From: "Zack Lovatt" Received: from mail-yk0-f172.google.com ([209.85.160.172] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5506618 for AE-List@media-motion.tv; Thu, 19 Jun 2014 20:51:36 +0200 Received: by mail-yk0-f172.google.com with SMTP id 142so1916680ykq.17 for ; Thu, 19 Jun 2014 11:51:34 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to:content-type; bh=BP30NfYKKqID+4g9sa/kGA+RHLwibomf5cOqdNtHwaY=; b=E4enKd8zJoLQdX2CRy/PXzJnOM+Tp5ghc/lGWCHRqZfSnHC8IqOiT9+vfStu0tuJ4T bsQ3V7GEV0++xDXNw3OEF36Cy68x/IqcHdTimYZMUZQ/DkE/3904w1Wzc737wBlbrk7t DxqiI6m/o5sGsyTdreVQue4Aephufv2DFxyyRdDvMW5wVn/sFNxAlgm3Ao+KAf0dFOlc lsCNTOtrb6jspSS86hV2xtsJnzX8gGtPhCdRNV4RR2AR0C/AGrF+l0nTFplS84b2H9mz ROGXPScltCuAfpJ8w++vAv5v2On8aoZTIEivuHQ5h7wdnm2mFeGgAr3rnPBUwA2UJYlJ 1WxQ== X-Gm-Message-State: ALoCoQlJ0rLqrY/3e1pkspnjv/iczKVh6IrifISCchYUiNf6RHZ8qYQV7F+TDQ3Ljd0o4zxQ7YUN X-Received: by 10.236.104.231 with SMTP id i67mr10047189yhg.133.1403203894760; Thu, 19 Jun 2014 11:51:34 -0700 (PDT) MIME-Version: 1.0 Received: by 10.170.94.130 with HTTP; Thu, 19 Jun 2014 11:50:54 -0700 (PDT) X-Originating-IP: [75.119.238.150] In-Reply-To: References: Date: Thu, 19 Jun 2014 14:50:54 -0400 Message-ID: Subject: Re: [AE] Re[2]: [AE] Doppler Weather Graphic To: After Effects Mail List , brian@totaltraining.com Content-Type: multipart/alternative; boundary=001a11c2baeab1f18204fc34dd2c --001a11c2baeab1f18204fc34dd2c Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable So-- Brian, I downloaded that ffx way back when this thread was active, only to have it not work and promptly forgot about it; just checked and realized it was made in this latest version of AE CC, and so was locked to early testers 'til now! Thus said, looks great. Zack Lovatt 416.786.4129 www.zacklovatt.com On 14 May 2014 11:32, wrote: > Here's an animation preset to get you started. I didn't animate the > fractal, but I didn't know what kind of motion/evolution you wanted. > > http://we.tl/o1qKdKf3ds > > Brian > > ------ Original Message ------ > From: "Teddy Gage" > To: "After Effects Mail List" > Sent: 5/14/2014 11:07:09 AM > Subject: Re: [AE] Doppler Weather Graphic > > > Honestly my first approach would not be particular, but a series of > stacked shape layers, each with animated fractal noise scaled really smal= l > on both alpha and color channels - this way you get individual control of > colors, independent animation for each color (not tied to colorama map) a= nd > then parent it all to a null for overall animation. Mettle Freeform pro > could come in very handy for shaping the overall forms in real time as > well. > > Particular could definitely work, but you may find yourself with some ver= y > particular challenges when doing something like this. > > Pun definitely intended. > -TG > > > On Wed, May 14, 2014 at 9:02 AM, D wrote: > >> I=E2=80=99ve followed the same general direction as you suggest Chris bu= t used >> Particular to generate the basic movement with a Mosaic preset on top. T= he >> preset was a great start point as it uses Fractal noise, Mosaic, Median = and >> Tri-Tone which is perfect as I have a palette of 3 colours. I then added >> posterise time onto an adjustment layer for the whole comp. >> >> Much easier to create than I had imagined. >> >> Cheers. >> >> >> On 14 May 2014 11:48, Chris Zwar wrote: >> >>> Well these sorts of questions are always fun=E2=80=A6 here's thinking o= ut loud: >>> >>> - I'd be thinking about how these types of images are generated. I'd >>> work greyscale and then use colourama at the end. You could eyedropper= the >>> reference still to get the same colours. >>> >>> - The images are quite low res, and I'm guessing quite low FPS. So I'd >>> use the mosaic effect to make it blocky, and posterise time (either the >>> plugin or as a time remapping expression) to reduce the frame rate of t= he >>> animation >>> >>> - There's a subtle bend in the graphics. There are a few options for >>> this in the distort effects, including CC bender, CC bend it and the ol= d >>> stock favourite Polar Co-Ordinates. >>> >>> - I'd do the actual keyframeable animation in a pre comp. It could be >>> as simple as white blobs on a transparent background. You might be fin= e >>> with animating masks on a solid, or using several small solids. But st= art >>> with a simple base composition that has just the bits you need to contr= ol. >>> Then add noise and grunge in another composition - you can always use >>> fractal noise, turbulent displace, roughen edges to create a grungy >>> version. Remember - greyscale is fine. add colour at the end, that's = how >>> the real stuff is done. >>> >>> So: >>> >>> 1) Base pre comp with the main elements >>> 2) Grunge version >>> 3) Add mosaic effect and posterise time >>> 4) Bender / bend it / polar coordinates >>> 5) Colourama >>> >>> Have fun, >>> >>> >>> -Chris >>> >>> On 14/05/2014, at 6:03 PM, D wrote: >>> >>> Hi, >>> >>> I think I vaguely remember this coming up once before on here. I need t= o >>> create and animate a Doppler radar weather type graphic. Similar to th= is: >>> >>> http://www.crh.noaa.gov/images/arx/top10/fayette0525.png >>> >>> I need to be able to control its centre point and also the position of >>> colours. The centre of the 'storm' would move between predetermined poi= nts >>> over time. >>> >>> Feels like a job for Particular but I'm unsure of the most efficient >>> way of going about it. I have 27 different positions for the 'storm' to >>> move between in a minute so ideally the only manual key frames I'll be >>> pulling will be positional. >>> >>> Suggestions for start points appreciated. >>> >>> Thanks. >>> >>> >>> >> > > > -- > _____________________________ > VFX & Motion Graphic Artist > teddygage dot com > > --001a11c2baeab1f18204fc34dd2c Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable
So-- Brian, I downloaded that ffx way back when this threa= d was active, only to have it not work and promptly forgot about it; just c= hecked and realized it was made in this latest version of AE CC, and so was= locked to early testers 'til now!

