Mailing List AE-List@media-motion.tv — Message #54358
From: Stephen van Vuuren <AE-List@media-motion.tv>
Subject: RE: [AE] Projection Mapping Show
Date: Fri, 20 Jun 2014 15:43:08 +0000
To: After Effects Mail List <AE-List@media-motion.tv>

Very well executed – the motion and composition really worked to give that sense of window to another world that the best projection mapping does.

 

stephen van vuuren

336.202.4777

 

http://www.insaturnsrings.com/

http://www.sv2dcp.com/

http://www.sv2studios.com/

 

A film is – or should be – more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.

–Stanley Kubrick

 

From: After Effects Mail List [mailto:AE-List@media-motion.tv]
Sent: Friday, June 20, 2014 11:28 AM
To: After Effects Mail List
Subject: Re: [AE] Projection Mapping Show

 

Very nicely done! Great use of space and implied depth. Yes please on tutorials :)

Sent from my iPhone


On Jun 20, 2014, at 10:53 AM, "Michael Powers" <AE-List@media-motion.tv> wrote:

I thought this might be of interest to some on the list, it is a projection mapping job I just finished in the MGM Grand Arena. It used an a 120’ x 40’ set and also the 100’ x 35’ stage as the projection area. This clip has a time-lapsed build of the set and the Pandora registration process preceding the Opener Animation (starts around 1:03). It is a mix of 3ds Max and AfterFx. – I imported all the set flats into AfterFx, most of the outlining and 90% of particle FXs are in AfterFx. During development, we build a 1:13 scale model of the set and I used after FX to corner pin (24planes) the output, using a 10k projector. This was a big help in visualization. Onsite: 18 projector and seven Pandora’s boxes.  

 

https://vimeo.com/97883362

 

 

I am currently doing an in studio shoot, completely in AfterFx, onto a 16’x 9’ half cube. Mainly the live talent is being lit by the projection. It is a jib shoot, so the main challenge was coming up with an AfterFx camera rig (four camera) and output workflow that facilitated full nodal pans and fast renders of the four screens. I’ll make a tutorial for the project if anyone has interest(?)

 
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