOGtJRXikm2xUJxAeu3Ur0zXVsUZjWLGnSeTdEOcaBzbI0gCDO9/v h2tZ8FZmhGbDO5TTseYWYzTSOvnfCZ3eUYFR8NVAxAzwhbe9L8RjlilYMAaOW6DPHvuF B+p+ObZlXrlc80yjbH0XURVkQH0J+Tu/auwVl8iQ3jBP++DUU7vmZUU9u/YGZXTdZTl5 mU6kqYCrrIpr6TEugE9SxrWKC+dGt8h8WCr4QZZdVsLzOYeM8k3GGk1Aumfit0mSaS/1 M5mQ== X-Gm-Message-State: ALoCoQmFUY4RE2uJKR5fRQhDkPYAhe+7DIUed7EkdzLbB4/B1K4qkwxKWLAVS31tEQufDebEdPk2 X-Received: by 10.66.228.37 with SMTP id sf5mr11836777pac.19.1394841007531; Fri, 14 Mar 2014 16:50:07 -0700 (PDT) Return-Path: Received: from [10.0.0.180] ([65.223.58.66]) by mx.google.com with ESMTPSA id vf7sm20298758pbc.5.2014.03.14.16.50.04 for (version=TLSv1 cipher=ECDHE-RSA-RC4-SHA bits=128/128); Fri, 14 Mar 2014 16:50:05 -0700 (PDT) From: Phil Spitler Mime-Version: 1.0 (Apple Message framework v1283) Content-Type: multipart/alternative; boundary="Apple-Mail=_2282F5C9-5F37-44E8-82ED-B2AEB284248D" Subject: Re: [AE] 3DS Max 3013 to AE camera question Date: Fri, 14 Mar 2014 16:50:14 -0700 In-Reply-To: To: "After Effects Mail List" References: Message-Id: <4148D6FC-063A-443B-AC1B-DB48A1E013F9@bonfirelabs.com> X-Mailer: Apple Mail (2.1283) --Apple-Mail=_2282F5C9-5F37-44E8-82ED-B2AEB284248D Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 You can use RLA image renders from Max to obtain camera data. Phil Phil Spitler | Creative Technologist | Bonfire Labs | t : = 415.394.8200 m : 415.571.3139 Website | Facebook | LinkedIn On Mar 14, 2014, at 12:55 PM, Rob Birnholz wrote: > I=92m working with an artist in Germany who=92s using 3DS MAX 2013. I = have some rendered passes from him, but what=92s the best way to export = camera data from MAX I can import to AE? >=20 >=20 >=20 > Rob Birnholz > Absolute Motion Graphics, Inc > (407) 830-8856 >=20 >=20 >=20 >=20 > +---End of message---+ > To unsubscribe send any message to --Apple-Mail=_2282F5C9-5F37-44E8-82ED-B2AEB284248D Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 You = can use RLA image renders from Max to obtain camera = data.

Phil


signature1 Phil = Spitler  |  Creative Technologist   |  Bonfire Labs  |  t : 415.394.8200  m : = 415.571.3139

Website | Facebook | LinkedIn

On Mar 14, 2014, at 12:55 PM, Rob Birnholz wrote:

I=92m = working with an artist in Germany who=92s using 3DS MAX 2013. I have = some rendered passes from him, but what=92s the best way to export = camera data from MAX I can import to AE?



Rob = Birnholz
Absolute Motion Graphics, Inc
(407) = 830-8856




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To unsubscribe = send any message to <ae-list-off@media-motion.tv>

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