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>MXF appears to use a 32-bit integer to specify dimensions, so the maximum frame size is 4294967295 pixels on a side. I think that >should keep us pretty future-proof. ;)
Nice, just hope AE can ramp up. I could use a comp that size right now for my photographic reconstruction of the universe, well part of it, about 35%.
But seriously, this proposal looks fantastic. I would build into your Kickstarter some funds to explore having GPU acceleration of playback of the format available.
Can't wait for you to launch this. Will definitely give as much as I can as your JPG2000 codec in AE has been the key part of my DCP biz for years now.
stephen van vuuren
336.202.4777
http://www.insaturnsrings.com/
http://www.sv2dcp.com/
http://www.sv2studios.com/
A film is - or should be - more like music than like fiction. It should be a progression of moods and feelings. The theme, what's behind the emotion, the meaning, all that comes later.
-Stanley Kubrick
-----Original Message-----
From: After Effects Mail List [mailto:AE-List@media-motion.tv] On Behalf Of Brendan Bolles
Sent: Tuesday, May 13, 2014 11:36 AM
To: After Effects Mail List
Subject: Re: [AE] Lossless movie format
On May 12, 2014, at 10:14 PM, David Baud wrote:
> I am guessing that POM will be working at first on Mac and PC computers because of its ties with Adobe Media Encoder for reading/writing? anything specifics to the OSes under these two platforms?
> What about frame sizes support: I am not completely in the know of SMPTE 377M, but is the frame size dependent of the container or the codec specs? will POM supports 4K, 8K and above when needed?
Yes, naturally the Adobe and QuickTime plug-ins will be Mac and Windows, but the POM library will be cross-platform and work on Linux and any other OS that has a C++ compiler. The Nuke plug-in will be made for Linux as well as Mac and Win.
MXF appears to use a 32-bit integer to specify dimensions, so the maximum frame size is 4294967295 pixels on a side. I think that should keep us pretty future-proof. ;)
Brendan
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