From: "Greg Balint" Received: from mail-qc0-f170.google.com ([209.85.216.170] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5500709 for AE-List@media-motion.tv; Fri, 13 Jun 2014 17:53:11 +0200 Received: by mail-qc0-f170.google.com with SMTP id l6so4352704qcy.29 for ; Fri, 13 Jun 2014 08:53:10 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; bh=L0htY/gq+I3Z4VhMK4K8e2erh8zOWZ0DyP5tBWWMdog=; b=p/ovMVD3fSar104uukxOlDM2/ZbhUIadj7BuHAzuDw3sH2W+RraO9jfIHdnIHelfRr RbBm8losERK5BNZWPQfmWKyPm1l3wJrTffUZ1HmBLuZV/iGd3kKWTW8cMRujiHam7vYE LR7tIUT7yo4onFgSANlPnpQ2mFcMU4Nv886VupzV4akTqV7KBH/CYWrU4Vj8aTBsaEY7 BlZd4feTa7EAXjzloXMKRXEs7x86Y0xMih8Zfhi9FwN0iQyux1mnus2JuSKLKqfG8AwT 2kl1sLwCJ9Bl6W3lNfgq946Rk/nvHN/HamgajEAk3RJ+TloIPvmCgx32WUbdhUKN25Q2 FF5A== MIME-Version: 1.0 X-Received: by 10.140.24.196 with SMTP id 62mr4712587qgr.45.1402674790588; Fri, 13 Jun 2014 08:53:10 -0700 (PDT) Received: by 10.229.38.3 with HTTP; Fri, 13 Jun 2014 08:53:10 -0700 (PDT) Received: by 10.229.38.3 with HTTP; Fri, 13 Jun 2014 08:53:10 -0700 (PDT) In-Reply-To: References: Date: Fri, 13 Jun 2014 11:53:10 -0400 Message-ID: Subject: Re: [AE] autosave function To: After Effects Mail List Content-Type: multipart/alternative; boundary=001a11c13bfea0e54f04fbb9ac6e --001a11c13bfea0e54f04fbb9ac6e Content-Type: text/plain; charset=UTF-8 Actually I've noticed if I'm working long on a project and get ready to render. The single process of AE will be taking up around 2Gb of ram. If I start a render the other nodes take longer to load up and sometimes don't. Renders on one project were around 19 minutes. Then I dumped all ram in AE and the single process went around 400mb. Then I rendered again and it was only 14 minutes for the same render. Since then I always dump my ram before rendering. ///Greg Balint //Art Director / Motion Graphics Designer /321.514.4839 delRAZOR.com/ On Jun 13, 2014 10:34 AM, "Teddy Gage" wrote: > Really? I purge the RAM constantly, especially before ram previews or > rendering. It seems to make a significant difference in speed and / or > stability. Could just be old habits die hard > > On Wednesday, June 11, 2014, Chris Zwar wrote: > >> On 12/06/2014, at 4:41 AM, rendernyc wrote: >> > I have had this happen many many times over the years. i had reported >> it in the past but i have never been able to nail down why or when it stops. >> >> Well I mostly use CS6 and it still sometimes stops working. I have >> always had a hunch that it was to do with memory and maybe multiprocessing >> but no proof. >> >> I don't know if it still happens in CS6, but in earlier versions of After >> Effects if it ran low on memory then the composition motion blur settings >> would be reset to 2 samples, which would then effect all new compositions. >> A real pain. The often commented bug "Ram preview needs 2 or more frames" >> also seems related to low memory. So if those two quirks/bugs are memory >> related then it's a reasonable guess that when AE runs low on memory, the >> autosave trigger also gets reset or something. >> >> Before CS5, when we had to "purge all" regularly to avoid the stupid >> memory buffer error, doing a "purge all" would also stop autosave from >> working. I haven't had to "purge all" since CS5 - which is over 4 years >> old now - so I don't know if that still happens. But that was definitely >> something I noticed with CS3. >> >> >> -Chris >> +---End of message---+ >> To unsubscribe send any message to >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > > --001a11c13bfea0e54f04fbb9ac6e Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable

Actually I've noticed if I'm working long on a proje= ct and get ready to render. The single process of AE will be taking up arou= nd 2Gb of ram.=C2=A0 If I start a render the other nodes take longer to loa= d up and sometimes don't.=C2=A0 Renders on one project were around 19 m= inutes. Then I dumped all ram in AE and the single process went around 400m= b.=C2=A0 Then I rendered again and it was only 14 minutes for the same rend= er.

Since then I always dump my ram before rendering.

///Greg Balint
//Art Director / Motion Graphics Designer
/321.514.4839
delRAZOR.com/
=C2=A0=C2=A0=C2=A0

On Jun 13, 2014 10:34 AM, "Teddy Gage"= <AE-List@media-motion.tv= > wrote:
Really? I purge the RAM constantly, especially before ram=C2=A0previews or = rendering. It seems to make a significant difference in speed and / or stab= ility. Could just be old habits die hard

On Wednesday, June 11, 2014= , Chris Zwar <AE-List@media-motion.tv> wrote:
On 12/06/2014, at 4:41 AM, rendernyc <= AE-List@media-motion.tv> wrote:
> I have had this happen many many times over the years. i had reported = it in the past but i have never been able to nail down why or when it stops= .

Well I mostly use CS6 and it still sometimes stops working. =C2=A0I have al= ways had a hunch that it was to do with memory and maybe multiprocessing bu= t no proof.

I don't know if it still happens in CS6, but in earlier versions of Aft= er Effects if it ran low on memory then the composition motion blur setting= s would be reset to 2 samples, which would then effect all new compositions= . =C2=A0A real pain. =C2=A0The often commented bug "Ram preview needs = 2 or more frames" also seems related to low memory. =C2=A0So if those = two quirks/bugs are memory related then it's a reasonable guess that wh= en AE runs low on memory, the autosave trigger also gets reset or something= .

Before CS5, when we had to "purge all" regularly to avoid the stu= pid memory buffer error, doing a "purge all" would also stop auto= save from working. =C2=A0I haven't had to "purge all" since C= S5 - which is over 4 years old now - so I don't know if that still happ= ens. =C2=A0But that was definitely something I noticed with CS3.


-Chris
+---End of message---+
To unsubscribe send any message to <ae-list-off@media-motion.tv&g= t;


--
________= _____________________
VFX &= ; Motion Graphic Artist
teddygage dot com

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