From: Received: from omr-m06.mx.aol.com ([64.12.143.80] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5507326 for AE-List@media-motion.tv; Fri, 20 Jun 2014 17:46:03 +0200 Received: from mtaomg-mba02.mx.aol.com (mtaomg-mba02.mx.aol.com [172.26.133.112]) by omr-m06.mx.aol.com (Outbound Mail Relay) with ESMTP id 4EBF270031601 for ; Fri, 20 Jun 2014 11:46:02 -0400 (EDT) Received: from core-mrd003a.r1000.mail.aol.com (core-mrd003.r1000.mail.aol.com [172.29.185.137]) by mtaomg-mba02.mx.aol.com (OMAG/Core Interface) with ESMTP id 1CB6838000081 for ; Fri, 20 Jun 2014 11:46:02 -0400 (EDT) References: To: AE-List@media-motion.tv Subject: Re: [AE] Projection Mapping Show In-Reply-To: X-MB-Message-Source: WebUI MIME-Version: 1.0 X-MB-Message-Type: User Content-Type: multipart/alternative; boundary="--------MB_8D15AB5DF7A7F9B_2374_6B73C_webmail-vd004.sysops.aol.com" X-Mailer: AOL Webmail STANDARD Received: from 74.71.222.34 by webmail-vd004.sysops.aol.com (205.188.20.37) with HTTP (WebMailUI); Fri, 20 Jun 2014 11:46:02 -0400 Message-Id: <8D15AB5DF5DEF27-2374-1EC99@webmail-vd004.sysops.aol.com> X-Originating-IP: [74.71.222.34] Date: Fri, 20 Jun 2014 11:46:02 -0400 (EDT) x-aol-global-disposition: G DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=mx.aol.com; s=20121107; t=1403279162; bh=wJ/NRut3H1EkWJJBnG4ifUaXwJss0nUF4LiKNV+BUS4=; h=From:To:Subject:Message-Id:Date:MIME-Version:Content-Type; b=V22h0DfmcYOzjgeIF06BxzTu1qL244BSapKLg6Zw1sJ/XbJWldOvoFVcURB5Gb/Dz BazFf35+AO5b+me/JT/TlCZDQZ9SgRMl8Fg+fC5YSIaox6CCPpA5kmZeu+pAsKZ69Q VnkqaVYxbfeBst0LZtH5yeP13TJT9vDiRYn3NNz0= x-aol-sid: 3039ac1a857053a4573a0a5c This is a multi-part message in MIME format. ----------MB_8D15AB5DF7A7F9B_2374_6B73C_webmail-vd004.sysops.aol.com Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" Really beautiful! I'm so glad that I clicked on the link. And of course we = all want to know more about how you did it! -----Original Message----- From: Michael Powers To: After Effects Mail List Sent: Fri, Jun 20, 2014 10:53 am Subject: [AE] Projection Mapping Show I thought this might be of interest to some on the list, it is a projection= mapping job I just finished in the MGM Grand Arena. It used an a 120=E2=80= =99 x 40=E2=80=99 set and also the 100=E2=80=99 x 35=E2=80=99 stage as the = projection area. This clip has a time-lapsed build of the set and the Pando= ra registration process preceding the Opener Animation (starts around 1:03)= . It is a mix of 3ds Max and AfterFx. =E2=80=93 I imported all the set flat= s into AfterFx, most of the outlining and 90% of particle FXs are in AfterF= x. During development, we build a 1:13 scale model of the set and I used af= ter FX to corner pin (24planes) the output, using a 10k projector. This was= a big help in visualization. Onsite: 18 projector and seven Pandora=E2=80= =99s boxes. =20 =20 https://vimeo.com/97883362 =20 =20 I am currently doing an in studio shoot, completely in AfterFx, onto a 16= =E2=80=99x 9=E2=80=99 half cube. Mainly the live talent is being lit by the= projection. It is a jib shoot, so the main challenge was coming up with an= AfterFx camera rig (four camera) and output workflow that facilitated full= nodal pans and fast renders of the four screens. I=E2=80=99ll make a tutor= ial for the project if anyone has interest(?) ----------MB_8D15AB5DF7A7F9B_2374_6B73C_webmail-vd004.sysops.aol.com Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="utf-8" Really bea= utiful! I'm so glad that I clicked on the link. And of course we all want t= o know more about how you did it!


I thought this might= be of interest to some on the list, it is a projection mapping job I just = finished in the MGM Grand Arena. It used an a 120=E2=80=99 x 40=E2=80=99 se= t and also the 100=E2=80=99 x 35=E2=80=99 stage as the projection area. This clip has a time-lapsed build of the set and the Pandora registration = process preceding the Opener Animation (starts around 1:03). It is a mix of= 3ds Max and AfterFx. =E2=80=93 I imported all the set flats into AfterFx, = most of the outlining and 90% of particle FXs are in AfterFx. During development, we build a 1:13 scale model of the= set and I used after FX to corner pin (24planes) the output, using a 10k p= rojector. This was a big help in visualization. Onsite: 18 projector and se= ven Pandora=E2=80=99s boxes.  
 
https://vimeo.com/97883362<= /div>
 
 
I am currently doing= an in studio shoot, completely in AfterFx, onto a 16=E2=80=99x 9=E2=80=99 = half cube. Mainly the live talent is being lit by the projection. It is a j= ib shoot, so the main challenge was coming up with an AfterFx camera rig (four camera) and output workflow that facilitated full= nodal pans and fast renders of the four screens. I=E2=80=99ll make a tutor= ial for the project if anyone has interest(?)
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