Well these sorts of questions are always fun… here's thinking out loud:
- I'd be thinking about how these types of images are generated. I'd work greyscale and then use colourama at the end. You could eyedropper the reference still to get the same colours.
- The images are quite low res, and I'm guessing quite low FPS. So I'd use the mosaic effect to make it blocky, and posterise time (either the plugin or as a time remapping expression) to reduce the frame rate of the animation
- There's a subtle bend in the graphics. There are a few options for this in the distort effects, including CC bender, CC bend it and the old stock favourite Polar Co-Ordinates.
- I'd do the actual keyframeable animation in a pre comp. It could be as simple as white blobs on a transparent background. You might be fine with animating masks on a solid, or using several small solids. But start with a simple base composition that has just the bits you need to control. Then add noise and grunge in another composition - you can always use fractal noise, turbulent displace, roughen edges to create a grungy version. Remember - greyscale is fine. add colour at the end, that's how the real stuff is done.
So:
1) Base pre comp with the main elements 2) Grunge version 3) Add mosaic effect and posterise time 4) Bender / bend it / polar coordinates 5) Colourama
Have fun,
-Chris Hi,
I think I vaguely remember this coming up once before on here. I need to create and animate a Doppler radar weather type graphic. Similar to this:
I need to be able to control its centre point and also the position of colours. The centre of the 'storm' would move between predetermined points over time.
Feels like a job for Particular but I'm unsure of the most efficient way of going about it. I have 27 different positions for the 'storm' to move between in a minute so ideally the only manual key frames I'll be pulling will be positional.
Suggestions for start points appreciated.
Thanks.
|