Mailing List AE-List@media-motion.tv — Message #54067
From: Greg Balint <AE-List@media-motion.tv>
Subject: Re: [AE] Adding functionality to Render Queue
Date: Sat, 24 May 2014 11:13:04 -0400
To: After Effects Mail List <AE-List@media-motion.tv>

Funny.  My AMD card specifically has fast  H.264 encoding options for it, but AME doesn't support them, I think.  Is it only for cuda/nvidia cards?

H.264 has never been super slow anyway though. But I'm not encoding long form stuff.

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
   

On May 24, 2014 10:47 AM, "Teddy Gage" <AE-List@media-motion.tv> wrote:
If you have a decent graphics card and dont currently use ame to encode dual pass vbr h264  from your lossless outputs, I highly recommend you check out the latest version. It is leagues faster than any other transcoding option I have found. The upgrades to the mercury / cuda engine are impressive.

On Saturday, May 24, 2014, Jim Curtis <AE-List@media-motion.tv> wrote:
+1

I edit in Pr, and do my lower thirds, section graphics and titling in Ae (rarely use the Pr titler) in addition to motion graphics.  The render queue is handy for re-rendering and updating as I go.  I use the BG Render script, and it works well most of the time.  Some times, it will fail with a "failed to over write existing file" message.  I haven't figured out why it fails some times, and not others.  But, by using the BG Render script, I don't have to re-que any existing render Item, just re-check the check box, and go.



On May 24, 2014, at 3:29 AM, Jonathan <AE-List@media-motion.tv> wrote:

> Put me down for render history too. It is an essential part of my workflow. I often re-render the same compositions as things change or get updated. I also lay out segments of a comp for discreet renders and can sometimes just re-render a segment or two.

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_____________________________
VFX & Motion Graphic Artist
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