Mailing List AE-List@media-motion.tv ? Message #54005
From: Robert <AE-List@media-motion.tv>
Subject: Re: [AE] Help with Element 3D, please
Date: Tue, 20 May 2014 11:43:20 -0700
To: After Effects Mail List <AE-List@media-motion.tv>
Hi there,

    I'm not sure if you even have to worry about those textures really. You can drag the silver material from Element's library right onto the model but just from looking at the names I would guess:

anisotropy - Probably don't need this as Element has it's own version of this without having to import a texture.

diff - It's a toss up between this one and "Normal" for the surfacing of the model. Load them into Photoshop to take a look, the one you are after will have what looks like the color of the coin.

normal - see above

rotation - No idea, might be the environment map.

spe_color_stc - Specular map, for those varying shiny areas.

spec_color  - Probably a variation of the above.


Hope that helps.

 -Rob


On 5/20/2014 11:31 AM, Jim Curtis wrote:
I really don't know much about 3D.  A client wants a spinning coin.  I bought an .obj on TurboSquid.  Imported it into Element 3D 1.6.  It comes in looking like a white coin-ish thing, but not a silver coin.  I'm guessing that I have to assign some of the textures that come with the model, but not sure how to do that.

The textures are named thusly:

anisotropy
diff
normal
rotation
spe_color_stc
spec_color

(There's also an "environment.hdr," but that won't load into element's Environment importer.)


The options for texturing in Element are:

Diffuse
Specular
Refl/Refr
Illumination
Normal Bump
Occlusion
Environment

Normal seems obvious to me, but can anybody help me match the proper texture files to the options in Element?

Thanks,
Jim C.


--
Robert Houghton
-----------------
Houghton Media
 
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