Mailing List AE-List@media-motion.tv ? Message #53933
From: adam mercado <adam@influxx.com>
Subject: Re: [AE] Conveyor belt in Newton
Date: Thu, 15 May 2014 22:10:41 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
Hi Teddy

I have a quick question that I cant answer through the various tutorials on Newton. My parcels are colliding and stacking up nicely, but I would like them to be less bouncy. I have the bounciness turned down to 0 and the density turned up to 7.5 but when several parcels begin to pile up they just get a little crazy, flying all over the place.

Is there a manual somewhere that explains the various functions? I'm tweeking and testing with combinations of all the sliders but nothing much seems to do anything.

Any advice would be really helpful
Cheers


On May 14, 2014, at 2:01 PM, Teddy Gage wrote:

yes, definitely. But maybe try it with the demo first before you purchase. But it is extremely intuitive (despite a few small quirks). An hour's worth of tuts and maybe 20 minutes of setup and this would be done. Not to mention a tax write off. And a crazy fun sandbox toy...

As for the robot - even that could be completely managed by newton physics - as newton 2.0 has a pretty rad magnetics engine, and very robust constraint, pulley and joints systems. They also have excellent support and tutorials. And I'm always happy to answer questions. 
-TG


On Wed, May 14, 2014 at 4:49 PM, adam mercado <adam@influxx.com> wrote:
I need to create a 25 second animation of a conveyor belt with objects being carried along and falling off the end and pilling up on the floor. At first thought it sounds like a job for Newton. It would be easy enough to hand animate the movement along the belt, but getting realistic - or more correctly believable and attractive - motion as the objects pile up would be very time consuming.

My question is, for someone who has zero experience with Newton, would the time spent to download, install, learn and produce something be a wash against just doing it by hand once all is said and done. I would need to control certain aspects, as the occasional object is picked up by an operator and place into a box, therefore would not be managed by Newtons physics.

Any ideas if this is a path I want to go down. I have to complete this tonight.




--
_____________________________
VFX & Motion Graphic Artist
teddygage dot com

 
Subscribe (FEED) Subscribe (DIGEST) Subscribe (INDEX) Unsubscribe Mail to ListMaster