From: "Steve Oakley" Received: from mout.perfora.net ([74.208.4.195] verified) by media-motion.tv (CommuniGate Pro SMTP 4.2.10) with ESMTP-TLS id 5507420 for AE-List@media-motion.tv; Fri, 20 Jun 2014 19:44:06 +0200 Received: from [10.1.1.100] (75-135-165-0.dhcp.stpt.wi.charter.com [75.135.165.0]) by mrelay.perfora.net (node=mrus4) with ESMTP (Nemesis) id 0LzbtS-1Wcbuz0HFC-0147kn; Fri, 20 Jun 2014 13:44:04 -0400 Content-Type: multipart/alternative; boundary="Apple-Mail=_2D3D9BDC-3C30-4CDD-B6EF-12776E15832B" Message-Id: <16EAEB6A-32DF-4BA7-97C7-2B20EF8F8834@practicalillusions.com> Mime-Version: 1.0 (Mac OS X Mail 7.3 \(1878.2\)) Subject: Re: [AE] Projection Mapping Show Date: Fri, 20 Jun 2014 12:44:02 -0500 References: To: After Effects Mail List In-Reply-To: X-Mailer: Apple Mail (2.1878.2) X-Provags-ID: V02:K0:RRURHImot9j5pxfXXcRpNIZ9aiBKi2XQNA/dgB/mhwz U1P8HBTjIPIJHl+PYQ7WlzZnIndzYa1kqIkJXMGyOfnRpIfTP9 NXHei+2kg3hd91e+4+OJcRYUfxSy4GC078yACJaMB7evCJnYHn ijx3eA/nJCGOjuttYc/Oi8C1VfhgsgtNMCmhd3sJ0aVKjLNIAu NVUi6EjyOYP0irmonIW4hj1aMvj8ArUFDrF/uD7eyvymVT2ucB 2MqQM+fMN/Pt0wrDu8cnNjNd1zAh0pHf0hgtvpuXnLzWQ4Y3/4 k43ET5uElJ28bFCBEW+HI/By0v6V7FNOwAmRmXiZpwUC6czcEp GXCsi5M0N+b2p0+t41MQzgyXEa3x4vivotSIpD5ZKfYHcrdFhV 3aF3KBNVOkIxfewTBrwH+zDP4F6DNGqjmI= --Apple-Mail=_2D3D9BDC-3C30-4CDD-B6EF-12776E15832B Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=windows-1252 cool stuff... I miss working on projects like that. the gear now is sooo = much better than it used to be for doing stuff like this now. building = the model was a great idea. when I did get these gigs I always went out = to see how stuff we where doing looked on the actual set up. S On Jun 20, 2014, at 9:53 AM, Michael Powers = wrote: > I thought this might be of interest to some on the list, it is a = projection mapping job I just finished in the MGM Grand Arena. It used = an a 120=92 x 40=92 set and also the 100=92 x 35=92 stage as the = projection area. This clip has a time-lapsed build of the set and the = Pandora registration process preceding the Opener Animation (starts = around 1:03). It is a mix of 3ds Max and AfterFx. =96 I imported all the = set flats into AfterFx, most of the outlining and 90% of particle FXs = are in AfterFx. During development, we build a 1:13 scale model of the = set and I used after FX to corner pin (24planes) the output, using a 10k = projector. This was a big help in visualization. Onsite: 18 projector = and seven Pandora=92s boxes. =20 > =20 > https://vimeo.com/97883362 > =20 > =20 > I am currently doing an in studio shoot, completely in AfterFx, onto a = 16=92x 9=92 half cube. Mainly the live talent is being lit by the = projection. It is a jib shoot, so the main challenge was coming up with = an AfterFx camera rig (four camera) and output workflow that facilitated = full nodal pans and fast renders of the four screens. I=92ll make a = tutorial for the project if anyone has interest(?) --Apple-Mail=_2D3D9BDC-3C30-4CDD-B6EF-12776E15832B Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=windows-1252 cool = stuff... I miss working on projects like that. the gear now is sooo much = better than it used to be for doing stuff like this now. building the = model was a great idea. when I did get these gigs I always went out to = see how stuff we where doing looked on the actual set = up.

S

On Jun 20, 2014, at = 9:53 AM, Michael Powers <AE-List@media-motion.tv> = wrote:

I thought this might be of interest = to some on the list, it is a projection mapping job I just finished in = the MGM Grand Arena. It used an a 120=92 x 40=92 set and also the 100=92 = x 35=92 stage as the projection area. This clip has a time-lapsed build = of the set and the Pandora registration process preceding the Opener = Animation (starts around 1:03). It is a mix of 3ds Max and AfterFx. =96 = I imported all the set flats into AfterFx, most of the outlining and 90% = of particle FXs are in AfterFx. During development, we build a 1:13 = scale model of the set and I used after FX to corner pin (24planes) the = output, using a 10k projector. This was a big help in visualization. = Onsite: 18 projector and seven Pandora=92s boxes. =  
 
 
 
I am = currently doing an in studio shoot, completely in AfterFx, onto a 16=92x = 9=92 half cube. Mainly the live talent is being lit by the projection. = It is a jib shoot, so the main challenge was coming up with an AfterFx = camera rig (four camera) and output workflow that facilitated full nodal = pans and fast renders of the four screens. I=92ll make a tutorial for = the project if anyone has = interest(?)

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