From: "Mr. Eric D. Kirk" Received: from mail-ie0-f169.google.com ([209.85.223.169] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5480690 for AE-List@media-motion.tv; Tue, 20 May 2014 20:54:56 +0200 Received: by mail-ie0-f169.google.com with SMTP id at1so927824iec.28 for ; Tue, 20 May 2014 11:54:55 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=nXnt0tLiRdkYY6Do8v43kMKr8aLsAVRKuLsz78y9yIs=; b=L7/mfOXq0cynKH4oaf+2bpEPzOVttZ7C2NUmI/8qOmdy1rECKHZDoIKhj1FkNc3f1t eK9aCV3Zsi2fjLBwO4lq5LcT8MqudbSglxxzneMrF+TP189yEoSfveMV3T1GNkLDJ2Qk Z7ouWvxFcQiMoxyUg4nNLGpmm7phe7iV+3fZFx/oh/W6AQ4/PkUpxJy81KreVYIaunvn IgENAcXt7pjhgF5mkGtiBtlhk8AV+ZXmScot4KaxGkvei5V0kgJgq5waR1sxwu4ou2lJ jCCh+mitC/WvJnXykdjOpV11PbeYpRRvVgNZP9qmY8CLKwCesKxpTLXspv18EDgfK4VO 6Pkg== X-Received: by 10.50.20.8 with SMTP id j8mr7634833ige.17.1400612094893; Tue, 20 May 2014 11:54:54 -0700 (PDT) MIME-Version: 1.0 Received: by 10.50.119.163 with HTTP; Tue, 20 May 2014 11:54:34 -0700 (PDT) In-Reply-To: References: Date: Tue, 20 May 2014 14:54:34 -0400 Message-ID: Subject: Re: [AE] Help with Element 3D, please To: After Effects Mail List Content-Type: multipart/alternative; boundary=047d7bd752666263bf04f9d96a97 --047d7bd752666263bf04f9d96a97 Content-Type: text/plain; charset=UTF-8 Jim, I have a bit of experience. Once you bring that OBJ in to Element 3D, you will drop those textures on to your diffuse and specular channels options that you will see in E3D. When you click on the OBJ itself up top, you will see some options below and when you click on the surface, you will see other options. It will be some trial an error but with the 6 or so, you should be able to figure it out. Try the obvious first. Like I see one titled "diff" which I would guess goes on the diffuse channel. If you have a picture of the finished coin from where you bought it, thru some trial you should get it. I'm not the total expert but I've done this a few times. Eric On Tue, May 20, 2014 at 2:31 PM, Jim Curtis wrote: > I really don't know much about 3D. A client wants a spinning coin. I > bought an .obj on TurboSquid. Imported it into Element 3D 1.6. It comes > in looking like a white coin-ish thing, but not a silver coin. I'm > guessing that I have to assign some of the textures that come with the > model, but not sure how to do that. > > The textures are named thusly: > > anisotropy > diff > normal > rotation > spe_color_stc > spec_color > > (There's also an "environment.hdr," but that won't load into element's > Environment importer.) > > > The options for texturing in Element are: > > Diffuse > Specular > Refl/Refr > Illumination > Normal Bump > Occlusion > Environment > > Normal seems obvious to me, but can anybody help me match the proper > texture files to the options in Element? > > Thanks, > Jim C. > > +---End of message---+ > To unsubscribe send any message to > -- *Eric D. Kirk | **Kirk Productions* *Hidden in the Woods | VFX* *The Night Visitor | VFX* *443.206.1347* *www.kirkproductions.com kirkproductions@gmail.com * *IMDB: http://www.imdb.com/name/nm3351363/ * --047d7bd752666263bf04f9d96a97 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
Jim,
=C2=A0
I have a bit of exper= ience.=C2=A0 Once you bring that OBJ in to Element 3D, you will drop those = textures on to your diffuse and specular channels options that you will see= in E3D.=C2=A0 When you click on the OBJ itself up top, you will see some o= ptions below and when you click on the surface, you will see other options.=
=C2=A0
It will be some trial an error but with the 6 or so, = you should be able to figure it out.
=C2=A0
Try the obv= ious first.=C2=A0 Like I see one titled "diff" which I would gues= s goes on the diffuse channel.
=C2=A0
If you have a picture of the finished coin from where= you bought it, thru some trial you should get it.
=C2=A0
I'm not the total expert but I've done this a few times.
=C2=A0
Eric


On Tue, May 20, 2014 at 2:31 PM, Jim Curtis <<= a href=3D"mailto:AE-List@media-motion.tv" target=3D"_blank">AE-List@media-m= otion.tv> wrote:
I really don't know much about 3D. =C2= =A0A client wants a spinning coin. =C2=A0I bought an .obj on TurboSquid. = =C2=A0Imported it into Element 3D 1.6. =C2=A0It comes in looking like a whi= te coin-ish thing, but not a silver coin. =C2=A0I'm guessing that I hav= e to assign some of the textures that come with the model, but not sure how= to do that.

The textures are named thusly:

anisotropy
diff
normal
rotation
spe_color_stc
spec_color

(There's also an "environment.hdr," but that won't load i= nto element's Environment importer.)


The options for texturing in Element are:

Diffuse
Specular
Refl/Refr
Illumination
Normal Bump
Occlusion
Environment

Normal seems obvious to me, but can anybody help me match the proper textur= e files to the options in Element?

Thanks,
Jim C.

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv>



--
<= b>Eric D. Kirk |=C2=A0Kirk Productions
Hidden in th= e Woods | VFX
The Night Visitor | VFX
=
443.206.1347
=C2=A0
--047d7bd752666263bf04f9d96a97--