Return-Path: Received: from mail-qg0-f48.google.com ([209.85.192.48] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5421647 for AE-List@media-motion.tv; Tue, 01 Apr 2014 02:56:03 +0200 Received: by mail-qg0-f48.google.com with SMTP id j107so8196459qga.7 for ; Mon, 31 Mar 2014 17:57:24 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=sylh1C+LnDog5iBtW1gAYXEZuQaCUGpuP0OSSPWmJRM=; b=R9I4N1gxgSIjYLp3B2xrGhs9FvT7YOURrFrk3eWGga9APX1Xdl/X8VK8eRg+NY7OjV j2WEPPaLzHClByORCo8tDj2B6FGhh7+5sLZviQAQcj8mGYFLuby0iY+U7SggCCUXn6K3 xj/svLtPM7vwy7/gX2OKtBT+VuRQoSEHYoehLUG0fSiD4Fvc4oisTjFhtHQEWZF4NqxW fOxjbazfOmIIB/uCG9RuPpj8/n667+ofyK8Tepwge0ModOwqZ5og9h7iLSlb+jhu/7bd LGMHijY3DKjhzeaUCZGkdr+QFV0k143TTrQltdppcuO20GuLZqIqgPMCUbPbtQFVv14x /zzA== MIME-Version: 1.0 X-Received: by 10.224.36.129 with SMTP id t1mr6612530qad.88.1396313844826; Mon, 31 Mar 2014 17:57:24 -0700 (PDT) Received: by 10.229.138.81 with HTTP; Mon, 31 Mar 2014 17:57:24 -0700 (PDT) Received: by 10.229.138.81 with HTTP; Mon, 31 Mar 2014 17:57:24 -0700 (PDT) In-Reply-To: References: Date: Mon, 31 Mar 2014 20:57:24 -0400 Message-ID: Subject: Re: [AE] DUIK question From: Greg Balint To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e0158a9e4b7539b04f5f0a602 --089e0158a9e4b7539b04f5f0a602 Content-Type: text/plain; charset=ISO-8859-1 I think the way I got around it was to always precomp my characters first. I would have two comp windows open. The main scene and the character precomp. Then animate the character precomp and the main scene would update. Took some effort to line things up when they pick stuff up or interact, but I was able to move and scale my character however I needed to in my main scenes. Also, maybe try adding a null and attaching the main root controller null to it and scaling that down? Haven't used it in a while, but if you scale the extra null that one guy's tutorial on Vimeo has you make (which gets placed at the feet of the skeleton) you might be able to just scale that? ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Mar 31, 2014 8:52 PM, "Phil Spitler" wrote: > I have been doing a project with DuIK > > http://duduf.net/?page_id=151 > > And love it. > > The issue I am having now is that I want to scale down my entire character > and IK rig. > > If I try to scale down my main body the IK goes wrong due to the IK > constraints (tricky to describe). > > I can't precomp the character to scale them down as I have multiple > characters interacting. > > Any DUIK users out there tackled this problem? > > Cheers. > > Phil > > > > > *Phil Spitler* | Creative Technologist | *Bonfire Labs* | t : > 415.394.8200 m : 415.571.3139 > > Website | Facebook| > LinkedIn > > --089e0158a9e4b7539b04f5f0a602 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

I think the way I got around it was to always precomp my cha= racters first. I would have two comp windows open. The main scene and the c= haracter precomp. Then animate the character precomp and the main scene wou= ld update.=A0 Took some effort to line things up when they pick stuff up or= interact, but I was able to move and scale my character however I needed t= o in my main scenes.=A0

Also, maybe try adding a null and attaching the main root co= ntroller null to it and scaling that down?

Haven't used it in a while, but if you scale the extra = null that one guy's tutorial on Vimeo has you make (which gets placed a= t the feet of the skeleton) you might be able to just scale that?

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=A0=A0=A0

On Mar 31, 2014 8:52 PM, "Phil Spitler"= ; <phil@bonfirelabs.com> = wrote:
I have been doing a project with DuIK

And love = it.

The issue I am having now is that I want to scale down = my entire character and IK rig.

If I try to scale = down my main body the IK goes wrong due to the IK constraints (tricky to de= scribe).

I can't precomp the character to scale them down as= I have multiple characters interacting.

Any DUIK = users out there tackled this problem?

Cheers.

Phil



=

Phil Spitler= =A0 |=A0 Creative Technologist =A0 |=A0 Bonfire Labs=A0 |=A0 t : 415.394.8200=A0 m : 415.571.3139

Website | Facebook | <= a href=3D"http://www.linkedin.com/company/235257?trk=3Dtyah" target=3D"_bla= nk">LinkedIn

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