From: Received: from mail-qa0-f54.google.com ([209.85.216.54] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5506621 for AE-List@media-motion.tv; Thu, 19 Jun 2014 21:04:20 +0200 Received: by mail-qa0-f54.google.com with SMTP id v10so2340249qac.13 for ; Thu, 19 Jun 2014 12:04:18 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=totaltraining.com; s=google; h=from:to:subject:date:content-type:in-reply-to:message-id :mime-version:reply-to:user-agent; bh=RvJSF7VuM7JOrUZzsRYSSh6fvtjnZmCp5Oz1Yo558yw=; b=YpkBXgAOwDt3ZtmVs32oRnEL2QBPTmR7q0NBMFX9rCRxxZU8apGfAi7mfFkxY4z4X9 vAZjoHVZQftusyW9cHEFbhW/+UlzadsM7mYwc9cz+QxQHTmkQL7hAcjIYiy8tXINzHxg S6XiDnvPSbfy4o97dO/wJppdHpqoqq1n0wTxk= X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:from:to:subject:date:content-type:in-reply-to :message-id:mime-version:reply-to:user-agent; bh=RvJSF7VuM7JOrUZzsRYSSh6fvtjnZmCp5Oz1Yo558yw=; b=j3dZ0nf0PSLLdG0Cnq39hmi/zdIH3BqW6vsmz55ycGQE8sFPqWpwr1df5/zAqLGSpe 6PHfMr/MH926Vt/Ios1VHckmXMazS55cv8C98c/zzWqGOAdz1wer0LQkFRQeCNmNXIbC 7/74s96Y8tvvHGVwGgMVi05FNKYp0LToS1XnGyPQ0HReCntyLxn8C+x8pTGUCo0sftmT ghlzLcZZJfU8Y90XAd0ASY1/4QJMyXkMSScPYVluhA6CbT5Y1y+3K2S9GsORqY0gXwac 1SWVQ+/vHXcZwoCoY/+Tddq8W45EKXQwrvQ/M9QgGLio2kTe1YElCXPzNMxgdtmsn7va udPQ== X-Gm-Message-State: ALoCoQkqDw/ztkABto4+Y1YZox8cGK5iODRizYJS8IwQjXBwJqfgnus0xcagrm4D6mSCMnuJLGlK X-Received: by 10.140.22.134 with SMTP id 6mr9866702qgn.4.1403204658411; Thu, 19 Jun 2014 12:04:18 -0700 (PDT) Return-Path: Received: from [192.168.1.10] (pool-108-6-62-47.nycmny.fios.verizon.net. [108.6.62.47]) by mx.google.com with ESMTPSA id q16sm3738780qga.34.2014.06.19.12.04.15 for (version=TLSv1 cipher=ECDHE-RSA-AES128-SHA bits=128/128); Thu, 19 Jun 2014 12:04:15 -0700 (PDT) To: "Zack Lovatt" , "After Effects Mail List" Subject: Re[2]: [AE] Re[2]: [AE] Doppler Weather Graphic Date: Thu, 19 Jun 2014 19:03:43 +0000 Content-Type: multipart/alternative; boundary="------=_MB66716CFA-7122-4996-A996-C2EC54B4EECD" In-Reply-To: Message-Id: Mime-Version: 1.0 Reply-To: brian@totaltraining.com User-Agent: eM_Client/6.0.20154.0 --------=_MB66716CFA-7122-4996-A996-C2EC54B4EECD Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; format=flowed; charset=utf-8 Wow, I didn't even realize. Sorry about that. ------ Original Message ------ From: "Zack Lovatt" To: "After Effects Mail List" ;=20 brian@totaltraining.com Sent: 6/19/2014 2:50:54 PM Subject: Re: [AE] Re[2]: [AE] Doppler Weather Graphic >So-- Brian, I downloaded that ffx way back when this thread was active,= =20 >only to have it not work and promptly forgot about it; just checked and= =20 >realized it was made in this latest version of AE CC, and so was locked= =20 >to early testers 'til now! > >Thus said, looks great. > >Zack Lovatt >416.786.4129 >www.zacklovatt.com > > >On 14 May 2014 11:32, wrote: >>Here's an animation preset to get you started. I didn't animate the=20 >>fractal, but I didn't know what kind of motion/evolution you wanted. >> >>http://we.tl/o1qKdKf3ds >> >>Brian >> >>------ Original Message ------ >>From: "Teddy Gage" >>To: "After Effects Mail List" >>Sent: 5/14/2014 11:07:09 AM >>Subject: Re: [AE] Doppler Weather Graphic >> >>>Honestly my first approach would not be particular, but a series of=20 >>>stacked shape layers, each with animated fractal noise scaled really=20 >>>small on both alpha and color channels - this way you get individual=20 >>>control of colors, independent animation for each color (not tied to=20 >>>colorama map) and then parent it all to a null for overall animation.