Return-Path: Received: from mail-wi0-f173.google.com ([209.85.212.173] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5473258 for AE-List@media-motion.tv; Wed, 14 May 2014 18:04:17 +0200 Received: by mail-wi0-f173.google.com with SMTP id bs8so8302593wib.12 for ; Wed, 14 May 2014 09:04:16 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=c7dFUEeGa4AahPPP/8R6pu7x7HuPA+M9eWCX9z1dq88=; b=hErKw40PLa4D/8koSxj4nfknXKbyWDGVXzQTY/u9REnZQ39UAJuq/fQimQCxEiFweW SjsY9ToWOWC77aq6btQ10wrrwT0Kq64AcDE9GzGQQxv/XWzsyJXCpqi46jJGG52u+mjF bxoJUoD1pEm/uFyXIGJyZ3iNXkvVVIT/DZye/WvcOTyRlUotvInUqwd/my2ztxiae+k2 wi7FI4g0dgC6zG5eBcbapeewgab7J3m9C6xvoH14tCa67zFIhyrLyNrOqLLInnfusGuC ld/3egt/IDnccmZijosLHh/eIIFUmwGTOn3N3VnL1PJ6opa2/WR2MTgrDwn4yEu4tVzA mS3g== MIME-Version: 1.0 X-Received: by 10.180.74.132 with SMTP id t4mr26693997wiv.30.1400083456726; Wed, 14 May 2014 09:04:16 -0700 (PDT) Received: by 10.217.55.137 with HTTP; Wed, 14 May 2014 09:04:16 -0700 (PDT) In-Reply-To: References: Date: Wed, 14 May 2014 17:04:16 +0100 Message-ID: Subject: Re: [AE] Re[2]: [AE] Doppler Weather Graphic From: D To: After Effects Mail List Content-Type: multipart/alternative; boundary=f46d043be06c181dab04f95e5592 --f46d043be06c181dab04f95e5592 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Client has gone for it already! It=E2=80=99s a fairly stylised looking Dopp= ler Radar graphic but still within the ballpark of that visual language. Appreciate everyone=E2=80=99s help and suggestions as always. Thanks. On 14 May 2014 16:32, wrote: > Here's an animation preset to get you started. I didn't animate the > fractal, but I didn't know what kind of motion/evolution you wanted. > > http://we.tl/o1qKdKf3ds > > Brian > > ------ Original Message ------ > From: "Teddy Gage" > To: "After Effects Mail List" > Sent: 5/14/2014 11:07:09 AM > Subject: Re: [AE] Doppler Weather Graphic > > > Honestly my first approach would not be particular, but a series of > stacked shape layers, each with animated fractal noise scaled really smal= l > on both alpha and color channels - this way you get individual control of > colors, independent animation for each color (not tied to colorama map) a= nd > then parent it all to a null for overall animation. Mettle Freeform pro > could come in very handy for shaping the overall forms in real time as > well. > > Particular could definitely work, but you may find yourself with some ver= y > particular challenges when doing something like this. > > Pun definitely intended. > -TG > > > On Wed, May 14, 2014 at 9:02 AM, D wrote: > >> I=E2=80=99ve followed the same general direction as you suggest Chris bu= t used >> Particular to generate the basic movement with a Mosaic preset on top. T= he >> preset was a great start point as it uses Fractal noise, Mosaic, Median = and >> Tri-Tone which is perfect as I have a palette of 3 colours. I then added >> posterise time onto an adjustment layer for the whole comp. >> >> Much easier to create than I had imagined. >> >> Cheers. >> >> >> On 14 May 2014 11:48, Chris Zwar wrote: >> >>> Well these sorts of questions are always fun=E2=80=A6 here's thinking o= ut loud: >>> >>> - I'd be thinking about how these types of images are generated. I'd >>> work greyscale and then use colourama at the end. You could eyedropper= the >>> reference still to get the same colours. >>> >>> - The images are quite low res, and I'm guessing quite low FPS. So I'd >>> use the mosaic effect to make it blocky, and posterise time (either the >>> plugin or as a time remapping expression) to reduce the frame rate of t= he >>> animation >>> >>> - There's a subtle bend in the graphics. There are a few options for >>> this in the distort effects, including CC bender, CC bend it and the ol= d >>> stock favourite Polar Co-Ordinates. >>> >>> - I'd do the actual keyframeable animation in a pre comp. It could be >>> as simple as white blobs on a transparent background. You might be fin= e >>> with animating masks on a solid, or using several small solids. But st= art >>> with a simple base composition that has just the bits you need to contr= ol. >>> Then add noise and grunge in another composition - you can always use >>> fractal noise, turbulent displace, roughen edges to create a grungy >>> version. Remember - greyscale is fine. add colour at the end, that's = how >>> the real stuff is done. >>> >>> So: >>> >>> 1) Base pre comp with the main elements >>> 2) Grunge version >>> 3) Add mosaic effect and posterise time >>> 4) Bender / bend it / polar coordinates >>> 5) Colourama >>> >>> Have fun, >>> >>> >>> -Chris >>> >>> On 14/05/2014, at 6:03 PM, D wrote: >>> >>> Hi, >>> >>> I think I vaguely remember this coming up once before on here. I need t= o >>> create and animate a Doppler radar weather type graphic. Similar to th= is: >>> >>> http://www.crh.noaa.gov/images/arx/top10/fayette0525.png >>> >>> I need to be able to control its centre point and also the position of >>> colours. The centre of the 'storm' would move between predetermined poi= nts >>> over time. >>> >>> Feels like a job for Particular but I'm unsure of the most efficient >>> way of going about it. I have 27 different positions for the 'storm' to >>> move between in a minute so ideally the only manual key frames I'll be >>> pulling will be positional. >>> >>> Suggestions for start points appreciated. >>> >>> Thanks. >>> >>> >>> >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > > --f46d043be06c181dab04f95e5592 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
Client has gone for it already! It=E2=80=99s a fairly styl= ised looking Doppler Radar graphic but still within the ballpark of that vi= sual language.=C2=A0

