Return-Path: Received: from mail-yh0-f52.google.com ([209.85.213.52] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5473206 for AE-List@media-motion.tv; Wed, 14 May 2014 17:07:51 +0200 Received: by mail-yh0-f52.google.com with SMTP id z6so1773644yhz.39 for ; Wed, 14 May 2014 08:07:50 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=biicSY/cQ/1QcutW8p5oQBtmH/DHXHy9iYIhPGz9vX8=; b=B02k3hN+wwHx/JOF0MIRf97S5X986TfjRu/1T5dOCe48XqJmuFw14ph92+x93xUTfh OE26yucba+d8kyNSEafr5J6WvhCTjOQ6ZIoobRDneQSwMUiTf9BIOHBN+9GNZ+h8z4hC 6WCS5JThgZNL0lzmkLKqetn2pG3+z9TZ/iLn0PKKO92knjx361nfGmt9x+0gPfq8/CBl mUH9PV84xZQWoHSajELXkk9wQFhHNPYexvfC1jl9zUtrK3M3uDKQfKozFEg9kELnDENY wA6C8NY3HxXFotqMv2V611DIdgKxGpnAFU7HatwwVs7o4DDH91E1qU1Ssvunz/8H6jRB 1ofA== X-Received: by 10.236.231.130 with SMTP id l2mr6150758yhq.116.1400080069898; Wed, 14 May 2014 08:07:49 -0700 (PDT) MIME-Version: 1.0 Received: by 10.170.76.134 with HTTP; Wed, 14 May 2014 08:07:09 -0700 (PDT) In-Reply-To: References: From: Teddy Gage Date: Wed, 14 May 2014 11:07:09 -0400 Message-ID: Subject: Re: [AE] Doppler Weather Graphic To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7b5d92d139381b04f95d8b03 --047d7b5d92d139381b04f95d8b03 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Honestly my first approach would not be particular, but a series of stacked shape layers, each with animated fractal noise scaled really small on both alpha and color channels - this way you get individual control of colors, independent animation for each color (not tied to colorama map) and then parent it all to a null for overall animation. Mettle Freeform pro could come in very handy for shaping the overall forms in real time as well. Particular could definitely work, but you may find yourself with some very particular challenges when doing something like this. Pun definitely intended. -TG On Wed, May 14, 2014 at 9:02 AM, D wrote: > I=E2=80=99ve followed the same general direction as you suggest Chris but= used > Particular to generate the basic movement with a Mosaic preset on top. Th= e > preset was a great start point as it uses Fractal noise, Mosaic, Median a= nd > Tri-Tone which is perfect as I have a palette of 3 colours. I then added > posterise time onto an adjustment layer for the whole comp. > > Much easier to create than I had imagined. > > Cheers. > > > On 14 May 2014 11:48, Chris Zwar wrote: > >> Well these sorts of questions are always fun=E2=80=A6 here's thinking ou= t loud: >> >> - I'd be thinking about how these types of images are generated. I'd >> work greyscale and then use colourama at the end. You could eyedropper = the >> reference still to get the same colours. >> >> - The images are quite low res, and I'm guessing quite low FPS. So I'd >> use the mosaic effect to make it blocky, and posterise time (either the >> plugin or as a time remapping expression) to reduce the frame rate of th= e >> animation >> >> - There's a subtle bend in the graphics. There are a few options for >> this in the distort effects, including CC bender, CC bend it and the old >> stock favourite Polar Co-Ordinates. >> >> - I'd do the actual keyframeable animation in a pre comp. It could be a= s >> simple as white blobs on a transparent background. You might be fine wi= th >> animating masks on a solid, or using several small solids. But start wi= th >> a simple base composition that has just the bits you need to control. T= hen >> add noise and grunge in another composition - you can always use fractal >> noise, turbulent displace, roughen edges to create a grungy version. >> Remember - greyscale is fine. add colour at the end, that's how the re= al >> stuff is done. >> >> So: >> >> 1) Base pre comp with the main elements >> 2) Grunge version >> 3) Add mosaic effect and posterise time >> 4) Bender / bend it / polar coordinates >> 5) Colourama >> >> Have fun, >> >> >> -Chris >> >> On 14/05/2014, at 6:03 PM, D wrote: >> >> Hi, >> >> I think I vaguely remember this coming up once before on here. I need to >> create and animate a Doppler radar weather type graphic. Similar to thi= s: >> >> http://www.crh.noaa.gov/images/arx/top10/fayette0525.png >> >> I need to be able to control its centre point and also the position of >> colours. The centre of the 'storm' would move between predetermined poin= ts >> over time. >> >> Feels like a job for Particular but I'm unsure of the most efficient way >> of going about it. I have 27 different positions for the 'storm' to move >> between in a minute so ideally the only manual key frames I'll be pullin= g >> will be positional. >> >> Suggestions for start points appreciated. >> >> Thanks. >> >> >> > --=20 _____________________________ VFX & Motion Graphic Artist teddygage dot com --047d7b5d92d139381b04f95d8b03 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
Honestly my first approach would not be particular, but a = series of stacked shape layers, each with animated fractal noise scaled rea= lly small on both alpha and color channels - this way you get individual co= ntrol of colors, independent animation for each color (not tied to colorama= map) and then parent it all to a null for overall animation. Mettle Freefo= rm pro could come in very handy for shaping the overall forms in real time = as well.=C2=A0

