From: "Mr. Eric D. Kirk" Received: from mail-ie0-f178.google.com ([209.85.223.178] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5480698 for AE-List@media-motion.tv; Tue, 20 May 2014 21:00:48 +0200 Received: by mail-ie0-f178.google.com with SMTP id rl12so924311iec.37 for ; Tue, 20 May 2014 12:00:46 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; bh=6bxA2hZIm39sO7Jn+goscVyVli2UIwdSwaZ+lonFydY=; b=t0XSp/bXE9O/MHpEDJ0HPe7cpyV4VVFCREZ4zcMmw3wbLx51XDWDHPv09/sMHObj/l 2S71Ut0qmi0gS6K6Lut8gZYgJ0Db8P6FU/nD5Ax2A9fYaPxSFgS551YktlajTMdem8lp iu2hHK1sF1vIgGvhDFJfDO9XmuT+4IOMfjSzTTZsLjhd4jaHgvMxvdQInDiK8pT2MZAB JAXFzc97JPOdOnsy3Yiy4nExYvQEIjxkToeW8EgrhVymWejV+DSiSAcOQ0MBS2FBu7G9 unCA+cXKEfK8gxoxAYlDboFRoc1Al+XQNvi7IQBGb7T8rTH58UPRIbqysgADNJpiaLoM J1ZA== X-Received: by 10.51.17.99 with SMTP id gd3mr7823708igd.2.1400612446792; Tue, 20 May 2014 12:00:46 -0700 (PDT) MIME-Version: 1.0 Received: by 10.50.119.163 with HTTP; Tue, 20 May 2014 12:00:26 -0700 (PDT) In-Reply-To: References: Date: Tue, 20 May 2014 15:00:26 -0400 Message-ID: Subject: Re: [AE] Help with Element 3D, please To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113601465bf35e04f9d97f58 --001a113601465bf35e04f9d97f58 Content-Type: text/plain; charset=UTF-8 You can absolutely use your own textures but it's done primarily though the E3D interface. Although, in a more complex procedure, Andrew has a tutorial in which you can use your image maps within AE. Like if you wanted to add text to the side of an airplaine or something, it's best done that way. Or an explosive hole is done that way. He covers that in one of the more recent tutorials that came with his Jet Pack. Eric On Tue, May 20, 2014 at 2:53 PM, Brian Klein wrote: > When you are in the Element interface, you can create your own textures, > or use the presets. I'm fairly certain that you can't import textures from > other applications. At least I've not figured that part out yet. > > For the environment.hdr file. In the AE interface: Throw that into the > bottom of your comp and turn the visibility off. Under "Custom Texture > Maps" assign it to one of the layers. Back in the Element interface, click > on environment near the top and choose the custom layer you assigned it to. > You can also assign the environment to a specific texture in the texture > editor. > > Hope that helps. > BK > > > > On May 20, 2014, at 01:32 PM, Jim Curtis wrote: > > I really don't know much about 3D. A client wants a spinning coin. I > bought an .obj on TurboSquid. Imported it into Element 3D 1.6. It comes in > looking like a white coin-ish thing, but not a silver coin. I'm guessing > that I have to assign some of the textures that come with the model, but > not sure how to do that. > > The textures are named thusly: > > anisotropy > diff > normal > rotation > spe_color_stc > spec_color > > (There's also an "environment.hdr," but that won't load into element's > Environment importer.) > > > The options for texturing in Element are: > > Diffuse > Specular > Refl/Refr > Illumination > Normal Bump > Occlusion > Environment > > Normal seems obvious to me, but can anybody help me match the proper > texture files to the options in Element? > > Thanks, > Jim C. > > +---End of message---+ > To unsubscribe send any message to > > -- *Eric D. Kirk | **Kirk Productions* *Hidden in the Woods | VFX* *The Night Visitor | VFX* *443.206.1347* *www.kirkproductions.com kirkproductions@gmail.com * *IMDB: http://www.imdb.com/name/nm3351363/ * --001a113601465bf35e04f9d97f58 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
You can absolutely use your own textures but it's= done primarily though the E3D interface.
=C2=A0
Althou= gh, in a more complex procedure, Andrew has a tutorial in which you can use= your image maps within AE.=C2=A0 Like if you wanted to add text to the sid= e of an airplaine or something, it's best done that way.=C2=A0 Or an ex= plosive hole is done that way.=C2=A0
=C2=A0
He covers that in one of the more recent tutorials th= at came with his Jet Pack.
=C2=A0
Eric


On Tue, May 20, 20= 14 at 2:53 PM, Brian Klein <AE-List@media-motion.tv> w= rote:
Wh= en you are in the Element interface, you can create your own textures, or u= se the presets. I'm fairly certain that you can't import textures f= rom other applications. At least I've not figured that part out yet.=C2= =A0

For the environment.hdr file. In the AE interface: Thro= w that into the bottom of your comp and turn the visibility off. Under &quo= t;Custom Texture Maps" assign it to one of the layers. Back in the Ele= ment interface, click on environment near the top and choose the custom lay= er you assigned it to. You can also assign the environment to a specific te= xture in the texture editor.

Hope that helps.
BK

=

On May 20, 2014, at 01:32 PM, Jim Curtis <AE-List@media-motion.tv> wrot= e:

I really don't know much about 3D. A client wants a spinni= ng coin. I bought an .obj on TurboSquid. Imported it into Element 3D 1.6. I= t comes in looking like a white coin-ish thing, but not a silver coin. I= 9;m guessing that I have to assign some of the textures that come with the = model, but not sure how to do that.

The textures are named thusly:

anisotropy
diff
normal
r= otation
spe_color_stc
spec_color

(There's also an "en= vironment.hdr," but that won't load into element's Environment= importer.)


The options for texturing in Element are:

Diffuse
Specula= r
Refl/Refr
Illumination
Normal Bump
Occlusion
Environment
Normal seems obvious to me, but can anybody help me match the proper = texture files to the options in Element?

Thanks,
Jim C.

+---End of message---+
To unsubscribe send = any message to <ae-list-off@media-motion.tv =C2=A0 =C2=A0>
=



--
Eric D. Kirk |=C2=A0Kirk Productions
= Hidden in the Woods | VFX
The Night Visitor | V= FX
443.206.1347
=C2=A0
--001a113601465bf35e04f9d97f58--