= =20 >>>Mettle Freeform pro could come in very handy for shaping the overall=20 >>>forms in real time as well. >>> >>>Particular could definitely work, but you may find yourself with some= =20 >>>very particular challenges when doing something like this. >>> >>>Pun definitely intended. >>>-TG >>> >>> >>>On Wed, May 14, 2014 at 9:02 AM, D wrote: >>>>I=E2=80=99ve followed the same general direction as you suggest Chris= but=20 >>>>used Particular to generate the basic movement with a Mosaic preset=20 >>>>on top. The preset was a great start point as it uses Fractal noise,= =20 >>>>Mosaic, Median and Tri-Tone which is perfect as I have a palette of=20 >>>>3 colours. I then added posterise time onto an adjustment layer for=20 >>>>the whole comp. >>>> >>>>Much easier to create than I had imagined. >>>> >>>>Cheers. >>>> >>>> >>>>On 14 May 2014 11:48, Chris Zwar wrote: >>>>>Well these sorts of questions are always fun=E2=80=A6 here's thinking= out=20 >>>>>loud: >>>>> >>>>>- I'd be thinking about how these types of images are generated. =20 >>>>>I'd work greyscale and then use colourama at the end. You could=20 >>>>>eyedropper the reference still to get the same colours. >>>>> >>>>>- The images are quite low res, and I'm guessing quite low FPS. So= =20 >>>>>I'd use the mosaic effect to make it blocky, and posterise time=20 >>>>>(either the plugin or as a time remapping expression) to reduce the= =20 >>>>>frame rate of the animation >>>>> >>>>>- There's a subtle bend in the graphics. There are a few options=20 >>>>>for this in the distort effects, including CC bender, CC bend it=20 >>>>>and the old stock favourite Polar Co-Ordinates. >>>>> >>>>>- I'd do the actual keyframeable animation in a pre comp. It could= =20 >>>>>be as simple as white blobs on a transparent background. You might= =20 >>>>>be fine with animating masks on a solid, or using several small=20 >>>>>solids. But start with a simple base composition that has just the= =20 >>>>>bits you need to control. Then add noise and grunge in another=20 >>>>>composition - you can always use fractal noise, turbulent displace,= =20 >>>>>roughen edges to create a grungy version. Remember - greyscale is=20 >>>>>fine. add colour at the end, that's how the real stuff is done. >>>>> >>>>>So: >>>>> >>>>>1) Base pre comp with the main elements >>>>>2) Grunge version >>>>>3) Add mosaic effect and posterise time >>>>>4) Bender / bend it / polar coordinates >>>>>5) Colourama >>>>> >>>>>Have fun, >>>>> >>>>> >>>>>-Chris >>>>> >>>>>On 14/05/2014, at 6:03 PM, D wrote: >>>>> >>>>>>Hi, >>>>>> >>>>>>I think I vaguely remember this coming up once before on here. I=20 >>>>>>need to create and animate a Doppler radar weather type graphic.=20 >>>>>>Similar to this: >>>>>> >>>>>>http://www.crh.noaa.gov/images/arx/top10/fayette0525.png >>>>>> >>>>>>I need to be able to control its centre point and also the=20 >>>>>>position of colours. The centre of the 'storm' would move between=20 >>>>>>predetermined points over time. >>>>>> >>>>>>Feels like a job for Particular but I'm unsure of the most=20 >>>>>>efficient way of going about it. I have 27 different positions for= =20 >>>>>>the 'storm' to move between in a minute so ideally the only manual= =20 >>>>>>key frames I'll be pulling will be positional. >>>>>> >>>>>>Suggestions for start points appreciated. >>>>>> >>>>>>Thanks. >>>>> >>>> >>> >>> >>> >>>-- >>>_____________________________ >>>VFX & Motion Graphic Artist >>>teddygage dot com > --------=_MB66716CFA-7122-4996-A996-C2EC54B4EECD Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8
Wow, I didn't even realize. Sorry about that.
 
