Return-Path: Received: from mail-yk0-f178.google.com ([209.85.160.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5423260 for AE-List@media-motion.tv; Wed, 02 Apr 2014 22:21:44 +0200 Received: by mail-yk0-f178.google.com with SMTP id 79so693108ykr.9 for ; Wed, 02 Apr 2014 13:23:08 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=2Ag7JU8GQ7/PIKDzuKpQPxUmMnw1mi47XR1BN4q4eWg=; b=btCFwDICxfbPCCRo9yWlVptw8ZFQs7QR6bRnd2xHzpRlhLugC1YLNL3fnu8BGtSotF NI9hYVyzujr28L1MZemwLEK+zWbLFzBq0LPrzux6nCVTiqD9smDT5xhmFyaEAopGK6/Z SpFBEyGkPzy/I8Uh/xfr2wPD5hNl5V0PxFqkVNNHINdOcsNk61eHbxvH9+3zA4bckMKe /0t6cKwV7OQjKhgW0qIp3RfW6hR1a4fcu2I+/URmUsjRsVXrY2lzUJt5vgzfaySZ+clr lvy7fsGzMIKFul2+cBbtbVY+kR0wPTBlIPXhkvnJOUHJCoPmwW78dGEoMzVSiTuU55xQ ym+A== X-Received: by 10.236.31.40 with SMTP id l28mr3347152yha.17.1396470188792; Wed, 02 Apr 2014 13:23:08 -0700 (PDT) MIME-Version: 1.0 Received: by 10.170.160.6 with HTTP; Wed, 2 Apr 2014 13:22:28 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Wed, 2 Apr 2014 16:22:28 -0400 Message-ID: Subject: Re: [AE] AfterBenchCC - A free total After Effects benchmarking suite for CPU/GPU/RAM To: After Effects Mail List Content-Type: multipart/alternative; boundary=089e0111b99a8adfbe04f6150d4c --089e0111b99a8adfbe04f6150d4c Content-Type: text/plain; charset=ISO-8859-1 Glad you caught that. I didn't actually test it before I wrote that, I figured the render times remained in the queue after deleting the comp, but clearly that's not the case. Anyway I'm not being super strict about the submitted scores, it's an honor system. If anything looks wildly out of place I will flag it, most people are just sending screenshots of their render times anyway. On Wed, Apr 2, 2014 at 3:58 PM, Michael Powers wrote: > Thanks for building this benchmark. Sorry to be obtuse, but if I delete > all the comps, doesn't that delete the render times listed Render cue? How > are you getting scores? -Thnx > > > > "Delete all compositions and outputs, and save AE project again, with your > name appended to the file name" > > > > > > *From:* After Effects Mail List [mailto:AE-List@media-motion.tv] *On > Behalf Of *Teddy Gage > *Sent:* Sunday, March 30, 2014 6:29 PM > > *To:* After Effects Mail List > *Subject:* [AE] AfterBenchCC - A free total After Effects benchmarking > suite for CPU/GPU/RAM > > > > Available for download at www.teddygage.com/AfterBenchCC/ > > > > will work on mac and pc, you need the latest AE updates to run I believe. > > > > I put a ton of work into this and think you folks will find this handy. It > has already been useful around the studio for profiling system strengths > and deficiencies. > > > > A little background: > > > > It will generate about 6 GB of video files on your system. Everything here > is procedural, no video files or prerendered assets are needed, it is > created from scratch on your machine. > > > > This benchmark tests total systems RAM, CPU, and GPU performance in After > Effects Creative Cloud 12.2.1, simulating typical rigorous production > demands with 4k footage output, intensive render-heavy effects and > encoding. Make sure your system is able to handle 100% load on GPU & CPU - > I am not liable for any system crashes, loss of work or mechanical failures > as a result of this test. > > > > It is recommended that, if you have any GPU released prior to the Nvidia > GTX 480, you disable the "Raytrace & Environment Map" benchmark test in the > render queue, as render times may exceed 1 hour and beyond. This may also > be true for many modern mobile GPUs, or GPUs with less than 1 GB VRAM. This > does not mean your computer is slow, it simply means your GPU is not able > to run the highly specialized AfterEffects CUDA raytrace engine with > reasonable speed. > > > > Make sure you have latest GPU drivers AE CC version and Quicktime codecs > installed. There is an optional Element 3D benchmark left unchecked, if you > have Element 1.6 installed, you should check the render tickbox. Element 3D > is a great plugin that works extremely fast with many common OpenGL GPUs. > However, it will not affect the benchmark if you do not have Element 3D > installed, simply hit cancel. > > > > You will have to select all render items and output the project to its own > folder on your fastest drive. You may need to click each item in the render > queue and output each render item to the chosen render folder individually. > > > > INSTRUCTIONS: > > > > STEP 1: Purge RAM and disk cache (disk optional) > > STEP 2: Confirm output paths to fastest drive available > > STEP 3: Confirm roughly 6 GB HDD space available > > STEP 4: Confirm system airflow is good and CPU / GPU are stable under load > > STEP 5: Confirm MP is ON, at least 2 GB allocated per CPU > > > > STEP 6: Recommend you render each item separately - cannot guarantee full > run in sequence. May need to purge RAM between each render to avoid memory > warnings. If render crashes, simply delete render files and re-add that > comp to render queue. > > > > STEP 7: Make sure your VRAM is set to maximum usable in GPU settings and > your GPU is recognized with the latest CUDA drivers, if running the GPU > Envmap Test > > > > STEP 8: RENDER > > > > I recommend having PC system resource monitor running and open to watch > CPU / RAM usage. > > > > Other good apps include TechPowerUp GPU-Z, Real Temp GT for live systems > monitoring. On Mac I would use Activity Monitor or Menu Meters > > > > TO SUBMIT YOUR SCORES FOR OFFICIAL VERIFICATION: > > > > Increment and save the file after render. > > Delete all compositions and outputs, and save AE project again, with your > name appended to the file name. > > Email file to FStopDigital@gmail.com for verification, along with system > specs: > > CPU / GPU model, OS, & RAM > > Enjoy the benchmark. > > > > -Teddy Gage > > > > -- > > _____________________________ > > VFX & Motion Graphic Artist > teddygage dot com > -- _____________________________ VFX & Motion Graphic Artist teddygage dot com --089e0111b99a8adfbe04f6150d4c Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable
Glad you caught that. I didn't actually test it before= I wrote that, I figured the render times remained in the queue after delet= ing the comp, but clearly that's not the case.

