Mailing List AE-List@media-motion.tv — Message #54174
From: Stephen van Vuuren <AE-List@media-motion.tv>
Subject: RE: [AE] Alternative to layered .psd import?
Date: Fri, 6 Jun 2014 18:03:41 +0000
To: After Effects Mail List <AE-List@media-motion.tv>

> I hate to say it, but have you considered other software? Like maybe a NukeX rental

 

Back in 2009 prior to CS5/64-bit, I considered Nuke and Combustion and even just using Photoshop on it’s own, but at the time Nuke & Combustion both lacked critical stuff for timeline based photoanimation that made AE the best tool overall. The film will pretty much edited online in AE with some offline work in Premiere due to no NLE on earth able to online edit a film built of 6K 16 bit and 32-bit TIFF sequences with choking J

 

Note that Nuke and Combustion have suffered similar memory limitations with huge bitmaps most notably during the first Dark Knight IMAX film that required ILM spending $1M on custom code to deal with memory crashes. Honestly, if I had $1M, I would pay Adobe to do the same thing J

 

I even had a friend back then try several 3D programs only to run into similar problem bringing textures that big.

 

Basically no one is really doing photoanimation at this level that I’m aware of – it’s all vector with much more efficient texture maps.

 

My current render involved nearly 40 gigapixels of bitmaps – layers around 140,000 x 100,000 pixels – manually tiled of course.

 

At this point, changing ships is impossible as the film is roughly 90% done even if Nuke is now able to do it. I’ve got years of comps and renders and technique built all around AE.

 

Hopefully the interest in timelapse, gigapixels, huge digital still sensors etc. will prompt Adobe (and to be fair everyone else) to really bump up the bitmap processing side of things instead of vector getting all the love.

 

stephen van vuuren

336.202.4777

 

http://www.insaturnsrings.com/

http://www.sv2dcp.com/

http://www.sv2studios.com/

 

A film is – or should be – more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.

–Stanley Kubrick

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv]
Sent: Friday, June 06, 2014 1:30 PM
To: After Effects Mail List
Subject: Re: [AE] Alternative to layered .psd import?

 

Wow. I've heard your complaints before but not the specifics. I hate to say it, but have you considered other software? Like maybe a NukeX rental? It is far more robust for those kinds of extreme project workflow demands. Its capabilities may even offset the hourly costs (and medical bills from stress). Of course, that doesn't include the training you'd need or cost of hiring someone...

-TG

 

On Fri, Jun 6, 2014 at 1:15 PM, Stephen van Vuuren <AE-List@media-motion.tv> wrote:

The short answer is no – layered Photoshop is it. When that fails, you have to manually mimic this with single TIFF file exports of layers from Photoshop and rebuild and layer in AE.

 

This is a huge failing and the number one frustration of AE (for me, obviously not that many people are trying to photoanimation with gigapixel images) -  and frankly, I’ve given up on feature request and bug reports.

 

My film’s workflow depends on this and I have huge 2 to 50 GB Photoshop files with layers to bring in. Obviously, all sorts of problems from performance (lots of RAM per thread and SSD cache helps somewhat to ease the pain) and the fact AE does not import PSB files.


And even if it did, the damn frame buffer, long may I curse its name, means I have to tile everything (manually as no one has ever managed to write a script to do this) manually and reassemble.

 

Right now I have 6 GB layer PSB file that I have tile 8 layers, reassemble and re blend mode in AE just to get around AE’s limitations. I lay awake in bed at night dreaming of just be able to import a file without two to three days of work.

 

Of course, I do realize it’s not a common workflow, but I’m still amazed that in a 4K/8K world, the core engine for processing large bitmap layers -  frame buffer, Photoshop Engine, PSB support – it basically stuck at CS5. Evidently beyond me, no one else really must complain/feature request/bug report this.

 

On the flipside, if it were easy, then I might have more competition in the 6K/8K space photoanimation film biz J

 

stephen van vuuren

336.202.4777

 

http://www.insaturnsrings.com/

http://www.sv2dcp.com/

http://www.sv2studios.com/

 

A film is – or should be – more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.

–Stanley Kubrick

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv]
Sent: Friday, June 06, 2014 12:49 PM
To: After Effects Mail List
Subject: [AE] Alternative to layered .psd import?

 

Bringing up a point from Roei's thread - I'm currently working on a project importing lots of layered drawings from artrage 4. I export them from artrage as .psd's and can import them ok, but the performance overhead of multiple layered .psds isn't great. Are there any other files that can be imported to AE with layers as a composition? Why doesn't AE support layered .tifs? I tried converting them in photoshop but no luck. It seems like a no brainer, as the performance demands of layered .psds are pretty high. I just want a basic, layered high quality image file to work with, that doesn't need its own rendering translation engine per layer. That being said is there any advice or alternative from folks who routinely work with lots of .psds? 
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VFX & Motion Graphic Artist
teddygage dot com



 

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_____________________________

VFX & Motion Graphic Artist
teddygage dot com

 
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