------ Original Message ------
From: "Zack Lovatt" <zack@za= cklovatt.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>; brian@totaltraining.com
Sent: 6/19/2014 2:50:54 PM
Subject: Re: [AE] Re[2]: [AE] Doppler Weather Graphic
 
So-- Brian, I downloaded that ffx way back when this thread= was active, only to have it not work and promptly forgot about it; just= checked and realized it was made in this latest version of AE CC, and so= was locked to early testers 'til now!=20

Thus said, looks great.

Zack Lovatt=20
416.786.4129


On 14 May 2014 11:32, <brian@totaltraining.com>= wrote:
Here's an animation preset to get you started. I didn't animate the= fractal, but I didn't know what kind of motion/evolution you wanted.
 
 
Brian
 
------ Original Message ------
From: "Teddy Gage" <teddygag= e@gmail.com>
To: "After Effects Mail List" <AE-List@media-motion.tv>
Sent: 5/14/2014 11:07:09 AM
Subject: Re: [AE] Doppler Weather Graphic
 
Honestly my first approach would not be particular, but a= series of stacked shape layers, each with animated fractal noise scaled= really small on both alpha and color channels - this way you get individua= l control of colors, independent animation for each color (not tied to colo= rama map) and then parent it all to a null for overall animation. Mettle= Freeform pro could come in very handy for shaping the overall forms in = real time as well. =20

Particular could definitely work, but you may find yourself with some= very particular challenges when doing something like this.

Pun definitely intended.
-TG


On Wed, May 14, 2014 at 9:02 AM, D <dow.hanson@gmail.com>= ; wrote:
I=E2=80=99ve followed the same general direction as you sugg= est Chris but used Particular to generate the basic movement with a Mosaic= preset on top. The preset was a great start point as it uses Fractal noise= , Mosaic, Median and Tri-Tone which is perfect as I have a palette of 3 = colours. I then added posterise time onto an adjustment layer for the whole= comp. =20

Much easier to create than I had imagined. 

Cheers.


On 14 May 2014 11:48, Chris Zwar &= lt;chris@chriszwar.com> wrote:
Well these sorts of questions are alwa= ys fun=E2=80=A6 here's thinking out loud:=20

- I'd be thinking about how these types of images are generated.  = ;I'd work greyscale and then use colourama at the end.  You could eyed= ropper the reference still to get the same colours.

- The images are quite low res, and I'm guessing quite low FPS.  = So I'd use the mosaic effect to make it blocky, and posterise time (either= the plugin or as a time remapping expression) to reduce the frame rate = of the animation

- There's a subtle bend in the graphics.  There are a few options= for this in the distort effects, including CC bender, CC bend it and the= old stock favourite Polar Co-Ordinates.

- I'd do the actual keyframeable animation in a pre comp.  It = could be as simple as white blobs on a transparent background.  You= might be fine with animating masks on a solid, or using several small soli= ds.  But start with a simple base composition that has just the bits= you need to control.  Then add noise and grunge in another compositio= n - you can always use fractal noise, turbulent displace, roughen edges = to create a grungy version.  Remember - greyscale is fine.  add= colour at the end, that's how the real stuff is done.

So:

1) Base pre comp with the main elements
2) Grunge version
3) Add mosaic effect and posterise time
4) Bender / bend it / polar coordinates
5) Colourama

Have fun,


-Chris

On 14/05/2014, at 6:03 PM, D <dow.hanson@gmail.com> wrote:

Hi,=20

I think I vaguely remember this coming up once before on = here. I need to create and animate a Doppler radar weather type  = graphic. Similar to this:=20


I need to be able to control its centre point and also the positi= on of colours. The centre of the 'storm' would move between predetermi= ned points over time. =20

Feels like a job for Particular but I'm unsure of the = most efficient way of going about it. I have 27 different positions for = the 'storm' to move between in a minute so ideally the only manual key fram= es I'll be pulling will be positional. 

Suggestions for start points appreciated.=20

Thanks. 





--
_____________________________
VFX & Motion Graphic Artist
teddyga= ge dot com

--------=_MB66716CFA-7122-4996-A996-C2EC54B4EECD--