From: "Greg Balint" Received: from mail-qg0-f51.google.com ([209.85.192.51] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5484226 for AE-List@media-motion.tv; Sat, 24 May 2014 17:13:05 +0200 Received: by mail-qg0-f51.google.com with SMTP id q107so9800542qgd.38 for ; Sat, 24 May 2014 08:13:04 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=hyPT0ZVeD6fxDzqoCDu+pTg8+FOssC54GDPj1KZhLDk=; b=AbRPLeZaBEK7j9PNmy/iNRUnyc5PeR05tLVfCKtx76bx/4jBDwWHgQheBfQ7j2bUN8 e6V/GztkJXUisrEqex5gg8hu41TNh9hGXs69da2wlJTkBsxwPxqoMzApV6T4KL6bI4et myzvo2eGaGokkDqe3jzAolqXWWcvYAoEAdo4pDTyFhPBykSL6fJ2uj+RNo1CkIyl27gl tfUBPFYLnR/PvmqyOrfHhfDaEy0EnAlyimDRZ3lY6qKq6jzK8RgxSuFfaXwfJcNvMn3n /l0gcEcEOKwYVl/8/wC/iJm4gKQgAEIb6bKHhxryzj9NiLd/XfHZl1J3bF3Vtt2AuV0W /HNA== MIME-Version: 1.0 X-Received: by 10.140.109.201 with SMTP id l67mr16123492qgf.72.1400944384213; Sat, 24 May 2014 08:13:04 -0700 (PDT) Received: by 10.229.38.3 with HTTP; Sat, 24 May 2014 08:13:04 -0700 (PDT) Received: by 10.229.38.3 with HTTP; Sat, 24 May 2014 08:13:04 -0700 (PDT) In-Reply-To: References: Date: Sat, 24 May 2014 11:13:04 -0400 Message-ID: Subject: Re: [AE] Adding functionality to Render Queue To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a113a37405f0a6d04fa26c84c --001a113a37405f0a6d04fa26c84c Content-Type: text/plain; charset=UTF-8 Funny. My AMD card specifically has fast H.264 encoding options for it, but AME doesn't support them, I think. Is it only for cuda/nvidia cards? H.264 has never been super slow anyway though. But I'm not encoding long form stuff. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On May 24, 2014 10:47 AM, "Teddy Gage" wrote: > If you have a decent graphics card and dont currently use ame to encode > dual pass vbr h264 from your lossless outputs, I highly recommend you > check out the latest version. It is leagues faster than any other > transcoding option I have found. The upgrades to the mercury / cuda engine > are impressive. > > On Saturday, May 24, 2014, Jim Curtis wrote: > >> +1 >> >> I edit in Pr, and do my lower thirds, section graphics and titling in Ae >> (rarely use the Pr titler) in addition to motion graphics. The render >> queue is handy for re-rendering and updating as I go. I use the BG Render >> script, and it works well most of the time. Some times, it will fail with >> a "failed to over write existing file" message. I haven't figured out why >> it fails some times, and not others. But, by using the BG Render script, I >> don't have to re-que any existing render Item, just re-check the check box, >> and go. >> >> >> >> On May 24, 2014, at 3:29 AM, Jonathan wrote: >> >> > Put me down for render history too. It is an essential part of my >> workflow. I often re-render the same compositions as things change or get >> updated. I also lay out segments of a comp for discreet renders and can >> sometimes just re-render a segment or two. >> >> +---End of message---+ >> To unsubscribe send any message to >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > > --001a113a37405f0a6d04fa26c84c Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable

Funny.=C2=A0 My AMD card specifically has fast=C2=A0 H.264 e= ncoding options for it, but AME doesn't support them, I think.=C2=A0 Is= it only for cuda/nvidia cards?

H.264 has never been super slow anyway though. But I'm n= ot encoding long form stuff.

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=C2=A0=C2=A0=C2=A0

On May 24, 2014 10:47 AM, "Teddy Gage"= <AE-List@media-motion.tv= > wrote:
If you have a decent graphics card and dont currently use ame to encode dua= l pass vbr h264 =C2=A0from your lossless outputs,=C2=A0I=C2=A0highly recomm= end you check out the latest version. It is leagues faster than=C2=A0any ot= her transcoding=C2=A0option I have found. The upgrades to the mercury / cud= a engine are impressive.

On Saturday, May 24, 2014, Jim Curtis <AE-List@media-motion.tv> wrote:
<= blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px= #ccc solid;padding-left:1ex"> +1

I edit in Pr, and do my lower thirds, section graphics and titling in Ae (r= arely use the Pr titler) in addition to motion graphics. =C2=A0The render q= ueue is handy for re-rendering and updating as I go. =C2=A0I use the BG Ren= der script, and it works well most of the time. =C2=A0Some times, it will f= ail with a "failed to over write existing file" message. =C2=A0I = haven't figured out why it fails some times, and not others. =C2=A0But,= by using the BG Render script, I don't have to re-que any existing ren= der Item, just re-check the check box, and go.



On May 24, 2014, at 3:29 AM, Jonathan <AE-List@media-motion.tv>= ; wrote:

> Put me down for render history too. It is an essential part of my work= flow. I often re-render the same compositions as things change or get updat= ed. I also lay out segments of a comp for discreet renders and can sometime= s just re-render a segment or two.

+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv&g= t;


--
________= _____________________
VFX &= ; Motion Graphic Artist
teddygage dot com

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