Return-Path: Received: from dub0-omc4-s21.dub0.hotmail.com ([157.55.2.96] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5463482 for AE-List@media-motion.tv; Mon, 05 May 2014 21:22:24 +0200 Received: from DUB128-DS15 ([157.55.2.72]) by dub0-omc4-s21.dub0.hotmail.com with Microsoft SMTPSVC(6.0.3790.4675); Mon, 5 May 2014 12:22:23 -0700 X-TMN: [JoHXIOcVncnAhpzKb4bLd39WDryMXXKW] X-Originating-Email: [anders@sundstedt.co.uk] Message-ID: Return-Path: anders@sundstedt.co.uk From: Anders Sundstedt To: "After Effects Mail List" References: In-Reply-To: Subject: Re: [AE] Automatic render of image sequence and audio file then rendered out to .MOV? Date: Mon, 5 May 2014 20:22:21 +0100 Organization: Sundstedt Animation MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0019_01CF689F.B82DECE0" X-Priority: 3 X-MSMail-Priority: Normal Importance: Normal X-Mailer: Microsoft Windows Live Mail 16.4.3528.331 X-MimeOLE: Produced By Microsoft MimeOLE V16.4.3528.331 X-OriginalArrivalTime: 05 May 2014 19:22:23.0878 (UTC) FILETIME=[57C2FA60:01CF6897] ------=_NextPart_000_0019_01CF689F.B82DECE0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Hi Lloyd, That=E2=80=99s also interesting, thanks for the tip. I=E2=80=99ll check = that out sometime. How does that method differ from the answer rendernyc gave: =E2=80=9Cmanually you can set up the render in the render queue then = drag the output module(s) back to the project panel to get a placeholder = for the render. drag that back to the RQ and set it to render as .mov. that will create = a comp where you can drop your audio (or audio placeholder)=E2=80=9D And what would be best? Thanks, Anders From: Lloyd Alvarez=20 Sent: Thursday, April 24, 2014 3:43 PM To: After Effects Mail List=20 Subject: Re: [AE] Automatic render of image sequence and audio file then = rendered out to .MOV? In BG Renderer Pro you can setup a post-render action to build the QT = using ffmpeg or qt_tools (http://omino.com/sw/qt_tools/)=20 Cheers,=20 Lloyd On Thu, Apr 24, 2014 at 10:24 AM, rendernyc wrote: iirc you can script that in BG Renderer..=20 manually you can set up the render in the render queue then drag the = output module(s) back to the project panel to get a placeholder for the = render. drag that back to the RQ and set it to render as .mov. that will = create a comp where you can drop your audio (or audio placeholder) On Thu, Apr 24, 2014 at 5:24 AM, Anders Sundstedt = wrote: Hi, To avoid the issues with sometimes getting an error rendering to = .MOV that I described in my last post. Is there an easy way to setup a render so that it renders to an = image sequence and audio file first and then uses those images and audio = files to render out a video file? I.e. For example render comp to TGA sequence and .WAV and then = render to .MOV without having to setup a new project importing TGA = sequence and WAV file and setting up a new render? -Thanks Anders=20 --=20 danny princz vimeo.com/rendernyc ------=_NextPart_000_0019_01CF689F.B82DECE0 Content-Type: text/html; charset="utf-8" Content-Transfer-Encoding: quoted-printable
Hi Lloyd,
 
That=E2=80=99s also interesting, thanks for the tip. I=E2=80=99ll = check that out=20 sometime.
 
How does that method differ from the answer rendernyc gave:
 
=E2=80=9Cmanually you can set up the render in the render queue = then drag the=20 output module(s) back to the project panel to get a placeholder for the=20 render.
drag that back to the RQ and set it to render as .mov. that will = create a=20 comp where you can drop your audio (or audio placeholder)=E2=80=9D
 
And what would be best?
 
Thanks,
Anders
 
Sent: Thursday, April 24, 2014 3:43 PM
Subject: Re: [AE] Automatic render of image sequence and = audio file=20 then rendered out to .MOV?
 
In BG Renderer Pro you can setup a post-render action to = build the=20 QT using ffmpeg or qt_tools (http://omino.com/sw/qt_tools/)=
 
Cheers,=20
Lloyd


On Thu, Apr 24, 2014 at 10:24 AM, rendernyc = <rendernyc@gmail.com> wrote:
iirc you can script that in BG Renderer..=20
 
manually you can set up the render in the render queue then drag = the=20 output module(s) back to the project panel to get a placeholder for = the=20 render.
drag that back to the RQ and set it to render as .mov. that will = create a=20 comp where you can drop your audio (or audio placeholder)
 


On Thu, Apr 24, 2014 at 5:24 AM, Anders = Sundstedt <anders@sundstedt.co.uk> wrote:
Hi,
 
To=20 avoid the issues with sometimes getting an error rendering to .MOV = that I=20 described in my last post.
 
Is=20 there an easy way to setup a render so that it renders to an image = sequence=20 and audio file first and then uses those images and audio files to = render=20 out a video file?
 
I.e.=20 For example render comp to TGA sequence and .WAV and then render to = .MOV=20 without having to setup a new project importing TGA sequence and WAV = file=20 and setting up a new render?
 
-Thanks
Anders=20 =

 
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