From: "Jim Curtis" Received: from nk11p00mm-asmtp005.mac.com ([17.158.161.4] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP id 5480717 for AE-List@media-motion.tv; Tue, 20 May 2014 21:34:07 +0200 MIME-version: 1.0 Content-type: multipart/alternative; boundary="Boundary_(ID_fDv43Rdze1nGs3I/w8F+1A)" Received: from [192.168.1.68] (99-152-153-100.lightspeed.dllstx.sbcglobal.net [99.152.153.100]) by nk11p00mm-asmtp005.mac.com (Oracle Communications Messaging Server 7u4-27.08(7.0.4.27.7) 64bit (built Aug 22 2013)) with ESMTPSA id <0N5W00G7W10QVA60@nk11p00mm-asmtp005.mac.com> for AE-List@media-motion.tv; Tue, 20 May 2014 19:34:06 +0000 (GMT) Message-id: <18F4D371-5DA1-4C96-8F1A-4BDF3178B6D6@me.com> Subject: Re: [AE] Help with Element 3D, please Date: Tue, 20 May 2014 14:34:02 -0500 References: To: After Effects Mail List In-reply-to: X-Mailer: Apple Mail (2.1510) X-MANTSH: 1TEIXREEbG1oaGkdHB0lGUkdDRl5PWBoaGxEKTEMXGx0EGx8SBBscHwQdHhAbHho fGhEKWE0XSxEKbX4XGhEKTFkXGxobGxEKWUkXEQpZXhdoY2YRCkNOF0sbHhpiTk0bdRhEdRl4c wceYRsTGR4cGREKWFwXGQQaBBsbB01OHxgYGBlLBRsdBBsfEgQbHB8EHR4QGx4aHxsRCl5ZF2F ZfGZgEQpMRhdia2sRCkNaFxMTBBsfGAQbHxkEGxoaEQpCRhdjGHxpeHhZSHpbAREKQkUXZ3oSU 3wScFMdbh4RCkJOF2xwYHlAHWJSaRpiEQpCTBdrHVIaBR9CQxhBHBEKQmwXZRxyR2d/T1plYGY RCkJAF2ljZG1HWVtgWWV5EQpCWBdpYUNuZ1teeV5EchEKcGcXbU1HXEUfHlpfQlsRCnBoF2ZLU EJrYUcbZWt/EQpwaBdoRHNhUgVAUGNEZBEKcGgXYntgRWtDTAVibUERCnBoF29JbmxoUGt6T01 /EQpwaBdsUElMb3N6ZEBmaBEKcGcXY11JUxtHTVpoeUsRCnBsF3pffWNMR3NYYnBLEQpwTBduZ ElcHmFnE0hvbxE= X-CLX-Spam: false X-CLX-Score: 1011 X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.11.96,1.0.14,0.0.0000 definitions=2014-05-20_05:2014-05-20,2014-05-20,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 suspectscore=2 phishscore=0 adultscore=0 bulkscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=7.0.1-1402240000 definitions=main-1405200238 --Boundary_(ID_fDv43Rdze1nGs3I/w8F+1A) Content-type: text/plain; charset=windows-1252 Content-transfer-encoding: quoted-printable I started with the shiny metal Pro Shader, and then replaced some of the = textures with the ones that came with the coin model. The texture map that seemed most important was the Bump map, and by = playing with the percentage, I was able to get a convincing looking = quarter=85=20 ...that cost me sixty bucks. :) The specular map that came with the .obj also added some nice scratches = and wear. Big thanks to everybody who replied! =20 Jim On May 20, 2014, at 1:53 PM, Brian Klein = wrote: > When you are in the Element interface, you can create your own = textures, or use the presets. I'm fairly certain that you can't import = textures from other applications. At least I've not figured that part = out yet.=20 >=20 > For the environment.hdr file. In the AE interface: Throw that into the = bottom of your comp and turn the visibility off. Under "Custom Texture = Maps" assign it to one of the layers. Back in the Element interface, = click on environment near the top and choose the custom layer you = assigned it to. You can also assign the environment to a specific = texture in the texture editor. >=20 > Hope that helps. > BK >=20 >=20 >=20 > On May 20, 2014, at 01:32 PM, Jim Curtis = wrote: >=20 >> I really don't know much about 3D. A client wants a spinning coin. I = bought an .obj on TurboSquid. Imported it into Element 3D 1.6. It comes = in looking like a white coin-ish thing, but not a silver coin. I'm = guessing that I have to assign some of the textures that come with the = model, but not sure how to do that. >>=20 >> The textures are named thusly: >>=20 >> anisotropy >> diff >> normal >> rotation >> spe_color_stc >> spec_color >>=20 >> (There's also an "environment.hdr," but that won't load into = element's Environment importer.) >>=20 >>=20 >> The options for texturing in Element are: >>=20 >> Diffuse >> Specular >> Refl/Refr >> Illumination >> Normal Bump >> Occlusion >> Environment >>=20 >> Normal seems obvious to me, but can anybody help me match the proper = texture files to the options in Element? >>=20 >> Thanks, >> Jim C. >>=20 >> +---End of message---+ >> To unsubscribe send any message to --Boundary_(ID_fDv43Rdze1nGs3I/w8F+1A) Content-type: text/html; charset=windows-1252 Content-transfer-encoding: quoted-printable AE-List@media-motion.tv> = wrote:
When you are in the = Element interface, you can create your own textures, or use the presets. = I'm fairly certain that you can't import textures from other = applications. At least I've not figured that part out = yet. 

For the environment.hdr file. = In the AE interface: Throw that into the bottom of your comp and turn = the visibility off. Under "Custom Texture Maps" assign it to one of the = layers. Back in the Element interface, click on environment near the top = and choose the custom layer you assigned it to. You can also assign the = environment to a specific texture in the texture = editor.

Hope that = helps.
BK



On May 20, 2014, at = 01:32 PM, Jim Curtis <AE-List@media-motion.tv> = wrote:

I really = don't know much about 3D. A client wants a spinning coin. I bought an = .obj on TurboSquid. Imported it into Element 3D 1.6. It comes in looking = like a white coin-ish thing, but not a silver coin. I'm guessing that I = have to assign some of the textures that come with the model, but not = sure how to do that.

The textures are named = thusly:

anisotropy
diff
normal
rotation
spe_color_stcspec_color

(There's also an "environment.hdr," but that won't = load into element's Environment importer.)


The options for = texturing in Element = are:

Diffuse
Specular
Refl/Refr
Illumination
Normal = Bump
Occlusion
Environment

Normal seems obvious to me, but = can anybody help me match the proper texture files to the options in = Element?

Thanks,
Jim C.

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