From: "Brian Klein" Received: from st11p02mm-asmtp001.mac.com ([17.172.220.236] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5480686 for AE-List@media-motion.tv; Tue, 20 May 2014 20:53:51 +0200 MIME-version: 1.0 Content-type: multipart/alternative; boundary="Boundary_(ID_3Bh1FQhLWpUT2ewADKB8jA)" Received: from st11p02mm-spool002.mac.com ([17.172.220.247]) by st11p02mm-asmtp001.mac.com (Oracle Communications Messaging Server 7u4-27.08(7.0.4.27.7) 64bit (built Aug 22 2013)) with ESMTP id <0N5V00DWAZ5PE470@st11p02mm-asmtp001.mac.com> for AE-List@media-motion.tv; Tue, 20 May 2014 18:53:50 +0000 (GMT) Received: from localhost ([17.172.220.222]) by st11p02mm-spool002.mac.com (Oracle Communications Messaging Server 7u4-27.01(7.0.4.27.0) 64bit (built Aug 30 2012)) with ESMTP id <0N5V00IT3Z5PDV00@st11p02mm-spool002.mac.com> for AE-List@media-motion.tv; Tue, 20 May 2014 18:53:49 +0000 (GMT) To: After Effects Mail List Subject: Re: [AE] Help with Element 3D, please Date: Tue, 20 May 2014 18:53:49 +0000 (GMT) X-Mailer: iCloud MailClient14C.131978 MailServer14C39.15829 X-Originating-IP: [173.240.29.233] Message-id: <951c6d40-b2d3-465a-b10b-ab41f76feff7@me.com> In-reply-to: X-MANTSH: 1TEIXWV4bG1oaGkdHB0lGUkdDRl5PWBoaHxEKTEMXGx0EGx0YBBIZBBsTEBseGh8 aEQpYTRdLEQptfhcaEQpMWRcbGhsbEQpZSRcRClleF2huZhEKQ04XSxseGmJCHx1SHhN9GXhzB x5hGxIfGURpEQpYXBcZBBoEGxsHTU4fGBgYGUsFGx0EGx0YBBIZBBsTEBseGh8bEQpeWRdhWX9 GcxEKTEYXbmtrEQpDWhcbHQQbHRgEGBgaBBgeHREKQl4XGxEKQkYXYxh8aXh4WUh6WwERCkJFF 3pmUltlWXJMTkNsEQpCThdrRRpSUB5DXFlcaBEKQkwXYGxyaVJpU09zGR8RCkJsF2hSf11EWUx SYmBnEQpCQBdpY2RtR1lbYFlleREKQlgXaWFDbmdbXnleRHIRCnBnF21NR1xFHx5aX0JbEQpwa BduE2xOH1xIWRNZHxEKcGgXaVBiYEluWRNHG1ARCnBoF2ZLUEJrYUcbZWt/EQpwaBdie2BFa0N MBWJtQREKcGgXb0lubGhQa3pPTX8RCnBnF2NdSVMbR01aaHlLEQpwbBdjZXtQS1tAHkEdTBEKc EwXbmRJXB5hZxNIb28RCnBDF2VBThJhGmJjWh9bEQ== X-CLX-Spam: false X-CLX-Score: 1011 X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.11.96,1.0.14,0.0.0000 definitions=2014-05-20_05:2014-05-20,2014-05-20,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 suspectscore=2 phishscore=0 adultscore=0 bulkscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=7.0.1-1402240000 definitions=main-1405200228 --Boundary_(ID_3Bh1FQhLWpUT2ewADKB8jA) Content-type: text/plain; charset=ISO-8859-1; format=flowed Content-transfer-encoding: quoted-printable When you are in the Element interface, you can create your own textures, o= r use the presets. I'm fairly certain that you can't import textures from = other applications. At least I've not figured that part out yet.=A0=0A=0AF= or the environment.hdr file. In the AE interface: Throw that into the bott= om of your comp and turn the visibility off. Under "Custom Texture Maps" a= ssign it to one of the layers. Back in the Element interface, click on env= ironment near the top and choose the custom layer you assigned it to. You = can also assign the environment to a specific texture in the texture edito= r.=0A=0AHope that helps.=0ABK=0A=0A=0A=0AOn May 20, 2014, at 01:32 PM, Jim= Curtis wrote:=0A=0AI really don't know much abo= ut 3D. A client wants a spinning coin. I bought an .obj on TurboSquid. Imp= orted it into Element 3D 1.6. It comes in looking like a white coin-ish th= ing, but not a silver coin. I'm guessing that I have to assign some of the= textures that come with the model, but not sure how to do that.=0A=0AThe = textures are named thusly:=0A=0Aanisotropy=0Adiff=0Anormal=0Arotation=0Asp= e_color_stc=0Aspec_color=0A=0A(There's also an "environment.hdr," but that= won't load into element's Environment importer.)=0A=0A=0AThe options for = texturing in Element are:=0A=0ADiffuse=0ASpecular=0ARefl/Refr=0AIlluminati= on=0ANormal Bump=0AOcclusion=0AEnvironment=0A=0ANormal seems obvious to me= , but can anybody help me match the proper texture files to the options in= Element?=0A=0AThanks,=0AJim C.=0A=0A+---End of message---+=0ATo unsubscri= be send any message to =0A= --Boundary_(ID_3Bh1FQhLWpUT2ewADKB8jA) Content-type: multipart/related; boundary="Boundary_(ID_M72ZY+QS1Vb2wJaOgUPVsw)"; type="text/html" --Boundary_(ID_M72ZY+QS1Vb2wJaOgUPVsw) Content-type: text/html; CHARSET=US-ASCII Content-transfer-encoding: quoted-printable
When you are in the Element interfa= ce, you can create your own textures, or use the presets. I'm fairly certa= in that you can't import textures from other applications. At least I've n= ot figured that part out yet. 

For th= e environment.hdr file. In the AE interface: Throw that into the bottom of= your comp and turn the visibility off. Under "Custom Texture Maps" assign= it to one of the layers. Back in the Element interface, click on environm= ent near the top and choose the custom layer you assigned it to. You can a= lso assign the environment to a specific texture in the texture editor.

Hope that helps.
BK

<= div>

On May 20, 2014, at 01:32 PM, Jim Curtis <AE-List@media-mot= ion.tv> wrote:

I really don't know much about 3D. A clien= t wants a spinning coin. I bought an .obj on TurboSquid. Imported it into = Element 3D 1.6. It comes in looking like a white coin-ish thing, but not a= silver coin. I'm guessing that I have to assign some of the textures that= come with the model, but not sure how to do that.

The textures are= named thusly:

anisotropy
diff
normal
rotation
spe_colo= r_stc
spec_color

(There's also an "environment.hdr," but that wo= n't load into element's Environment importer.)


The options for = texturing in Element are:

Diffuse
Specular
Refl/Refr
Illum= ination
Normal Bump
Occlusion
Environment

Normal seems obv= ious to me, but can anybody help me match the proper texture files to the = options in Element?

Thanks,
Jim C.

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