Adam,
While I don't have a definitive conclusion on the render speed without running a test or two. I can say that precomping gives you some interesting flexibility with the use of time remapping and particular. If you are changing the seed value though it seems to me that it becomes a whole new calculation anyway.
-Rob
On April 29, 2014, at 5:48PM, adam mercado wrote:
Hey all
Was wondering if, besides the organizational benefits, is there a computational benefit to pre-comping particles? If I pre-comp a Particular set-up and use it multiple times in a comp will the particles be calculated just once, even though the RGB values will be calculated and rendered additively. Assuming the particle pre-comp plays back at the exact frame.
If not, I may as well keep the particle outside of a pre-comp, on a layer and randomize the seed value. If the calculation hit is there anyway. Does that make sense?
cheers Adam Mercado Influxx Media Production Fullerton, CA
Moving Images. For Business 714°928°9896
|