Appreciate everyone=E2=80=99s help = and suggestions as always. Thanks.


On 14 M= ay 2014 16:32, <brian@totaltraining.com> wrote:
Here's an animation preset to get you started. I didn't animat= e the fractal, but I didn't know what kind of motion/evolution you want= ed.
=C2=A0
=C2=A0
Brian
=C2=A0
------ Original Message ------
From: "Teddy Gage" <teddygage@gmail.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 5/14/2014 11:07:09 AM
Subject: Re: [AE] Doppler Weather Graphic
=C2=A0
Honestly my first approach would not be particular, but a = series of stacked shape layers, each with animated fractal noise scaled rea= lly small on both alpha and color channels - this way you get individual co= ntrol of colors, independent animation for each color (not tied to colorama= map) and then parent it all to a null for overall animation. Mettle Freefo= rm pro could come in very handy for shaping the overall forms in real time = as well.=C2=A0=20

Particular could definitely work, but you may find yourself with some = very particular challenges when doing something like this.

Pun definitely intended.
-TG


On Wed, May 14, 2014 at 9:02 AM, D <dow.hans= on@gmail.com> wrote:
I=E2=80=99ve followed the same general direction as you su= ggest Chris but used Particular to generate the basic movement with a Mosai= c preset on top. The preset was a great start point as it uses Fractal nois= e, Mosaic, Median and Tri-Tone which is perfect as I have a palette of 3 co= lours. I then added posterise time onto an adjustment layer for the whole c= omp.=C2=A0=20

Much easier to create than I had imagined.=C2=A0

Cheers.


On 14 May 2014 11:48, Chris Zwar <chris@chris= zwar.com> wrote:
Well these sorts of questions are alway= s fun=E2=80=A6 here's thinking out loud:=20

- I'd be thinking about how these types of images are generated. = =C2=A0I'd work greyscale and then use colourama at the end. =C2=A0You c= ould eyedropper the reference still to get the same colours.

- The images are quite low res, and I'm guessing quite low FPS. = =C2=A0So I'd use the mosaic effect to make it blocky, and posterise tim= e (either the plugin or as a time remapping expression) to reduce the frame= rate of the animation

- There's a subtle bend in the graphics. =C2=A0There are a few opt= ions for this in the distort effects, including CC bender, CC bend it and t= he old stock favourite Polar Co-Ordinates.

- I'd do the actual keyframeable animation in a pre comp. =C2=A0It= could be as simple as white blobs on a transparent background. =C2=A0You m= ight be fine with animating masks on a solid, or using several small solids= . =C2=A0But start with a simple base composition that has just the bits you= need to control. =C2=A0Then add noise and grunge in another composition - = you can always use fractal noise, turbulent displace, roughen edges to crea= te a grungy version. =C2=A0Remember - greyscale is fine. =C2=A0add colour a= t the end, that's how the real stuff is done.

So:

1) Base pre comp with the main elements
2) Grunge version
3) Add mosaic effect and posterise time
4) Bender / bend it / polar coordinates
5) Colourama

Have fun,


-Chris




--
_____________________________
VFX & Motion Graphic Artist
teddyga= ge dot com

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