Anywa= y I'm not being super strict about the submitted scores, it's an ho= nor system. If anything looks wildly out of place I will flag it, most peop= le are just sending screenshots of their render times anyway. 


On Wed,= Apr 2, 2014 at 3:58 PM, Michael Powers <MPowers@cramer.com> wrote:

Thanks for building this = benchmark. Sorry to be obtuse, but if I delete all the comps, doesn’t= that delete the render times listed Render cue? How are you getting scores? -Thnx

 

“Delete all compositions and outputs, and save= AE project again, with your name appended to the file name”

 

 

From: After Ef= fects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Teddy Gage
Sent: Sunday, March 30, 2014 6:29 PM


To: After Effects Mail List
Subject: [AE] AfterBenchCC - A free total After Effects benchmarking= suite for CPU/GPU/RAM

 

Available for download at www.teddygage.com/AfterBenchCC/

 

will work on mac and pc, you need the latest AE upda= tes to run I believe. 

 

I put a ton of work into this and think you folks wi= ll find this handy. It has already been useful around the studio for profil= ing system strengths and deficiencies. 

 

A little background:

 

It will generate about 6 GB of video files on your s= ystem. Everything here is procedural, no video files or prerendered assets = are needed, it is created from scratch on your machine. =

 

This benchmark tests total systems RAM, CPU, and GPU= performance in After Effects Creative Cloud 12.2.1, simulating typical rig= orous production demands with 4k footage output, intensive render-heavy eff= ects and encoding. Make sure your system is able to handle 100% load on GPU & CPU - I am not liable for = any system crashes, loss of work or mechanical failures as a result of this= test. 

 

It is recommended that, if you have any GPU released= prior to the Nvidia GTX 480, you disable the "Raytrace & Environm= ent Map" benchmark test in the render queue, as render times may excee= d 1 hour and beyond. This may also be true for many modern mobile GPUs, or GPUs with less than 1 GB VRAM. This does not mean y= our computer is slow, it simply means your GPU is not able to run the highl= y specialized AfterEffects CUDA raytrace engine with reasonable speed. &nbs= p;

 

Make sure you have latest GPU drivers AE CC version = and Quicktime codecs installed. There is an optional Element 3D benchmark l= eft unchecked, if you have Element 1.6 installed, you should check the rend= er tickbox. Element 3D is a great plugin that works extremely fast with many common OpenGL GPUs. However, it= will not affect the benchmark if you do not have Element 3D installed, sim= ply hit cancel.

 

You will have to select all render items and output = the project to its own folder on your fastest drive. You may need to click = each item in the render queue and output each render item to the chosen ren= der folder individually. 

 

INSTRUCTIONS:

 

STEP 1: Purge RAM and disk cache (disk optional)&nbs= p;

STEP 2: Confirm output paths to fastest drive availa= ble

STEP 3: Confirm roughly 6 GB HDD space available<= /u>

STEP 4: Confirm system airflow is good and CPU / GPU= are stable under load

STEP 5: Confirm MP is ON, at least 2 GB allocated pe= r CPU

 

STEP 6: Recommend you render each item separately - = cannot guarantee full run in sequence. May need to purge RAM between each r= ender to avoid memory warnings. If render crashes, simply delete render fil= es and re-add that comp to render queue.

 

STEP 7: Make sure your VRAM is set to maximum usable= in GPU settings and your GPU is recognized with the latest CUDA drivers, i= f running the GPU Envmap Test

 

STEP 8: RENDER

 

I recommend having PC system resource monitor runnin= g and open to watch  CPU / RAM usage.

 

Other good apps include TechPowerUp GPU-Z, Real Temp= GT for live systems monitoring. On Mac I would use Activity Monitor or Men= u Meters

 

TO SUBMIT YOUR SCORES FOR OFFICIAL VERIFICATION:<= /u>

 

Increment and save the file after render.<= /u>

Delete all compositions and outputs, and save AE pro= ject again, with your name appended to the file name.

Email file to FStopDigital@gmail.com for verification, along wi= th system specs:

CPU / GPU model, OS, & RAM

Enjoy the benchmark. 

 

-Teddy Gage

 

--

____________________= _________

VFX & Moti= on Graphic Artist
teddygage dot com




--
_____________________________
<= font style=3D"background-color:rgb(255,255,255)" color=3D"#6aa84f" size=3D"= 1" face=3D"georgia, serif">VFX & Motion Graphic Artist
teddygage dot com
--089e0111b99a8adfbe04f6150d4c--