Particular could definitely work, but you may find yourself = with some very particular challenges when doing something like this.
<= div>
Pun definitely intended.
-TG


On Wed, May 14, 2014 at 9:02 AM, D <= dow.hanson@gmail.com> wrote:
I=E2=80=99ve followed the same general direction as you su= ggest Chris but used Particular to generate the basic movement with a Mosai= c preset on top. The preset was a great start point as it uses Fractal nois= e, Mosaic, Median and Tri-Tone which is perfect as I have a palette of 3 co= lours. I then added posterise time onto an adjustment layer for the whole c= omp.=C2=A0

Much easier to create than I had imagined.=C2=A0
<= br>
Cheers.


On 14 May 2014 = 11:48, Chris Zwar <chris@chriszwar.com> wrote:
Well the= se sorts of questions are always fun=E2=80=A6 here's thinking out loud:=

- I'd be thinking about how these types of images are generated. = =C2=A0I'd work greyscale and then use colourama at the end. =C2=A0You c= ould eyedropper the reference still to get the same colours.

=
- The images are quite low res, and I'm guessing quite low FPS. =C2=A0S= o I'd use the mosaic effect to make it blocky, and posterise time (eith= er the plugin or as a time remapping expression) to reduce the frame rate o= f the animation

- There's a subtle bend in the graphics. =C2=A0Ther= e are a few options for this in the distort effects, including CC bender, C= C bend it and the old stock favourite Polar Co-Ordinates.

- I'd do the actual keyframeable animation in a pre comp. =C2=A0It= could be as simple as white blobs on a transparent background. =C2=A0You m= ight be fine with animating masks on a solid, or using several small solids= . =C2=A0But start with a simple base composition that has just the bits you= need to control. =C2=A0Then add noise and grunge in another composition - = you can always use fractal noise, turbulent displace, roughen edges to crea= te a grungy version. =C2=A0Remember - greyscale is fine. =C2=A0add colour a= t the end, that's how the real stuff is done.

So:

1) Base pre comp with the = main elements
2) Grunge version
3) Add mosaic effect an= d posterise time
4) Bender / bend it / polar coordinates
5) Colourama

Have fun,


-Chris

On 14/05/2014, a= t 6:03 PM, D <= dow.hanson@gmail.com> wrote:

Hi,

I think I vaguely remember = this coming up once before on here. I need to create and animate a Doppler = radar weather type=C2=A0=C2=A0graphic. Similar to this:

= http://www.crh.noaa.gov/images/arx/top10/fayette0525.png

I need to be able to control its centre point and = also the=C2=A0position of colours. The centre of the 'storm' would = move between=C2=A0predetermined=C2=A0points over time.=C2=A0

=
Feels like a job for Particular but I'm unsure = of the most efficient way of going about it. I have 27 different positions = for the 'storm' to move between in a minute so ideally the only man= ual key frames I'll be pulling will be positional.=C2=A0

Suggestions for start points=C2=A0appreciated.

Thanks.=C2=A0





--
=
_____________________________=
VFX & Motion Graphic Artist
teddygage dot com
--047d7b5d92d139381b04f95d8b03--