I think the way I got around it was to always precomp my characters first. I would have two comp windows open. The main scene and the character precomp. Then animate the character precomp and the main scene would update. Took some effort to line things up when they pick stuff up or interact, but I was able to move and scale my character however I needed to in my main scenes.
Also, maybe try adding a null and attaching the main root controller null to it and scaling that down?
Haven't used it in a while, but if you scale the extra null that one guy's tutorial on Vimeo has you make (which gets placed at the feet of the skeleton) you might be able to just scale that?
///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
On Mar 31, 2014 8:52 PM, "Phil Spitler" < phil@bonfirelabs.com> wrote:
I have been doing a project with DuIK
And love it.
The issue I am having now is that I want to scale down my entire character and IK rig.
If I try to scale down my main body the IK goes wrong due to the IK constraints (tricky to describe).
I can't precomp the character to scale them down as I have multiple characters interacting.
Any DUIK users out there tackled this problem?
Cheers.
Phil
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