Thus said, looks great.

Zack Lovatt
= 416.786.4129


On 14 May 2014 11:32, <brian@tot= altraining.com> wrote:
Here's an animation preset to get you started. I didn't animat= e the fractal, but I didn't know what kind of motion/evolution you want= ed.
=C2=A0
=C2=A0
Brian
=C2=A0
------ Original Message ------
From: "Teddy Gage" <teddygage@gmail.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 5/14/2014 11:07:09 AM
Subject: Re: [AE] Doppler Weather Graphic
=C2=A0
Honestly my first approach would not be particular, but a = series of stacked shape layers, each with animated fractal noise scaled rea= lly small on both alpha and color channels - this way you get individual co= ntrol of colors, independent animation for each color (not tied to colorama= map) and then parent it all to a null for overall animation. Mettle Freefo= rm pro could come in very handy for shaping the overall forms in real time = as well.=C2=A0=20

Particular could definitely work, but you may find yourself with some = very particular challenges when doing something like this.

Pun definitely intended.
-TG


On Wed, May 14, 2014 at 9:02 AM, D <dow.hans= on@gmail.com> wrote:
I=E2=80=99ve followed the same general direction as you su= ggest Chris but used Particular to generate the basic movement with a Mosai= c preset on top. The preset was a great start point as it uses Fractal nois= e, Mosaic, Median and Tri-Tone which is perfect as I have a palette of 3 co= lours. I then added posterise time onto an adjustment layer for the whole c= omp.=C2=A0=20

Much easier to create than I had imagined.=C2=A0

Cheers.


On 14 May 2014 11:48, Chris Zwar <chris@chris= zwar.com> wrote:
Well these sorts of questions are alway= s fun=E2=80=A6 here's thinking out loud:=20

- I'd be thinking about how these types of images are generated. = =C2=A0I'd work greyscale and then use colourama at the end. =C2=A0You c= ould eyedropper the reference still to get the same colours.

- The images are quite low res, and I'm guessing quite low FPS. = =C2=A0So I'd use the mosaic effect to make it blocky, and posterise tim= e (either the plugin or as a time remapping expression) to reduce the frame= rate of the animation

- There's a subtle bend in the graphics. =C2=A0There are a few opt= ions for this in the distort effects, including CC bender, CC bend it and t= he old stock favourite Polar Co-Ordinates.

- I'd do the actual keyframeable animation in a pre comp. =C2=A0It= could be as simple as white blobs on a transparent background. =C2=A0You m= ight be fine with animating masks on a solid, or using several small solids= . =C2=A0But start with a simple base composition that has just the bits you= need to control. =C2=A0Then add noise and grunge in another composition - = you can always use fractal noise, turbulent displace, roughen edges to crea= te a grungy version. =C2=A0Remember - greyscale is fine. =C2=A0add colour a= t the end, that's how the real stuff is done.

So:

1) Base pre comp with the main elements
2) Grunge version
3) Add mosaic effect and posterise time
4) Bender / bend it / polar coordinates
5) Colourama

Have fun,


-Chris




--
_____________________________
VFX & Motion Graphic Artist
teddyga= ge dot com

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