Really great stuff Michael!
Would love to see a tutorial on it. Everyone has a slightly different recipe for production on mapping projects, would love to see how you did your previs and then how you lined up once in the space…
How much back and forth did you have to have with the engineers responsible for the 18 projectors? I've done a few of these gigs and there always seems to be a bit of voodoo involved in getting the right settings between the media playback systems and the projectors…
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tony romain | principal/creative director
trance
motion graphic animation and design
323 651 1114
www.trancedesigns.com
I thought this might be of interest to some on the list, it is a projection mapping job I just finished in the MGM Grand Arena. It used an a 120’ x 40’ set and also the 100’ x 35’ stage as the projection area.
This clip has a time-lapsed build of the set and the Pandora registration process preceding the Opener Animation (starts around 1:03). It is a mix of 3ds Max and AfterFx. – I imported all the set flats into AfterFx, most of the outlining and 90% of particle
FXs are in AfterFx. During development, we build a 1:13 scale model of the set and I used after FX to corner pin (24planes) the output, using a 10k projector. This was a big help in visualization. Onsite: 18 projector and seven Pandora’s boxes.
https://vimeo.com/97883362
I am currently doing an in studio shoot, completely in AfterFx, onto a 16’x 9’ half cube. Mainly the live talent is being lit by the projection. It is a jib shoot, so the main challenge was coming up with an
AfterFx camera rig (four camera) and output workflow that facilitated full nodal pans and fast renders of the four screens. I’ll make a tutorial for the project if anyone has interest(?)